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zooloo75

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Everything posted by zooloo75

  1. I support this idea! There was a server similar to this in OA - loved it!
  2. zooloo75

    Stratis-RP: Ultimate

    Incase anyone is wondering what the status of the mission is... -Upcoming Update- Sound effects when picking up and dropping items and taking and giving items in a trunk or backpack. Bug fixes Player interaction menu functional (police can arrest, restrain, search, etc) Mining Added Resource Depot added - Sell wood and rocks to it. Repair kit added to gas station. Respawn button disabled. Remade the jail. Admins can access the admin construction tool via the admin menu. (Use it in LAN so you can copy and paste templates) Global banlist added. Reveal fix (fixes problems with players not getting actions for objects until their unit "knows about" it)
  3. zooloo75

    Stratis-RP: Ultimate

    Thanks for that reference. I actually knew about it but was hoping that BIS would respond about this. Anywho, I fixed the issue by doing this... while {true} do { _nearObjects = nearestObjects [vehicle player,[],10]; {player reveal _x} forEach _nearObjects; sleep 4; };
  4. **Statistical-Based Visualisations** > Download Statistical-Based Visualizations < *This link will always have the latest version* This script will... -Provide a semi-cinematic experience -Enhance upon the fatigue system (player collapses if too exhausted, and even dies) -Allow you to feel the weight of every step you take -Tweak the health system with health regeneration and bleedouts -Integrate new camera effects such as camera shake, color correction, and motion blur -Blinking -Screen blacks out when killed -Uphill climbs will cause more stress on the body -Feel the roughness of the terrain as you drive, but also feel a smoother drive on roads -Pilots will appreciate the sense of speed they are flying at and the slight camera sway -Hit reaction (screen will flicker bright for a split second when taken substantial damage) -Camshake when firing from vehicles -If you are too close to another persons gun as it fires, it will temporarily deafen you -When flying fast and close to the ground, the camera will shake a bit more -Heartbeats while exhausted -Blood splatter sounds when shot -Time slows down when shot -Gunshot reverberation And a few more gems added into this that you can see in the script. Made by Zooloo75/Stealthstick -Recommended to use SweetFX along with this *----------------------------------* Installation 1.Place SBV.sqf into your mission folder. 2.Create init.sqf in the mission folder. 3.Insert this line into the init.sqf... execVM "SBV.sqf"; 4.Place all the sound files into the mission folder (.ogg's). 5.Place SBVMusic.hpp and SBVSounds.hpp into the mission folder. 6.Create or open your description.ext and copy and paste what is in the SBV description.ext. 7.Start the mission; if you see the "Statistical-Based Visualizations Initialized..." hint message, then you installed it correctly :) 8.Enjoy! Please leave feedback on the forum thread @ http://forums.bistudio.com/showthread.php?154021-Statistical-Based-Visualizations-Script&p=2383651#post2383651 *Optional* 9.Customize which settings are to be enabled/disabled -example below- [1,0,1] execVM "SBV.sqf"; - Terrain Reverb enabled, blinking disabled, AI melee enabled. *-------------------------------------------------* Please credit me if you use this in your own mission :) *MADE AND TESTED FOR SINGLEPLAYER ONLY* *----------* UPDATES *----------* 5/5/2013 Tweaked some code (disabled AI melee if player is civilian) Added options via arguments passed with execVM. 5/2/2013 Fixed script errors. Changed terrain-reverb sound. Other minor tweaks. 5/1/2013 Terrain reverberation added. 4/30/2013 Fixed friendly AI meleeing player. Gunshot reverberation added. 4/29/2013 Tweaked heat exhaustion death. Blinking tweaked. Enemy AI will melee the player if within range. Time slows down when shot. 4/28/2013 -Camshake when firing from vehicles -If you are too close to another persons gun as it fires, it will temporarily deafen you -When flying fast and close to the ground, the camera will shake a bit more -Death sound (fits in with ArmA3's style) -Heartbeats while exhausted -Blood splatter sounds when shot -Some other tweaks (Installation Instructions updated) *-------------------------------------------------* Get it from Armaholic!
  5. zooloo75

    Stratis-RP: Ultimate

    http://feedback.arma3.com/view.php?id=11434 Please vote on this ticket! This addresses the action menu bug where your player has to "know about" the existence of an object before they can use it.
  6. zooloo75

