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Everything posted by zooloo75
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The text you see in the concept UI's are just placeholders. These haven't made it into the actual overlay yet, and all text and UI colors are determined by the game. BTW to those that may be wondering about the IrrKlang sound engine that is implemented into UI2 -> http://www.ambiera.com/irrklang/features.html
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Thanks for the feedback everyone. @ItsThomas, Masaketsu thought the same about the first concept, which is why he made the new one, I believe. @Katipo, the flashbang text is just placeholder :P Development on my end will continue Friday. Masaketsu is working hard on the UI remake. I have also implemented the IrrKlang sound engine into the UI for sound support. I suggest Googling it to see its own potentials. Among our ideas, I was thinking of implementing a 2D physics engine to handle dynamic particle effects (perhaps mud or dust?) Sent from my HTC One V using Tapatalk
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Masaketsu has provided another concept for the HUD. The HUD's color can be adjusted ingame via the default UI color adjuster. The notification text will sweep in, then scroll to reveal the rest of the text. Fatigue and health will play a role in the rate of the heartbeat. Death will occur in a flatline. We have also purchased high-definition stock footage of snow falling for use in appropriate weather. (Thanks to the generosity of the community) ---------- Post added at 03:10 AM ---------- Previous post was at 01:27 AM ---------- UI Remake - Flight
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Burnes Armories Tanks and Deployment Vehicles
zooloo75 replied to a topic in ARMA 3 - ADDONS & MODS: COMPLETE
Nice work! -
TheSn4k3 addon wip thread
zooloo75 replied to thesn4k3's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Great models! -
We can submit mods to the Workshop now?!!!!! WAAAAAA? ASFAAGRTWETWETREYFJHGKHIKHKHHJHJFDGHGFHNVHGJGFHDFHFDH!
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Since today's patch Mods with PBO won't work
zooloo75 replied to TSVStriFe's topic in ARMA 3 - TROUBLESHOOTING
Thanks BIS! :D -
Bornholm, Denmark [Terrain WIP]
zooloo75 replied to egilsandfeld's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Impressive work! ---------- Post added at 09:05 PM ---------- Previous post was at 08:58 PM ---------- Sent you a donation - Keep up the awesome work Egil! I love European maps :) -
*ahem*
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Was the altest news on ArmA 3 ACE
zooloo75 replied to ruin's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
AGM seems to be a good successor to ACE. -
Those dynamic changes are already planned, just hadn't though about fire/flames or heat haze! :) If people are willing to vote on this in MANW, then I guess we could enter this. Will still need to consult with Masaketsu.
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[WIP] MCU-2/P gas mask
zooloo75 replied to typhoontiger's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
This is great! Perhaps Masaketsu could make a first person overlay for these in our UI2 mod! You should check it out, tell us if you're interested :) -
Yea, Masaketsu has made a good amount of goggle textures for me to test this out with. Screenshots and videos don't do as much justice as actually using it ingame. It's a great and immersive experience!
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It's not for sale, it's free! :P Product as in "Final Product" or a product of our work.
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Good work man! Glad to see more usage of callExtension! :D
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Ammo indicator on the bottom right. @Masaketsu - Rain now fades :) ---------- Post added at 05:06 AM ---------- Previous post was at 04:05 AM ---------- Perhaps the best thing about this system is that it allows for quick and easy implementation of complex effects and various UI implementations without having to deal with the pitfalls of the engine. Possibilities are endless.
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Thanks! Snow is currently being worked on. Sent from my HTC One V using Tapatalk
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Update: Removed most of the HUD - leaving work for HUD recreation in the external overlay.
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Thanks to whoever donated $5 and thank you all for the support! This will be well spent on professional video, textures, etc!
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Please donate to our cause! We require $5 from the community so we can purchase (http://www.hdbacks.com/product.php?id=165). Snow effects :) That, or so we can invest into Occulus Rifts or Track IRs and support them in our mod!
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High quality, animated water droplets (Rain FX) implemented. ---------- Post added at 06:57 AM ---------- Previous post was at 06:28 AM ---------- Video demos of the rain fx and further development! http://www.twitch.tv/zooloo75/b/544937034 http://www.twitch.tv/zooloo75/b/544941069
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Only been in development for a day and the progress made has been ginormous! I've made this an extension using ArmA2NET and data can be passed to (and later, from) the UI. Masaketsu is working hard on fancy goggles textures and weather effects, such as rain animations. Water pouring down the goggles. Current progress (ingame screenie)
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The CSAT neck sleeve, metal(?) gloves, fans, and bug helmet just look ridiculous.
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Progress - Watch the archived stream of the development! http://www.twitch.tv/zooloo75/b/544726107
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Oh this is actually not an ingame HUD (although it appears to be). This is actually an external HUD, powered by C#, intermingling with ArmA3 via callExtension. This will allow for rich UI's that can interact with the game and provide further immersion and ease of implementation. ---------- Post added at 06:53 AM ---------- Previous post was at 06:31 AM ---------- Did some test runs. Requirements for this addon are ArmA2NET and that the game is ran in Fullscreen Windowed. A demo screenshot of it in action.