-
Content Count
1973 -
Joined
-
Last visited
-
Medals
-
Medals
Everything posted by zooloo75
-
How do you make a workshop addon
zooloo75 replied to ithedog's topic in ARMA 3 - QUESTIONS & ANSWERS
Well, let's put it this way: If no one sees you do something wrong, is it still wrong? -
Forgive my noobiness, but is the mod dead? :( Sent from my HTC One V using Tapatalk
-
How do you make a workshop addon
zooloo75 replied to ithedog's topic in ARMA 3 - QUESTIONS & ANSWERS
Oh dear... -
https://www.humblebundle.com/ Grab all the Hitman games for under $10!!!
-
Your opinion on Wasteland and Life servers?
zooloo75 replied to zooloo75's topic in OFFTOPIC - Games & Gaming
It gets annoying when (as Belbo pointed out) everyone wants their own Life server but have zero technical experience, and I myself receive questions on Steam on how to set up SQL servers, yet they don't know what a query is... I refuse to offer help to them. Sent from my HTC One V using Tapatalk -
Thanks, but I snagged it from the HumbleBundle already :P Sent from my HTC One V using Tapatalk
-
Yep the media pack did the job, thanks! Sent from my HTC One V using Tapatalk
-
I am unable to play the game. As soon as I launch it, nothing happens. No window pops up or anything; just an error message about a missing dll named WMVCore. I'm on Windows 8.1.
-
It appears I downloaded the wrong file from the site. It works now!
-
Firefight Improvement System 2
zooloo75 replied to zooloo75's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
With that in mind, I should've kept this to heart, "Always code for the worst-case scenario." -
cant play my own MP mission in Multiplayer
zooloo75 replied to sgtsev3n's topic in ARMA 3 - USER MISSIONS
Paste your description.ext here or on Pastebin so we can get a better look on the issue. I suspect you may have the minimum player amount above 1. -
cant play my own MP mission in Multiplayer
zooloo75 replied to sgtsev3n's topic in ARMA 3 - USER MISSIONS
Set a few units to playable and you should be able to fill their positions. Sent from my HTC One V using Tapatalk -
Codename: Overwatch (Real title in the works) To Be Announced Multiplayer Real-Time Strategy Gamemode Think of the gameplay from World in Conflict (http://en.wikipedia.org/wiki/World_in_Conflict) Will be addon-free Development begins Saturday.
-
cant play my own MP mission in Multiplayer
zooloo75 replied to sgtsev3n's topic in ARMA 3 - USER MISSIONS
Did you set any units to "Playable" via editor? -
Is everyone busy pretending to be cops and playing dress-up? What's going on with multiplayer?
-
Unfortunately, no luck :(
-
Thanks!
-
Thanks! Now I just need players :k: ---------- Post added at 05:38 PM ---------- Previous post was at 05:22 PM ---------- If anyone would like to host the mission on their server, feel free to drop the server info here and I will put it in the main post. A Gametracker banner is preferred!
-
Gauging interest from other server admins re: Windows 8.1 app
zooloo75 replied to skruis's topic in ARMA 3 - SERVERS & ADMINISTRATION
Hey, whatever gets the job done, eh? -
Guidelines on when to add sleep delays and how long?
zooloo75 replied to BEAKSBY's topic in ARMA 3 - MISSION EDITING & SCRIPTING
It all depends on the functions being ran or the commands you use within a loop. Certain functions take time to process and looping them continuously with little time between each call will eat up performance. It is more efficient to go event-based for performance-heavy calls; calling only when needed. Looping with no delay will flood the CPU with redundant instructions, eating up time that can be spent on other useful executions. For example, executing "hintSilent" infinitely fast is pointless due to the player not needing or seeing all the updates that take place sub-frame, due to their framerate and other factors. If you need something to update rapidly, take the client's framerate into account. You can also use "waitUntil" to pause a script until a certain condition is met, this removes the uncertainty of a sleep duration as code execution time may vary beyond the expected sleep time. Also keep in mind the difference between "call" and "spawn". Calls will wait until the resulting function completes execution or returns a value before executing the next statement. Spawns run code asynchronously (similar to execVM or a new thread) and will execute the next statement in your script regardless if the spawned code has completed execution. Regarding your code; let's say the server is lagging as a reward is being sent to players, the arguments are the amount of gold and the box object. Some players may not receive the packet in time and the _box object will be null as it has been deleted before they could get the packet containing the reward. This results in a possible script error (due to an undefined var - _obj), possibly bugging their money received, or even corrupting their own money variable, depending on your code. A possible solution is to reposition (teleport) the box away (perhaps to [0, 0, 0]) and delete it after a minute (which should be plenty of time for clients to receive the packet(s) and execute their code). I recommend reading into Big-O so you can better understand the efficiency of algorithms based on the size of the input received: http://en.wikipedia.org/wiki/Big_O_notation I hope this helps. -
Thanks, I'll try this once I get home!
-
Gauging interest from other server admins re: Windows 8.1 app
zooloo75 replied to skruis's topic in ARMA 3 - SERVERS & ADMINISTRATION
Awesome work! C#? -
Update: Credits are now persistent!
-
Download
-
Can a moderator rename the thread to "[PvP] Airsoft: Bring Your A-Game" **Yes we can** Decided that airsoft made more sense than paintball for this mission.