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Everything posted by zooloo75
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"Impulse" (Convolution Reverb Mod)
zooloo75 replied to zooloo75's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks for the suggestion, I'll take this into consideration for the next version. -
"Impulse" (Convolution Reverb Mod)
zooloo75 replied to zooloo75's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks :) ---------- Post added at 02:15 PM ---------- Previous post was at 02:15 PM ---------- Good to hear :) -
"Impulse" (Convolution Reverb Mod)
zooloo75 replied to zooloo75's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Version 1.2 released. http://bitDungeon.org/Content/Files/ArmA/@Impulse.zip + "Slapback" effect re-added. + Object/Outdoor echoes improved. + Sounds tweaked. -
Valor (The True Successor To FFIS)
zooloo75 replied to zooloo75's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Battles aren't complete without mortars and other fire support :) -
"Impulse" (Convolution Reverb Mod)
zooloo75 replied to zooloo75's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thank you for the video, definitely clears up what you're describing. Rest assured that the "slap back" sound is in v1.2 (which I plan on releasing tonight or tomorrow). -
Valor (The True Successor To FFIS)
zooloo75 replied to zooloo75's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
FFIS2 (cancelled) had a large focus on urban combat, this one will as well. -
MER: Reshade tool - Depth of Field, realistic bloom, tonemapping (imagine sweetfx+)
zooloo75 replied to sqb-sma's topic in ARMA 3 - GENERAL
Those screenshots look nice, gonna give it a DL! ---------- Post added at 07:55 AM ---------- Previous post was at 06:51 AM ---------- WOW!! I am speechless, this is absolutely beautiful! This is to ArmA as EnbSeries was to GTA IV. -
"Impulse" (Convolution Reverb Mod)
zooloo75 replied to zooloo75's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks for the material, very useful! -
"Impulse" (Convolution Reverb Mod)
zooloo75 replied to zooloo75's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thank you for your feedback, I really appreciate those with the real-world experience to tell me how things can be improved! :) In regards to silencers, I deliberately didn't code for it (yet) as I am wanting to focus on unsilenced weaponry first. Your advice is very useful though for when I move on to suppressed weapons (and later, focus on more key details). -
"Impulse" (Convolution Reverb Mod)
zooloo75 replied to zooloo75's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thank you for your feedback, I am working on it :) -
"Impulse" (Convolution Reverb Mod)
zooloo75 replied to zooloo75's topic in ARMA 3 - ADDONS & MODS: COMPLETE
The performance killer was getting nearby buildings. I don't know what you mean by the "slap back" reverb, could you please elaborate on the conditions that the sound would play at so I can get a reference? If the effect is in the v1 video, you can tell me the timestamp where it's heard and I'll reproduce the effect for the next version. -
"Impulse" (Convolution Reverb Mod)
zooloo75 replied to zooloo75's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks -
"Impulse" (Convolution Reverb Mod)
zooloo75 replied to zooloo75's topic in ARMA 3 - ADDONS & MODS: COMPLETE
My function uses line intersections at fixed angle intervals from a position. This is much quicker than the nearest objects command, though less accurate. I don't need to get EVERY building, I just need to get most of them, and with an execution time of less than a millisecond vs 40+, this is the better choice. -
"Impulse" (Convolution Reverb Mod)
zooloo75 replied to zooloo75's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Received some very good compliments from friends and family that have served and have been in combat and they said that this sounds just like the real thing, like Iraq. Same with indoors; was told that this is what it really sounds like. I'm happy :D ---------- Post added at 08:27 AM ---------- Previous post was at 08:25 AM ---------- Thanks :) -
"Impulse" (Convolution Reverb Mod)
zooloo75 replied to zooloo75's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Version 1.1: http://bitdungeon.org/content/files/ArmA/@Impulse.zip + Major performance optimizations + Sounds tweaked + Gunfire now echoes off objects/rocks/vegetation -
"Impulse" (Convolution Reverb Mod)
zooloo75 replied to zooloo75's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks for the feedback! ---------- Post added at 03:04 AM ---------- Previous post was at 01:26 AM ---------- Currently working on optimization. The biggest performance-eater is nearestObjects, so I've taken it upon myself to come up with an exceptional alternative to this function which performs MUCH faster, though the algorithm is approximate. Here's the comparison using ArmA3's built-in script timer: 2000 meter building check. 83.4147 ms (nearestObjects) 0.837141 ms (my algorithm) As I said, my algorithm is approximated and as such, will not return every object, but is sufficient enough for my needs. ---------- Post added at 03:39 AM ---------- Previous post was at 03:04 AM ---------- Performance is improved tremendously now! No more 20FPS dips when firing! -
"Impulse" (Convolution Reverb Mod)
zooloo75 replied to zooloo75's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thank you, I will soften the reverb. -
"Impulse" (Convolution Reverb Mod)
zooloo75 replied to zooloo75's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I appreciate your feedback, thanks! Great read! :) -
"Impulse" (Convolution Reverb Mod)
zooloo75 replied to zooloo75's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks for the support everyone! Next revision will cover: + Performance optimizations + Tweaked sounds based off your feedback (so please continue to add input on what can be improved!) -
"Impulse" (Convolution Reverb Mod)
zooloo75 replied to zooloo75's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thank you. -
"Impulse" (Convolution Reverb Mod)
zooloo75 replied to zooloo75's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Initial Release: http://bitdungeon.org/Content/Files/ArmA/@Impulse.zip Can a mod move this to the completed forum? -
"Impulse" (Convolution Reverb Mod)
zooloo75 replied to zooloo75's topic in ARMA 3 - ADDONS & MODS: COMPLETE
http://www.twitch.tv/zooloo75/b/630894911 Check out the broadcast of the mod. -
"Impulse" (Convolution Reverb Mod)
zooloo75 replied to zooloo75's topic in ARMA 3 - ADDONS & MODS: COMPLETE
JSRS already has a good reverb system in-place. There are some details in Impulse that definitely add on to JSRS. But putting JSRS aside, Impulse would work well for other sound mods as well that are lacking a reverb system. I'm hoping sound modders will have dryer sounds in the future. -
"Impulse" (Convolution Reverb Mod)
zooloo75 replied to zooloo75's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Tested this with JSRS Dragonfyre, and it sounds epic! -
"Impulse" (Convolution Reverb Mod)
zooloo75 replied to zooloo75's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Nice! I've been out of the ArmA scene for quite some time, was completely unaware of your mod, very cool!