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zooloo75

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Everything posted by zooloo75

  1. zooloo75

    FHQ TaskTracker

    I haven't used or seen your script at work, but I saw that you said that AI that respawn don't use your system. You can do while{true} loop with a forEach loop nested in it that acts on allUnits and use "setVariable" on them to declare that they have your system in use. Use "getVariable" to check if the unit doesn't have your system, and then give them it and setVariable that they have it. If this isn't what you are describing, then sorry :(
  2. zooloo75

    Clouds & Wind option / interaction

    I don't know how to do that yet, but a developer of Combat Space Enhancement has contacted me to use my BWIS/AWIS system in their mod. So look forward to their release :)
  3. Cool! :) See if you can get the latest version made as an addon - it has sounds now. The next features I'm going to create is suppression and having passing vehicles or vehicles with their engines on cause the screen the shake a little. Bullets will suppress the player, blurring and shaking screen, along with affecting fatigue and other effects. Lol, I should call this "Screen-shake sim" xD
  4. Upcoming additions... -Camshake when firing from vehicles -If you are too close to another persons gun as it fires, it will temporarily deafen you -When flying fast and close to the ground, the camera will shake a bit more -Death sound (fits in with ArmA3's style) -Heartbeats while exhausted -Blood splatter sounds when shot -Some other tweaks ---------- Post added at 09:21 PM ---------- Previous post was at 08:00 PM ---------- Updated!
  5. Thanks. The blinking is slightly random and depends on fatigue and health. The more exhausted and hurt you are, the longer your eyes will stay shut. BTW, I will try out your settings :) EDIT: I tried out your blinking settings and I like it better :) I will use your settings in the script - download updated. EDIT 2: I have no plans on making this an addon, but if anyone would like to make an addon for this, feel free to.
  6. zooloo75

    Clouds & Wind option / interaction

    I have a feeling that people don't read :c It is possible - I have already done it.
  7. I haven't tested it in an MP environment yet, and yes I made this for SP usage. A simple respawn eventhandler that executes this script should work fine. I'll also need to make the switchMoves executed globally since it is local. //MP Respawn Compatibility *---* Not tested, but give it a shot. player addEventHandler ["respawn","execVM 'SBV.sqf'; 1 fadeSound 1; 1 fadeMusic 1;"];
  8. Of course! Anything is possible in ArmA :)
  9. zooloo75

    Implement "buddy slap"

    Ooh, good idea! I can actually create this system - the only problem is finding a suitable animation.
  10. zooloo75

    Clouds & Wind option / interaction

    All I have to say is, if I was able to pull it off, then there's no reason BIS can't either :P
  11. zooloo75

    Editing fog sea level

    This made my day lol xD Just wait; Dyslexi will probably release his fog preview tool. His "paperdoll" character previewer was demanded enough that he released it, so I'm sure the same will happen with the fog tool.
  12. The good thing is that mission developers can integrate these scripts into their own works. This will ensure that anyone that plays their mission will use this system without the need for additional addons :)
  13. I can put up a dedicated server if there is a good stable mission made for AiA.
  14. Nothing is stopping you from doing your own port of A2 content into A3. Go ahead and do better, then you might have room to talk.
  15. zooloo75

    Clouds & Wind option / interaction

    http://forums.bistudio.com/showthread.php?153076-Bullet-Wind-Interaction-System I've added wind interaction with aerial vehicles. The effects are subtle, but they are present.
  16. Update 4/27/2013 Created AWIS (Aerial-Wind Interaction System) Adds wind simulation to aerial vehicles. Sharp changes in velocity will shake screen. *Currently WiP*
  17. I guess that's what he means. If you have something that updates often such as this mod, it's appropriate to have it released on an auto-updater.
  18. zooloo75

    Clouds & Wind option / interaction

    http://forums.bistudio.com/showthread.php?153076-Wind-Simulation-on-bullets-Script
  19. Can we at least get some sort of vote or discussion of the removal of setVehicleInit? Removing it due to security reasons is fine, but when it is replaced with another command which has the same vulnerabilities, it makes no sense.
  20. And that is also used to hack, easier in fact. So there's no justified reason for setVehicleInit's removal.
  21. This is going to break so many scripts... :\ If it is removed/changed due to hackers, is it worth it? You stopped people from using ONE command to hack, but in return you broke so much community content that the solution becomes the problem.
  22. zooloo75

    Clouds & Wind option / interaction

    Alrighty, when I get back from school today I will make that real quick :)
  23. zooloo75

    how do i create a timelapse?

    Try addaction or radio commands. onEachFrame {}; will clear it.
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