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Everything posted by deltaGhost
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If you are looking for a clan to play with strategy, use the teamplay advantage look no further. We are here for 1 2 moths now , we have only 6 members so far, so im sorry if i don't bring any material to show ourselves because this clan is in developement sofar. /****Organization*****/ -We work as real special forces with detachments of 12 soldiers, with special habilities. -We use ranks and other identities to make the command chain easier. -We do obligatory trainings in order to get the best performance into battle. /****PlayStyle*****/ -We play combined ops with other clans. -We play fun games such as domination or insurgency " others " -We use ACE and ACRE to bring realism. /*****Assets******/ -Videos: no but we'd love to make some. -Website: same as before. -We got teamspeak running. -We need someone to edit our missions. -We got server running not so efficient though ,and not 24/7. /******YouMust*******/ -Be Respectful with other team members. -There's no age requirement -Know how to follow when it's time to and lead when it's time to aswell. -Know english atleast understand it. -Have fun and really like arma : )! Send a PM providing Skype or x fire or any other asset for communications and a PM will be sent with the information in order to play with us. Thanks for reading.
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Alrigth so here is the question Do you have to crate your own ingame map or vistor will auto generate it ????
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So i know it's is something wich it's nto direcly relationaded with , the tools , but maybe some stuff works diferent depending with the OS So , thats my question does that matter ? if it matters which is the best OS to use? whats your opinion on wich is the best OS to use PROs? i use XP because im used to it and i ge t alot of stress when i use 7 or vista , keyboard suffered when i had them on xD
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Bush's Geotypical Microterrains (with source files).
deltaGhost replied to bushlurker's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
It's not working for me , i can't load it in the editor , Is that the L3dt " antartic " texture you used? -
what tutorials? you did not link anything
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World Machine 2, terrainbuilder
deltaGhost replied to M.Andersson(SWE)'s topic in ARMA 2 & OA : TERRAIN - (Visitor)
As as you can get a heightmap from it , a black and white picture telling the atlitude so search for export and search for .png heightmap ... http://www.google.es/search?um=1&hl=es&biw=1280&bih=852&tbm=isch&sa=1&q=heightmap&oq=heightmap&aq=f&aqi=g1&aql=&gs_sm=e&gs_upl=407l1922l0l2110l9l7l0l1l1l0l313l718l0.1.1.1l3l0 -
Amazing ! :eek: since i need to apply that's stuff to my building that's useful ! thx if you guys make a tutorial or thx anyways for posting some help here : P
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terragen?
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Visitor 3 bulldozer not is not showing the textures objects and other stuff.
deltaGhost replied to deltaGhost's topic in ARMA 2 & OA : TERRAIN - (Visitor)
OMG , this L3DT it's so complex for what im actually looking for, thats a terrain generator , there isn't just that you can just model on 3d and then export to heigthmap? That program it's so complex comapred with wilbur the one i used before and it was not too bad Back to the question there isn't a " terrain creator tool " wich you model in 3d and you make your own kind of mountains by 3d and then export to heighmap? simplier one i mean i can't do anythign with this xD... So many options! Can you in this program just create a simple " plain land and make your way, or it will crate over and over some islands ? And another thing about l3dt can you use it to make caves? place them there horizontaly -
Visitor 3 bulldozer not is not showing the textures objects and other stuff.
deltaGhost posted a topic in ARMA 2 & OA : TERRAIN - (Visitor)
Alrigth so , ive download the bi Sample map , i ran it into the visitor 3 and yeah , i can see objects on visitor 3 , the 2d image , but not in bulldozer , it's white and empty of objects. so is that normal? if it's not how do i load them in ? whats that rvmat thing ? i Have arma 2 and arrowhead , so combined ops also. -
Ghost Recon - Island Thunder campaign
deltaGhost replied to lightspeed_aust's topic in ARMA 2 & OA - USER MISSIONS
Hey Ligthspeed sorry for not providing you the ghost recon units , they weren't 100 % perfect ,and i had to leave modding for a while question of time and maybe motivation gone away.. So , soon ill start transferring GR maps into arma 2 one by one , starting with the , Georgian campaign , the origmiss one , and maybe make em bigger and add 2 or 3 more things . M01_Caves M02_Farm M03_rrbridge M04........ So what about making a origmiss campaign :P? Or maybe just keep training yourself on this IT , campaign so you adquire enough skill for the campaign of all the origmiss map :P -
Why *.wrp binarization is needed ?
