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Everything posted by zooloo75
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It's not necessary, but if you start experiencing errors, the first thing you should do is delete the database entry located at @iniDB\db\stratisrp.ini It also helps during development to delete the database at every update to ensure no old or unused variables are present.
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settings to increase muzzle flash and recoil?
zooloo75 replied to axclaw's topic in ARMA 2 FIRING RANGE
What did I just read? -
Updated the mission. Off-loaded a lot of stat saving to the server to reduce lag.
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I will be creating a help menu via F1 key that will explain everything newbs need to know. This is planned once the mission has reached a playable state.
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In order to reduce lag from stats, I'll have the server save stats of players for stuff such as weapons, uniforms, etc (anything that the server knows about) -I'll be working on that today.
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That can be achieved without mods :)
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Thanks to ToxicMuffin for the screenshots of the police uniforms! http://2.ii.gl/mWWNj.png http://3.imgland.net/0Wz4kE.png ---------- Post added at 02:58 AM ---------- Previous post was at 02:41 AM ---------- My police uniform.
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This sounds awesome! Going to give this a go!
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Ported the mission to Beta (Dev-Branch Only). Added a new job (chicken farming). Added a submarine to the UW Archaeologist job. Added police uniform retexture. Various beta additions. More to come! ---------- Post added at 10:11 PM ---------- Previous post was at 09:58 PM ----------
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No police car yet, and the animals are under cfgVehicles.
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Just installed the Beta and found dogs :3 I will be adding Police K-9 Units later on! They'll be able to sniff for drugs on people and attack people. I LOVE YOU BIS! :D ---------- Post added at 05:32 PM ---------- Previous post was at 04:50 PM ---------- Found some police stuff in the beta! :D Feels like Christmas already! ---------- Post added at 06:54 PM ---------- Previous post was at 05:32 PM ---------- Adding chicken farming!
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‘Simulation fever’ - No bipods without weapon resting?
zooloo75 replied to Mirudes's topic in ARMA 3 - GENERAL
Not the first time I've said this, but BIS could use some more scripters on their team (atleast it seems like it anyways) :P -
You're in the wrong sub-forum. http://forums.bistudio.com/forumdisplay.php?167-ARMA-3-ALPHA-SERVERS-amp-ADMINISTRATION But good luck with your server!
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‘Simulation fever’ - No bipods without weapon resting?
zooloo75 replied to Mirudes's topic in ARMA 3 - GENERAL
I could make a bipod script for missions if anyone is interested. -
‘Simulation fever’ - No bipods without weapon resting?
zooloo75 replied to Mirudes's topic in ARMA 3 - GENERAL
I don't consider something that I'm going to be using throughout the entire game a "minor feature". It's the little things that count. -
Fixed the trunks, now they work properly! ---------- Post added at 08:01 PM ---------- Previous post was at 06:24 PM ---------- Added SONAR to the UW Archaeology job. When activated and the wreck is within 200m, it will emit beeps with a delay based on the distance.
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copy/paste config viewer
zooloo75 replied to super-truite's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
That's a very helpful tip! Thanks! -
playMusic doesn't work.
zooloo75 replied to rwake345's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Going to confirm this so no one gets confused, but playMusic is not broken. -
I don't use Skype, and you have my on Steam.
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You'll have to contact them, I don't how Vilayer does stuff.
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Thanks Marc!
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Added tasks to the job and hints so players can keep track of the progress.
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How to return units description
zooloo75 replied to BullyBoii's topic in ARMA 3 - MISSION EDITING & SCRIPTING
http://community.bistudio.com/wiki/getText This command is what you want. -
It's in the police station.
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Added the underwater archaeology job. ---------- Post added at 06:29 AM ---------- Previous post was at 06:28 AM ---------- Approximately a month. Police are still being worked on.