    No ARMA 3 Servers

    If you use Peerblock, try disabling it.
  7. zooloo75

    Discussion on "Axed" Features

    That's the thing though. It doesn't have to be "rag-tag". Don't discourage yourselves so much :)
  8. zooloo75

    Discussion on "Axed" Features

    The flaws of that idea is that... 1) Modded servers are usually empty because players don't have the mod and would have to end up searching for it on the internet. 2) They are empty and stay empty because players prefer to play on servers with a good amount of people already on. 3) The modded servers usually go offline forever once the server owner realizes that no one plays on their server. 4) Players can't find a server that accepts most of the mods they use. 5) Players don't know what mods they need. 6) Players might have incompatible versions of a mod. 7) Modded servers usually have passwords and are clan-based. 8) Too much of a hassle to play with mods unless its a popular mod such as ACE or DayZ. An automated download system would alleviate these issues. Wouldn't it be better to say "Oh you don't need a mod for that, it's already ingame!"?
  9. zooloo75

    Some thoughts on reloading

    He has a point though, there is a dedicated thread for community wishes. It wouldn't be fair for someone to make a completely new thread about their wish when everyone else follows the rules and posts in the right thread.
  10. zooloo75

    Discussion on "Axed" Features

    This is nice to hear. The one thing that sets apart you guys apart from most developers is that you're an actual part of the community :) I do like the new hitPoints for units. I made functioning bodyarmor for my Life mission with the new commands that gave torso protection to the player if they worse a vest. The community isn't trying to bash on BIS or the game - I know I speak for everyone when I say that I admire BIS for their work and involvement in the community, but don't want to see ArmA3 go down the wrong path.
  11. zooloo75

    Discussion on "Axed" Features

    It's nice to know that I'm not the only one that feels the exact same way about ArmA3. The graphic improvement is definitely a plus, but other than that, there is no other improvement. New models != New Game. So many features were promised, yet we have less stuff than in ArmA2 - and even worse. A lot of requested features from the community are very do-able, such as weapon resting (so many people have scripted it throughout the years with ease). IDK what BIS' expectations are for this game, but I expect it to surpass the previous titles and actually fix almost all the old *VERY OLD* issues with the engine - if not now, then when?! One day these issues need to be fixed and features need to be added, and so far not much is being delivered -- saying "It's Beta bro" doesn't do any good -- people said "It's Alpha bro" and we still have the same bugs and no improvement. Performance is worse - especially in multiplayer; there is less content; features from previous games that have survived into ArmA3 are now dumbed down or broken; new technology is poorly implemented. The game feels like it was targeted for a completely different audience. The reasons I got into ArmA was for its realism, authenticity, simulation, creativity, mod-ability, and community. In A3 I get creativity and community and mod-ability (which is still great). Underwater gameplay is almost useless IMO. There's 1 small sub, a few small boats, and as confirmed a while back by BIS, no large ships of any kind. The naval aspect of the game is entirely ignored. What am I supposed to do underwater? It does leave more possibilities for modders, but it contributes hardly anything to core gameplay. I'm sure hoping that "It's just Beta bro" is actually going to live up to its meaning. I have a feeling that the next words will be either "The game just came out", "They're going to fix it", or "Wait for ArmA4". I mean, what is/was the developers goals for ArmA3?
  12. April 18th, 2013 - Update #19: Integrated my "Bullet-Wind Interaction System" (Wind affects bullet path). Reverted to old spawn system (players will no longer join into a round when they connect). DOWNLOAD: https://www.dropbox.com/s/cymkwm71qlkfk0s/hostageRescueExtreme.Stratis.pbo ---------------------------------------------------------------------- I have developed a hostage rescue mission entirely from scratch. It works as a TDM/Roleplay consisting of 3 teams; Cops, Terrorists, and Hostages. The cops start off at their base and can take either offroad trucks, or an unarmed littlebird to get to the AO. The game area takes place at the airport. (EDIT: Scenario system implemented - Multiple scenarios are possible!) This mission is very addicting - had a full server all day :) - and it has a nice sense of competition, pvp, roleplay, and strategy. The cops have to rescue the hostages by either killing all the terrorists, or by getting all the surviving hostages to the extraction zone. The terrorists have to keep the hostages under control and win by killing all the cops. The hostages have to survive. Requires a minimum of 1 player on each team for the round to begin. -Features music made by me. -Shout feature -Pointing system (used to show your team where you are looking) -Intense PVP -Organized -Roleplay elements -30 players -HUD -Vehicle respawn -Good performance -Color Correction -Purgatory (Dead, or waiting players will be located on a separate island while waiting.) -Respawn -Suppression system (blurred if bullets hit near you) -Loadout system -JiP safe (can be run on a dedicated server with no issues) -Police vehicle lights and siren (sirens toggle-able) -Video Surveillance (police can tap into the compounds' cameras at the police spawn) -Doors can be barricaded. -Virtual Ammobox System/Loadout system -Terrorists can hit the hostages if they need to enforce their power upon them -Custom police truck skin -Vehicle have horns (H Key) -Scenario System (Game takes place in different locations, and time is randomized) -Custom made terrorist skins that randomize each round -Flashbangs (Chemlights act as flashbangs and will blind players) -Jumping -Bullet-Wind Interaction System (wind affects bullets) -Completely coded from scratch by me (credits to Tophe for the vehicle respawn script and Tonic for the Virtual Ammobox System) http://www.youtube.com/watch?v=-_9Rk4tVu28&feature=youtu.be http://www.youtube.com/watch?v=jWyolfUxI3U&feature=youtu.be Date started - March 11th, 2013. Public Release - March 15th, 2013. Update #1 - March 15th, 2013. Update #2 - March 16th, 2013. Update #3 - March 16th, 2013. Update #4 - March 16th, 2013. Update #5 - March 17th, 2013. Update #6 - March 17th, 2013. Update #7 - March 24th, 2013. Update #8 - March 26th, 2013. Update #9 - March 29th, 2013. Update #10 - March 30th, 2013. Update #11 - March 30th, 2013. Update #12 - March 31st, 2013. Update #13 - April 1st, 2013. Update #14 - April 2nd, 2013. Update #15 - April 3rd, 2013. Update #16 - April 5th, 2013. Update #17 - April 6th, 2013. Update #18 - April 7th, 2013. Update #19 - April 18th, 2013. You are free to modify and host the mission to any extent as you wish - all I ask is that you keep my name in the mission intro and in the scripts (you can change the Teamspeak IP if you must), thanks. =Contact Info= Teamspeak - ts.goguerrero.com:9767 Steam - Zooloo09 http://steamcommunity.com/profiles/76561198008065973/
  13. zooloo75