deltaGhost replied to oldbear's topic in ARMA 2 & OA : TERRAIN - (Visitor)
yeah i wondered the same thign today xD i deleted the .wrp and works anyways so its okay for me , but since im no ignorant im reading this to -
Wich OS 7 vista or ""XP """
deltaGhost replied to deltaGhost's topic in ARMA 2 & OA : BI TOOLS - TROUBLESHOOTING
as soon as virus kills my database ill get win 7 xd And BTW , i got your antetion will my arma 2 work , run in arma 3 will the BI TOOLS change when arma 3 comes out? new versions bla bla bla new tools maybe : P .... -
Visitor 3 bulldozer not is not showing the textures objects and other stuff.
deltaGhost replied to deltaGhost's topic in ARMA 2 & OA : TERRAIN - (Visitor)
Well so , yeah it unpacked my extra addons also lol but no problem at all and i got to get the sample map working on less than an hour 20 times less taht took me before so as far i can tell that your tutorial rules : P i also could introduce some objects and a lot of stuff and run them into arma 2 i made like a cqb training camp lol So , do you know of any tutorial wich explain how to send your 3d models made for example with maya or 3d max , into vistor 3 so thats 3dmax-- export -arma format- import--visitor 3 maybe ill ahve to use oxygen , and also im concerned that i won't be able to make them get destroyed ingame , they will be all anti nuke bunkers lol yes About the zones , they have not to be exact , i mean some variation won't mind it's just the concept of it not 100% , like 75 % same , its the 4 levels of the georgian mountain and then the caves , i know how to make caves on 3d max studio what i don't know is how ill introduce one in visitor 3 lol " i tell this of the caves because theres some at the the top and they are important " so can your experience tell if are you able to get some caves in a map i mean , afghanistan = caves full of talibans and takistan = afghanistan and i haven't found any caves in takistan yet, weird. Probably it's impossible to set a cave on a arma 2 map? :S maybe if i make one inside a rock :? xD Also how do i make ah satellite image of it? How i make the ingame map ? -
Visitor 3 bulldozer not is not showing the textures objects and other stuff.
deltaGhost replied to deltaGhost's topic in ARMA 2 & OA : TERRAIN - (Visitor)
Btw another thing Bush in your tutorial , you should advice that if you have mods , so another PBOs appart from the vanilla ones like modificationn and stuff , the mikeros tool "Arma2P" , will unPBO them to , because that can generate some chaos :confused: on armawork you know also they get dropped outside of the CA folder wich makes it worse " opinion " because it gets together with the arma work files... -
Visitor 3 bulldozer not is not showing the textures objects and other stuff.
deltaGhost replied to deltaGhost's topic in ARMA 2 & OA : TERRAIN - (Visitor)
thanks for the information :) alrigth so this is how i did install them right next to arma 2 file and is that normal? well the thing is that , i have my windows in spanish but arma was installed in an english folder " program files " instead of a spanish language folder wich it is " archivos de programa " , so i installed the tools there , and i can run them with no problem , im gettign this but i gues its not important no? vacio = empty i gues that windows its programmed to only include the programs in the start " inicio" when they are in the main by language " program files folder " in this case " archivos de programa " next time ill isntall my windows as im english .... im worried that this will give me problems to the future i hope not ah alrigth ive already got that tut one i download it ages ago so thats the one i guess? ah ok now i start to remember it maybe you have to do a few strange things with the cpp file of your p drive .. ill jsut check the youtube tutorial of gnat i gues it was yeah so that one is ok for isntallign the tools? i used that one and i could go far away with the oxygen 2 i crated my own actors/soldiers/characters and all : P was cool now it's time for maps and then master the actors/soldiers/characters , how are they technically called? " the soldiers... thx---------- Post added at 11:06 PM ---------- Previous post was at 09:13 PM ---------- Alright , just curious , can you make for example this kind of " landscape " with L3DT Zone 1 http://imageshack.us/photo/my-images/856/zone1.png/ Zone 2 http://imageshack.us/photo/my-images/713/zone2.png/ Zone 3 http://imageshack.us/photo/my-images/89/zone3.png/ click and zoom i want i need to make an exact one "Note" i dont mean the big rocks , i can make the big rocks myself. -
Visitor 3 bulldozer not is not showing the textures objects and other stuff.
deltaGhost replied to deltaGhost's topic in ARMA 2 & OA : TERRAIN - (Visitor)
alrigth thank you btw i tried oen of your oalndscape nice work fast question of yes/no , do you really have to isntall the tools in your false drive? the P drive the virtual drive? -
Visitor 3 bulldozer not is not showing the textures objects and other stuff.
