GROM64
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ARMA 2: OA beta build 93825 (1.60 MP compatible build, post 1.60 release)
GROM64 replied to Dwarden's topic in ARMA 2 & OA - BETA PATCH TESTING
Dear Sir, If your eyes don't adjust to light and darkness automatically, I recommend visiting eye care professional :p http://en.wikipedia.org/wiki/Human_eye#Dynamic_range -
Improved tone mapping for 1.61 proposal
GROM64 replied to maruk's topic in ARMA 2 & OA - BETA PATCH TESTING
Could someone please give me step by step instructions how to "Set the tone mapping to previous default values" or at least point me to a place where I can find out. Thx. -
Improved tone mapping for 1.61 proposal
GROM64 replied to maruk's topic in ARMA 2 & OA - BETA PATCH TESTING
93616_gamma=1.5: 93701_gamma=1.5: *when you increase monitor brightness, you will see details coming out on 93616 but not on 93701. Couple words about gamma adjustment: -
Improved tone mapping for 1.61 proposal
GROM64 replied to maruk's topic in ARMA 2 & OA - BETA PATCH TESTING
I have to say that after playing for 2 dayZ with new tone mapping I definitely do not like it The fact that the colors seems richer is countered by the fact that the contrast is set to high and shadows are way to dark. A lot of detail is simply lost in shady areas. Night time is a total screw up. The title of thread is misleading, the tone mapping is not improved. I dissaprove with all my heart. To all "realism freaks" :p : -
ARMA 2: OA beta build 93666 (1.60 MP compatible build, post 1.60 release)
GROM64 replied to Dwarden's topic in ARMA 2 & OA - BETA PATCH TESTING
Advantage is what I'm aiming for. I'll use any kind to survive :p *I won't use any hacks, or disconnect in PvP but: If it's in the game settings, or If I'll find convenient exploit: like (gutting cow together yields more meat) I will take unfair advantage, especially with patch number 666 -
ARMA 2: OA beta build 93666 (1.60 MP compatible build, post 1.60 release)
GROM64 replied to Dwarden's topic in ARMA 2 & OA - BETA PATCH TESTING
I'm sorry. This is how it looks on 93616: I can make out some details of what's what. It's not complete pitch black on the ground. This is "Pitch Black" 93666: Both pictures taken with same video settings (HDR set to Very High) *If you can't see a difference turn monitor brightness up @Dwarden Lol, chemlights and flares gets you killed ;) -
ARMA 2: OA beta build 93666 (1.60 MP compatible build, post 1.60 release)
GROM64 replied to Dwarden's topic in ARMA 2 & OA - BETA PATCH TESTING
I loved new 93666 beta patch with new tone mapping, until nightfall. This is how night looks like now: Rolling back to 93616 for night play. -
ARMA 2: OA beta build 93415 (1.60 MP compatible build, post 1.60 release)
GROM64 replied to ArmAriffic's topic in ARMA 2 & OA - BETA PATCH TESTING
I think when people start farming items, and a lot of new items are spawned somewhere on the server, fps goes down very quickly then. -
ARMA 2: OA beta build 93398 (1.60 MP compatible build, post 1.60 release)
GROM64 replied to Dwarden's topic in ARMA 2 & OA - BETA PATCH TESTING
could You maybe just update the http://www.arma2.com/beta-patch.php so there will be no confusion -
ARMA 2: OA beta build 93398 (1.60 MP compatible build, post 1.60 release)
GROM64 replied to Dwarden's topic in ARMA 2 & OA - BETA PATCH TESTING
Thank you God Bis. I was just praying looking for a fix to this what a coincidence :) -
That's great that six updater has it, but I/We would like all the players be put in queue not only the ones using Six. If you are in queue from a separate program u can wait forever. Created a ticked for it today: https://dev-heaven.net/issues/32240
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ARMA 2: OA beta build 93153 (1.60 MP compatible build, post 1.60 release)
GROM64 replied to Dwarden's topic in ARMA 2 & OA - BETA PATCH TESTING
wow, that's quick. This is getting better and better :) Thanks Edit: One problem tho: solutions ? -
DayZ Zombie RPG (Unofficial Mod) Alpha
GROM64 replied to rocket's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I'm sorry, my bad. I always prefer to play in original language with subs. It's a theme from "Duty" base, in "STALKER" game. -
DayZ Zombie RPG (Unofficial Mod) Alpha
GROM64 replied to rocket's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
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DayZ Zombie RPG (Unofficial Mod) Alpha
GROM64 replied to rocket's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I just watched really cool, solo, game play with kinda cautious approach. I enjoyed it, so here you go: