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zooloo75

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Everything posted by zooloo75

  1. zooloo75

    Multi-Image2PAA

    I'll just enable all image types - It seems the converter threw an error for a lot of images I tried to turn into PAA's, but it might just be an issue with the image properties. EDIT: Download link updated: Re-enabled all image types.
  2. Download I made this application to help speed up the process of converting multiple images to the PAA format. It uses the ArmA3 Tools ImageToPAA executable to convert the images. As of right now it seems that only .png's can be converted. If I get some feedback or find that other file types work with the converter I will add them in. .NET Framework 4.0 Changelog 2013-12-21: -Re-Enabled all image types. -Changed font.
  3. zooloo75

    Fire-Fight Improvement System

    I plan on writing FFIS2.0 from scratch, but I can implement new features that yours brings if you don't mind.
  4. zooloo75

    Weaponrest, get it in even if AI cant use it

    lineIntersects at the end of the weapon to a position below where a bipod would usually be.
  5. zooloo75

    What Made You Want To Script?

    I can't say why or how I started scripting (shunned upon around here), but I script (and program) because it's what I enjoy doing. Finishing a project or doing something that is hard or hasn't been done before gives me a good sense of accomplishment; seeing my work being used and having a meaning in someone else's life is the icing on the cake! Scripting in ArmA (and being around computers and technology in general while growing up) actually led to me becoming a Computer Science major when I hit college (and I happen to be doing VERY well).
  6. zooloo75

    Fire-Fight Improvement System

    Of course! :D College is going great! I'm doing very well in the Computer Science department :)
  7. zooloo75

    Fire-Fight Improvement System

    I'd like to thank y'all for picking up this mod while I've been gone. Your work is appreciated! :) I didn't think this mod would get so much attention; I guess it's time to develop FFIS2, re-made from the ground up with the community's suggestions in-mind!
  8. zooloo75

    Not so fast...

    To the whole X helps Y, and that help causes Y to win the contest issue can be resolved by only allowing people that know what they're doing participate; A requirement should be that all work is yours and made from scratch, nothing pre-made. If someone does want to use someone else's work, then the other person must agree with it and would have to be fine with the idea that his work could win someone else a large sum of money. After all, I don't see a category for "Who can combine as many community scripts as possible?"! :rolleyes: It should be a test of your own experience.
  9. You can submit as many entries in as many categories as you want! :D
  10. zooloo75

    Not so fast...

    Your speculation that contestants would withhold their content from the general community until they submit or win is correct (at least for me). My friend and I are developing a Hostage Rescue mission and I only let those I trust test the mission to prevent theft of our code and ideas. I've seen my code used without my permission plenty of times to know that the world is an evil place :P
  11. Thanks Sent from my HTC One V using Tapatalk
  12. Extensive development will be done during Christmas break! Will definitely have more free-time - especially after finishing my last final for this semester in a few hours!
  13. >ENTRY FOR "MAKE ARMA NOT WAR" CONTEST< -=Hostage Rescue=- In response to the Make ArmA Not War contest, I am going to be remaking my old Hostage Rescue: Extreme PvP mission.
  14. zooloo75

    Hostage Rescue [MP - PvP]

    *December 8th, 2013* - Added markers to target & extraction locations - Added smoke to extraction location - Added glow to extraction location - Added info-text about round on mission start (plus fade effect) - Added Area Of Operation (base-logic, warning message w/ red tint) - Added Color Corrections - Added Random Weather - Added Random Time of Day - Added Random Mission Area (Target Area, Extraction, SWAT Spawn) - Added Death Blackout Much more development accomplished tonight as far as coding goes. The project is moving at a good pace and I will keep you all informed on updates periodically! ---------- Post added at 08:39 AM ---------- Previous post was at 08:32 AM ---------- Please refer to http://forums.bistudio.com/showthread.php?169732-Hostage-Rescue&p=2573302#post2573302 for the official thread!
  15. zooloo75

    Another Life RPG WIP

    So what part of this *new* mission is yours? Just looks like you are leeching off of Tonic and other members of the community. This is more of a server advertisement if anything.
  16. zooloo75

    Hostage Rescue [MP - PvP]

    Updated main post - some concept code covering round location randomization. ---------- Post added at 08:09 PM ---------- Previous post was at 06:19 PM ---------- Can a moderator move this to the MP Gamemode sub-forum for the contest?
  17. I don't recall this issue before. I am running on the latest beta patch, and when I hold alt to free aim, it has a bit of a lock within the initial position of when the button was pressed. It looks like it stutters whenever I pass through this point. It's very "ugly" and makes it hard to aim around the initial freeaim position.
  18. I know I speak for a lot of scripters when I say that a setVelocityModelSpace and ragdoll command would be a tremendous amount of help! There is velocityModelSpace (object), and a setVelocityModelSpace should compliment it. It saves coding time by not having to calculate the vectors, and provides a broader usage for those who are less experienced with trigonometry. setVelocityModelSpace's usage is self-explanatory; It sets the velocity of an object relative to the model instead of the world. This will allow easy setting of vectors without having to convert from world to model and vice-versa. Example of usage player setVelocityModelSpace [0,5,0]; //This will make the player move forward while freezing his X and Z velocities. car setVelocityModelSpace [((velocityModelSpace car) select 0) - 8,((velocityModelSpace car) select 1) + 3,((velocityModelSpace car) select 2)]; //This will cause the object "car" to slide left while having a small boost forward. A "ragdoll" command is something I was hoping to see included when I first heard that ArmA3 was said to have PhysX. I am disappointed to find that the command is still non-existant. This command's function is to cause a unit to ragdoll (fall down, etc). This can be used in many simulations such as a unit becoming dehydrated/fatigued, soon becoming unconscious; the ragdoll command would then be used to visualize this - causing the unit to fall to the ground. Another usage would be to allow units to fall down when shot via eventHandler; instead of only ragdolling if killed, it can visualize that a bullet has hit a unit, making the shooter have to confirm if the bullet was fatal, or if it simply caught him off-guard and caused the unit to get knocked off their feet. Example of usage player ragdoll true; //will ragdoll the player. Ragdoll uses a boolean to allow the effect to last as long as the scripter desires. sleep 2; //waits 2 seconds player ragdoll false; //will exit the ragdoll mode for the player, setting them back to an appropriate animation (prone,crouch, etc) I hope the developers at BIS reads and seriously considers implementing the two commands above.
  19. zooloo75

    PhsyX - What else?

    Still can't believe there isn't a ragdoll scripting command...
  20. +1 Could've sworn they used to look better. Recently they started becoming eye-sores and very un-natural.
  21. Ah, PVP was strong during the Alpha release! My PVP mission "Hostage Rescue: Extreme" did very well :) http://forums.bistudio.com/showthread.php?149766-Hostage-Rescue-Extreme-Edition Maybe one day when I have time I will remake it and possibly give a boost in PVP/TVT for ArmA3. It offered teamwork, tactics, and minor-roleplaying while implementing new gameplay mechanics such as shouting via numpad, melee, custom textures for police vehicles and terrorists, and much more!
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