deltaGhost replied to deltaGhost's topic in ARMA 2 & OA : TERRAIN - (Visitor)
I made some stuff last year, but i left modding for a while , now im back and im just a bit lost . sorry about the image ill try to upload a correct one next time alrigth thank you for the tip i'll try that thanks for replying me that fast. But aren't you providing any sample map ? ive already did all the proces of the mask and all and i got it , a sample fast would make the things easier since i already know how visitor 3 works , so also i can refresh my memory. so the question is , do you know of any sample map for visitor of arma 2 and arrowhead ? Well basically what i want to do is use some models i made for 3d max and get them into my map , my terrain , wich won't be an island , i know it's possible to make a simple map ive seen a few, i know how to use oxygen , but i prefer 3d max because it's much better for making models , i supose i won't have any problems on importing , objects in visitor 3 of 3d max or maya. thx -
Ghost Recon - Island Thunder campaign
deltaGhost replied to lightspeed_aust's topic in ARMA 2 & OA - USER MISSIONS
Hey , im working on a Ghost recon mod to . Full one for arma 2 , ive already made some unifroms from Ghost recon to arma 2 , not exacly the ones but i sued the same textures , is there anyway to contact with you ? id liek t ohelp you o nthe island thunder mission , i can make real fast the uniforms , i just need to delete the PASGT helmet and add a woodland boonie hat. Ive already made the Original oens fro mthe russian campaign and the desert siege now " mp1 " now i just gotta make this happend on arma 2 -
How to unbinarizise? any tool easy one pls ?
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Ive made a tactical goggles for my units mod - Do i have to make the Glass texture with alot of faces? - do have to make the glass witha pollygon or with a single face? thx its my first model so its not the best goggles that you will find outhtere Also how could i make the texture of the , goggles " the black , part " :S any tutorial , for photoshop texturing ?
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Working on first addon, few questions as I go
deltaGhost replied to JDog's topic in ARMA 2 & OA : MODELLING - (O2)
I will have to make , a tutorial video on youtube like GNAT did but more extended including things like , Texturing!! UV editor ! Modeling ! creating a simple house ! Config Scripting for the model as soon as i can L = what did you use , GNAT =? Fraps? what " recording program ? From basic training to advanced weapons hooah xD -
wow dude , thats not easy i mean well , you can do something , no u cant , mmh Im afraid , id like to help you but dunno how , Without " MLODS " its impossible on the meaning that will be rlly hard you can choose A - make your own black hawk from scratch and then apply the texture B - take one form internet , prbbly it will be a 3d max one sou can import and export C- do waht that guy from 7th SFG ,17th its better clan ; ) hehe its my clan , i dont know what he means i mean . those are the only options xD if i was you i gave up , why change the textures? and you Max PL would your clan like to have a clan war VS my clan 17th special forces group vs 7th Special forces group , it would be fun , and we prbbly will kick your ass "; ) just kidding hehe
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Oxygen 2 3d modeling help
deltaGhost replied to deltaGhost's topic in ARMA 2 & OA : MODELLING - (O2)
Hey guys a lot of thanks for helping , me on that glasses , but ive already gave up on those glasses . the high school its starting soon again , and modding its vicious as hell , so i better dont start anything else until i get some free time , :) anyways i read the posts , Nice information * noted Dont worry i got it , what i did was , Make a RVMAT from the wiki , take a CA texture , that i found inside a mod , paint it white , get all together and , white glass on the glasses i did that by myself like 1 week ago , fortunenly it worked , for internet problems i was away some that week . im back Hey max do you have x fire ? My general objectives on my general mod " that is Ghost recon 1 Mod for arma 2 " are this ones Make Ghost recon characters , for arma 2 ,i can say that its a 50 % done :) Make Ghost recon maps for arma 2 , 0% i have to start lol i have to make 13 maps , nothign hard for me , but id like to get some help , i want to make a big good epic mod , anybody , O2 modeler , visitor 3 expert whatever could help , would liek to get in my mod developoment ? we can make a xfire community , and go ahead : ) its a project possible , possible and great L = If somebody would like to do something big , and great of modding help me : ) ---------- Post added at 02:29 AM ---------- Previous post was at 02:23 AM ---------- Hey guys a lot of thanks for helping , me on that glasses , but ive already gave up on those glasses . the high school its starting soon again , and modding its vicious as hell , so i better dont start anything else until i get some free time , :) anyways i read the posts , Nice information * noted Hey max do you have x fire ? My general objectives on my general mod " that is Ghost recon 1 Mod for arma 2 " are this ones Make Ghost recon characters , for arma 2 ,i can say that its a 50 % done :) Make Ghost recon maps for arma 2 , 0% i have to start lol i have to make 13 maps , nothign hard for me , but id like to get some help , i want to make a big good epic mod , anybody , O2 modeler , visitor 3 expert whatever could help , would liek to get in my mod developoment ? we can make a xfire community , and go ahead : ) its a project possible , possible and great L = -
haha , xD i had the same problem once and the skeleton sucked up , since that day i never move the damn soldier " start again "