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zooloo75

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Everything posted by zooloo75

  1. Not sure if this is valid for ArmA1, but try this, player allowDamage false;
  2. zooloo75

    ZAM Glasses

    Wow, this looks amazing! Will definitely add this to my game :D
  3. zooloo75

    Dynamic Cover System

    I could, but there are already plenty of mods available to add that functionality. ---------- Post added at 07:44 PM ---------- Previous post was at 07:44 PM ---------- I think I saw this kind of cover system in Farcry3 too.
  4. zooloo75

    Ragdoll'd

    Ah, well I'm trying to get the ragdolling to be more realistic, but there's only so much I can do with this hacky method.
  5. zooloo75

    Dynamic Cover System

    3.5 hours until I'm off work and can continue and finish this mod! :D Stay tuned! xD Got 4 hours of sleep last night. I guess that's what I get for being a programmer.
  6. zooloo75

    RPG7 ported from Arma 2

    Looks deadly. Deadly good :cool:
  7. zooloo75

    Ragdoll'd

    You're welcome, and hopefully you get it working :)
  8. It's been quite a while since release, have any ragdoll commands sneaked past me?
  9. zooloo75

    Ragdoll'd

    Alrighty, just update CBA (I get mine from ArmAholic - You can get the link on the main post). To better test the mod, shoot the AI once, best in the leg so you don't kill them. They should ragdoll (although there's a small chance they won't).
  10. zooloo75

    Blastcore: Phoenix 2

    As a long-time user of your mod, I thank you for your outstanding work! It's a real game changer :) Also don't mind these spoiled kids that think that us modders owe them the world >.< It's sad that people in this community think it is okay to betray another modder's wishes. A simple tip to those people: Don't f**k with people's work if they don't want it to be f***ed with. It only makes thing worse for the community. I'm glad OpticalSnare didn't just say f**k it and stopped releasing his content to the community because of how much people like to exploit legality. Practice common courtesy and be a good human being damn it! </rant>
  11. zooloo75

    Authentic Gameplay Modification

    Tried this out yesterday, this could be the next ACE ;)
  12. zooloo75

    Ragdoll'd

    Thanks :) When I heard that PhysX and ragdolling were added to ArmA3 during its reveals, I was so happy. Then when the game was released, I was hoping that I could shoot units in the legs and they'd fall over. Sadly, that was not the case. I then came up with this method of triggering the ragdoll, and I had some good results so I turned it into a mod. Glad you enjoy it :) ---------- Post added at 02:33 PM ---------- Previous post was at 02:32 PM ---------- Good work; I initially used the vector provided by the event handler, but as you said, they are unreliable. I'll get back to you tonight about the test :)
  13. zooloo75

    Ragdoll'd

    So units don't ragdoll when hit? Just disable the mod. I hope I just misunderstood you, else I can't tell if you're trolling or not. My mod is not a replacement for TPW's. He and I have different methods of activating the ragdoll. This is merely an experiment to activate it without killing the unit; if you want to have a mod like his, then by all means, just use his mod. ---------- Post added at 02:06 PM ---------- Previous post was at 01:36 PM ---------- In your video, I don't think you had my mod enabled, or aren't using the latest version. I didn't see any ragdolling in effect from my mod. What was happening was just the default death ragdoll. It could also be caused by your older version of CBA. Consider updating both :) ---------- Post added at 02:11 PM ---------- Previous post was at 02:06 PM ---------- Will test your version tonight :) I do see some logical errors in your changes, but I understand what you changed and why you changed it. This may be the best way of detecting projectile direction, fixing the calculation-error in my code. I wasn't sure if I would be able to get properties from the projectile because I didn't know if the event handler would pass that data given that the projectiles are likely deleted immediately upon impact. If the test is successful, I will apply the changes properly in my code and I'll add you to the credits :) Kudos! :D
  14. zooloo75

    Ragdoll'd

    There is a very slim chance that a bullet will damage a unit during ragdoll when the processor hits the exact instructions. It's a simple fix though. Sent from my HTC One V using Tapatalk
  15. zooloo75

    Ragdoll'd

    Sure, if more people react positively to this on the thread, I'll add it. Sent from my HTC One V using Tapatalk
  16. zooloo75

    Ragdoll'd

    Also I do want to have the ragdolling behave realistically, but it is much more complicated than it needs to be due to the lack of ragdoll scripting commands. I suggest voting on a ticket or petitioning BIS to add them if you appreciate the concept of this mod. Sent from my HTC One V using Tapatalk
  17. zooloo75

    Ragdoll'd

    The main issue causing the ugly ragdoll is when the hitPart EH doesn't return a projectile. I'll need to look into that later. Sent from my HTC One V using Tapatalk
  18. zooloo75

    Ragdoll'd

    Indeed, but I will further investigate a solution to this issue later through tge week. Sent from my HTC One V using Tapatalk
  19. That's not possible (yet?) and I doubt would see much support from the community. After all, the game is a mil-sim and has no reason to attract people that are not into so. The MP aspect of ArmA is horribly polluted enough with the Life and various RP servers and I believe I speak for a majority of the community when I say that we want our game back to its roots. Sent from my HTC One V using Tapatalk
  20. zooloo75

    Ragdoll'd

    Hidden objects have no collision. Sent from my HTC One V using Tapatalk
  21. zooloo75

    Dynamic Cover System

    No plans on adding UI elements. It seems obvious as to where one will pop out of cover. Sent from my HTC One V using Tapatalk
  22. zooloo75

    Dynamic Cover System

    Yes, I'm emulating their cover system, and thanks :) Sent from my HTC One V using Tapatalk
  23. zooloo75

    Ragdoll'd

    :D Sent from my HTC One V using Tapatalk
  24. zooloo75

    Dynamic Cover System

    It is functional behind anything/everything just as one would expect it :)
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