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zooloo75

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Everything posted by zooloo75

  1. zooloo75

    Imagine What Next Gen In Arma Would Look Like

    Sometimes I want to believe Realtime Immersive is just BIS playing a huge April Fools prank on us.
  2. zooloo75

    Us4ces

    Wooh!
  3. zooloo75

    Dynamic Cover System

    The "above" lineIntersects check was returning true every time, despite it being clear, causing the above state to never activate. I didn't code in the above exposure due to this issue. Hopefully things work out better tonight. Regarding the animation for the above transition, it is simple to add. If the player is crouched (but not at the high-crouch stance) then move to a high-crouch; if the player is at a high-crouch, stand; if the player is standing, do a high stand. If the player is upside down, then ALT-F4.
  4. zooloo75

    Dynamic Cover System

    Keeping note to myself: Fix bug in MP-environment where system doesn't hook to player upon respawn. Add respawn EH. ---------- Post added at 07:43 PM ---------- Previous post was at 07:38 PM ---------- The issue of stepping to the "wrong" side is due to both left and right exposure positions being available. My mod favors the right side over the left side. When I encounter this ingame, I just lean left on my own before aiming down sights. Hopefully I can come up with a solution to this. Another addition I am planning on adding (as one could probably tell from my code) is exposing above from cover, as opposed to just horizontal adjustments.
  5. zooloo75

    Ragdoll'd

    Thanks!
  6. zooloo75

    Ragdoll'd

    Great :) Can I use this on the main post?
  7. zooloo75

    Ragdoll'd

    It is not MP-Compatible, only the host will see the effects. You can however take the code from the PBO and plop it into your mission with a little editing and it should work for everyone. ---------- Post added at 04:31 PM ---------- Previous post was at 04:29 PM ---------- I see dead peop... Oh S%!T he's not dead!!!
  8. zooloo75

    Dynamic Cover System

    I'll look into detecting if the player is zooming in.
  9. zooloo75

    Dynamic Cover System

    Awesome! Can I put your video on the main post?
  10. zooloo75

    Ragdoll'd

    Good luck!
  11. zooloo75

    Ragdoll'd

    Welcome :)
  12. zooloo75

    Dynamic Cover System

    Exactly. The biggest point of the mod is to remove the need to use keypresses.
  13. I haven't played the campaign yet (only the first few missions) and it looks like I will have to once you complete this with the replacements :D No more bug people. No more vents. No more DragonBallZ Eye HUDs. Good work!
  14. zooloo75

    Dynamic Cover System

    Does it work better with those mods disabled?
  15. zooloo75

    Dynamic Cover System

    Perhaps I'll have time today after work to make a quick demonstration video. Please excuse my poor video editing abilities in advance (I can't stand the long rendering times of After Effects...) :)
  16. zooloo75

    Ragdoll'd

    Thanks :) I too have met my fair share of being shot off rooftops xD Sent from my HTC One V using Tapatalk
  17. zooloo75

    Dynamic Cover System

    Thanks everyone! There's still plenty of fixes and additions that I need to do later (just look at my code, you'll see). I have read your suggestions and will keep them in mind :) This mod (at the moment) is best used outside in urban environments. Peeking around corners of houses, walls, crates, etc. I still need to calibrate it to work indoors. Sent from my HTC One V using Tapatalk
  18. zooloo75

    Ragdoll'd

    @Kerc Kasha, the test was successful! Mod updated on Dropbox! Ragdoll realism improved!
  19. zooloo75

    Dynamic Cover System

    lol, sorry xD Thanks :P
  20. zooloo75

    Dynamic Cover System

    Too late! Download is available on the main post! Plus, I kinda suck at making vids xD
  21. zooloo75

    Dynamic Cover System

    Release is imminent!
  22. zooloo75

    Ragdoll'd

    I wonder what that means.
  23. zooloo75

    Dynamic Cover System

    LOL, that made my day xD Expect a release tonight! :) 5:30PM here right now.
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