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Everything posted by zooloo75
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God Mode Script in ArmA Gold Edition Editor
zooloo75 replied to seznam88's topic in ARMA - MISSION EDITING & SCRIPTING
Not sure if this is valid for ArmA1, but try this, player allowDamage false; -
Wow, this looks amazing! Will definitely add this to my game :D
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I could, but there are already plenty of mods available to add that functionality. ---------- Post added at 07:44 PM ---------- Previous post was at 07:44 PM ---------- I think I saw this kind of cover system in Farcry3 too.
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Ah, well I'm trying to get the ragdolling to be more realistic, but there's only so much I can do with this hacky method.
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3.5 hours until I'm off work and can continue and finish this mod! :D Stay tuned! xD Got 4 hours of sleep last night. I guess that's what I get for being a programmer.
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Looks deadly. Deadly good :cool:
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You're welcome, and hopefully you get it working :)
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Are there any ragdoll commands yet?
zooloo75 replied to zooloo75's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Upvoted -
It's been quite a while since release, have any ragdoll commands sneaked past me?
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Alrighty, just update CBA (I get mine from ArmAholic - You can get the link on the main post). To better test the mod, shoot the AI once, best in the leg so you don't kill them. They should ragdoll (although there's a small chance they won't).
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As a long-time user of your mod, I thank you for your outstanding work! It's a real game changer :) Also don't mind these spoiled kids that think that us modders owe them the world >.< It's sad that people in this community think it is okay to betray another modder's wishes. A simple tip to those people: Don't f**k with people's work if they don't want it to be f***ed with. It only makes thing worse for the community. I'm glad OpticalSnare didn't just say f**k it and stopped releasing his content to the community because of how much people like to exploit legality. Practice common courtesy and be a good human being damn it! </rant>
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Authentic Gameplay Modification
zooloo75 replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Tried this out yesterday, this could be the next ACE ;) -
Thanks :) When I heard that PhysX and ragdolling were added to ArmA3 during its reveals, I was so happy. Then when the game was released, I was hoping that I could shoot units in the legs and they'd fall over. Sadly, that was not the case. I then came up with this method of triggering the ragdoll, and I had some good results so I turned it into a mod. Glad you enjoy it :) ---------- Post added at 02:33 PM ---------- Previous post was at 02:32 PM ---------- Good work; I initially used the vector provided by the event handler, but as you said, they are unreliable. I'll get back to you tonight about the test :)
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So units don't ragdoll when hit? Just disable the mod. I hope I just misunderstood you, else I can't tell if you're trolling or not. My mod is not a replacement for TPW's. He and I have different methods of activating the ragdoll. This is merely an experiment to activate it without killing the unit; if you want to have a mod like his, then by all means, just use his mod. ---------- Post added at 02:06 PM ---------- Previous post was at 01:36 PM ---------- In your video, I don't think you had my mod enabled, or aren't using the latest version. I didn't see any ragdolling in effect from my mod. What was happening was just the default death ragdoll. It could also be caused by your older version of CBA. Consider updating both :) ---------- Post added at 02:11 PM ---------- Previous post was at 02:06 PM ---------- Will test your version tonight :) I do see some logical errors in your changes, but I understand what you changed and why you changed it. This may be the best way of detecting projectile direction, fixing the calculation-error in my code. I wasn't sure if I would be able to get properties from the projectile because I didn't know if the event handler would pass that data given that the projectiles are likely deleted immediately upon impact. If the test is successful, I will apply the changes properly in my code and I'll add you to the credits :) Kudos! :D
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There is a very slim chance that a bullet will damage a unit during ragdoll when the processor hits the exact instructions. It's a simple fix though. Sent from my HTC One V using Tapatalk
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Sure, if more people react positively to this on the thread, I'll add it. Sent from my HTC One V using Tapatalk
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Also I do want to have the ragdolling behave realistically, but it is much more complicated than it needs to be due to the lack of ragdoll scripting commands. I suggest voting on a ticket or petitioning BIS to add them if you appreciate the concept of this mod. Sent from my HTC One V using Tapatalk
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The main issue causing the ugly ragdoll is when the hitPart EH doesn't return a projectile. I'll need to look into that later. Sent from my HTC One V using Tapatalk
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Indeed, but I will further investigate a solution to this issue later through tge week. Sent from my HTC One V using Tapatalk
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Concept for a new game using VBS/Arma engine.
zooloo75 replied to navy198523's topic in BOHEMIA INTERACTIVE - GENERAL
That's not possible (yet?) and I doubt would see much support from the community. After all, the game is a mil-sim and has no reason to attract people that are not into so. The MP aspect of ArmA is horribly polluted enough with the Life and various RP servers and I believe I speak for a majority of the community when I say that we want our game back to its roots. Sent from my HTC One V using Tapatalk -
Hidden objects have no collision. Sent from my HTC One V using Tapatalk
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No plans on adding UI elements. It seems obvious as to where one will pop out of cover. Sent from my HTC One V using Tapatalk
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Yes, I'm emulating their cover system, and thanks :) Sent from my HTC One V using Tapatalk
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:D Sent from my HTC One V using Tapatalk
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It is functional behind anything/everything just as one would expect it :)