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Everything posted by zooloo75
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Imagine What Next Gen In Arma Would Look Like
zooloo75 replied to CaptainAzimuth's topic in ARMA 3 - GENERAL
Sometimes I want to believe Realtime Immersive is just BIS playing a huge April Fools prank on us. -
The "above" lineIntersects check was returning true every time, despite it being clear, causing the above state to never activate. I didn't code in the above exposure due to this issue. Hopefully things work out better tonight. Regarding the animation for the above transition, it is simple to add. If the player is crouched (but not at the high-crouch stance) then move to a high-crouch; if the player is at a high-crouch, stand; if the player is standing, do a high stand. If the player is upside down, then ALT-F4.
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Keeping note to myself: Fix bug in MP-environment where system doesn't hook to player upon respawn. Add respawn EH. ---------- Post added at 07:43 PM ---------- Previous post was at 07:38 PM ---------- The issue of stepping to the "wrong" side is due to both left and right exposure positions being available. My mod favors the right side over the left side. When I encounter this ingame, I just lean left on my own before aiming down sights. Hopefully I can come up with a solution to this. Another addition I am planning on adding (as one could probably tell from my code) is exposing above from cover, as opposed to just horizontal adjustments.
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Thanks!
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Great :) Can I use this on the main post?
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It is not MP-Compatible, only the host will see the effects. You can however take the code from the PBO and plop it into your mission with a little editing and it should work for everyone. ---------- Post added at 04:31 PM ---------- Previous post was at 04:29 PM ---------- I see dead peop... Oh S%!T he's not dead!!!
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I try :P
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I'll look into detecting if the player is zooming in.
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Awesome! Can I put your video on the main post?
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Good luck!
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Thanks! :)
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Welcome :)
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Exactly. The biggest point of the mod is to remove the need to use keypresses.
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The CSAT Modification Project (Release)
zooloo75 replied to theevancat's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I haven't played the campaign yet (only the first few missions) and it looks like I will have to once you complete this with the replacements :D No more bug people. No more vents. No more DragonBallZ Eye HUDs. Good work! -
Does it work better with those mods disabled?
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Perhaps I'll have time today after work to make a quick demonstration video. Please excuse my poor video editing abilities in advance (I can't stand the long rendering times of After Effects...) :)
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Thanks :) I too have met my fair share of being shot off rooftops xD Sent from my HTC One V using Tapatalk
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Thanks everyone! There's still plenty of fixes and additions that I need to do later (just look at my code, you'll see). I have read your suggestions and will keep them in mind :) This mod (at the moment) is best used outside in urban environments. Peeking around corners of houses, walls, crates, etc. I still need to calibrate it to work indoors. Sent from my HTC One V using Tapatalk
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@Kerc Kasha, the test was successful! Mod updated on Dropbox! Ragdoll realism improved!
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lol, sorry xD Thanks :P
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Too late! Download is available on the main post! Plus, I kinda suck at making vids xD
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Release is imminent!
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I wonder what that means.
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LOL, that made my day xD Expect a release tonight! :) 5:30PM here right now.