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Everything posted by zooloo75
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I understand you. There are no conflicts with my other mods. Clients must run the mod if they want the effect. I can make a server version that applies the effect to all clients if you want. Sent from my HTC One V using Tapatalk
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Perhaps it's time for a mod that detects if the player is conducting a healing animation. If they press a movement key while doing so, then switch to a normal animation.
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Passing multitype array to a script does not work?
zooloo75 replied to tortuosit's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Just to make sure; it is returning 32 elements and not 16? I'm also expecting it to return 16, as nested arrays should be counted as single elements. -
VAC Voice Activated commands problems
zooloo75 replied to yoannis1995's topic in ARMA 3 - TROUBLESHOOTING
I think there is a similar and perhaps better program called GlovePIE that allows you to control the game via speech. -
Singleplayer only. Sent from my HTC One V using Tapatalk
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This is awesome Alduric! Bystrica looks even more beautiful on ArmA3! Good work!
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Update released: Possible bug fix - Units didn't ragdoll above certain altitude. Random image of a guy hanging on to a Littlebird. Fun to fly around like this.
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Do keep in mind I develop on stable branch. I will be conducting bug tests tonight.
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Hmm, that is odd. I'll look into this when I get home tonight. Thanks for investigating, asuseroako. Elevation is not intended to affect the behavior of the effect. Hopefully it's just me using the wrong positioning command.
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I know :)
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What is Derpmod? Derpmod is an idea of simulating a script-kiddy hacker on your game. A random AI will be selected as the hacker (the unit may godmode himself at times and may seem to never run out of ammo, even teleporting to you or other units). Derpmod aims to bring the frustration of hackers right to your game! Tired of the same boring Agia Maria in Stratis? Add some spice to your town and have a hacker make all your buildings spin around, or attach dogs to your head. "Oh look, a friendly chicken... *BOOM* EXPLOSION!" Random juxtaposed animals that explode when units get near them. Man, this mission has no vehicles? Problem? There's no problem, someone just spawned a bunch of Littlebirds all over the map. Have at it! Man these AI are tough! Woah, did they all just drop dead? Is that a truck about to fall on me? Why is that AI always standing still whenever something bad happens? Why is my screen shaking so much?! The colors on my screen are spazzing out! Who is dropping all these bombs everywhere? Why am I attached to a rocket? Why am I stuck to the grenade I just threw?! Why is that guy sitting on top of a dog? I don't recall this being part of the mission! I hear gunshots as if they are right next to me, but there's no one here! There's a ghost shooting at people! Why are we all standing in a house that is spawned 1000 meters in the air while we wear nothing but underwear? Huh? Why am I getting all these messages from Battleye? I'm in singleplayer!! :O I wonder why the mission developer placed all these grenades on the ground. When am I ever going to need to use all of thes *BOOM BOOM BOOM* *PLAYER FLIES AWAY FROM EXPLOSIONS* What is going on?!! Coming soon to a singleplayer experience near you.
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@LordPrimate - 4 seems to be great! Will throw the update on Dropbox in a few mins! ---------- Post added at 09:55 PM ---------- Previous post was at 09:48 PM ---------- Update released! Ragdoll value tweaked for increased realism.
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I believe plenty of mods do exist already. Sent from my HTC One V using Tapatalk
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Thanks for your observation and testing, I'll test those values when I get home and apply the changes for an update if satiable. I do plan on having the force dynamic based on the projectile or explosion.
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Fantastic, I wasn't aware that the lower velocities were able to trigger the ragdolling. Will test when I get home.
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This is a must!
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I agree.
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Great video, I'm going to have to put it on the main post when I get on my computer later! Sent from my HTC One V using Tapatalk
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I don't want to play the blame game, but blame the game. Sent from my HTC One V using Tapatalk
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Your tears of joy are welcomed.
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Don't be too lazy, there's already one video on the main thread! :D
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It may be a possibility in the future once the player aspect is complete :) ---------- Post added at 02:06 AM ---------- Previous post was at 02:04 AM ---------- I appreciate all the help I can get! :) I may do a compilation mod and submit it to the MANW contest. That prize money would mean the world to me when it comes to college tuition xD ---------- Post added at 02:13 AM ---------- Previous post was at 02:06 AM ---------- Update released! -Cover and exposure detection code improved. -Now works inside interiors. -Above exposure added. Grab the update from Dropbox! ---------- Post added at 02:24 AM ---------- Previous post was at 02:13 AM ---------- Tomorrow's goal: Pop out of cover via zoom (useful for 3rd Person) ---------- Post added at 02:34 AM ---------- Previous post was at 02:24 AM ---------- http://steamcommunity.com/sharedfiles/filedetails/?id=197967383 I found that this mission is great to play around with using my cover system!
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Good news everyone: My good friend, BadBenson has given me some big help with how lineIntersects works. In result, the cover detection and exposure positions are calculated much more accurately, also allowing the player to take cover in interiors! Expect an update some time tonight after I finish coding in the above-exposure stances. ---------- Post added at 01:40 AM ---------- Previous post was at 01:30 AM ---------- Release is imminent!
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The bugs where you get locked into place when popping out of cover is engine-related. In other words, it's an ArmA bug.