    Stratis-RP: Ultimate

    Construction objects do not save at the moment. Vehicle saving isn't implemented and the garage idea isn't official.
  14. zooloo75

    Stratis-RP: Ultimate

    =Update= Construction Interface - Snap to terrain option added Player interaction menu (WiP) - for police.
  15. No other game has as much freedom as ArmA does either. Last night I had a guy spawn in weapons (he acted calm and wasn't being malicious with his hacks), I noticed he had a P07 and that new Opfor LMG. Here's the catch - the only gun available in my mission is the Rook-40. I banned him -- but just to play around with the kiddie, I asked him, "Where did you get that gun?" -- he must've been unaware that I was the guy that made the mission (even though when you join it says "Developed by Stealthstick") -- he said, "I found it." Then he says, "You can have it." I pick up the pistol, and a few seconds later he does one of those hacker pauses where you can tell they are scrolling through a hack-menu, and he spawns himself an LMG. -.-
  16. You should add me on Steam. I can make one for you real quick!
  17. zooloo75

    AttachTo aiming workaround?

    Haven't tested that, but deadzone is horrid in A3; ArmA2 allowed you to hold alt to aim around a bit as opposed to A3.
  18. zooloo75

    AttachTo aiming workaround?

    A constant setPos in multiplayer looks very laggy on other clients.
  19. zooloo75

    Stratis-RP: Ultimate

    Everyone please vote to fix the hands up animation -- it is bugged and causes the player to fly away. http://feedback.arma3.com/view.php?id=6895 ---------- Post added 07-08-2013 at 01:00 AM ---------- Previous post was 07-07-2013 at 11:33 PM ---------- =Update= 7/7/2013 Construction Interface - Objects can be rotated via Shift+E or Shift+C. Construction Interface - Owned objects can be deleted or moved via construction tools.
  20. roflmao! "Live to fight another day"
  21. Attempting to re-pro this. Will write clearer steps. ---------- Post added at 08:14 PM ---------- Previous post was at 08:02 PM ---------- http://feedback.arma3.com/view.php?id=6895
  22. So people would rather download a mission, unzip it, open explorer, navigate to the missions directory in my documents, place the mission into the folder, then load the mission in the editor? People can just open the singleplayer editor and paste that line of code into the debugger. It's like people are beyond lazy...
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