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Adrenaline4real

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About Adrenaline4real

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    Rookie

core_pfieldgroups_3

  • Interests
    Video Games
  • Occupation
    Student
  1. Adrenaline4real

    Stealthy play style still sucks......?...

    I honestly agree there. Sniper: Ghost Warrior is great in this perspective. it actually has some more means of AI discovering you and alerting. there is a raid alarm in enemy camps. and the AI does shout loud to alert others.
  2. Adrenaline4real

    Sabotage building waypoint

    awesomeness it worked! thankyouu =) ---------- Post added at 01:27 PM ---------- Previous post was at 01:14 PM ---------- hey there what if i expect to sabotage 2 helicopters in 1 waypoint? ok so i given them both names. but now condition needs to say what for second heli? Because i put second heli name in. then it says missing ;. then it says type bool means nothing.
  3. Ok so say I am a BLUFOR Saboteur and I want to destroy an OPFOR helicopter that is stationary on ground. I put destroy waypoint at it. But then I want there to be a trigger. So once satchel charges go off and helicopter is destroyed... only then will next waypoint show. how do I make this so? I cant use OPFOR not present trigger because a helicopter isnt OPFOR person. if that makes sense? PS: I would like there to be no OPFOR inside the helicopter. so it is empty of OPFOR. and yet the demolition trigger still works?
  4. Adrenaline4real

    Barrel inflamed?

    hey toasticuss. your code works. BIS_Effects_Burn = compile preprocessFile "\ca\Data\ParticleEffects\SCRIPTS\destruction\burn.sqf"; nil = [this,4,time,false,true] spawn BIS_Effects_Burn; this setPos [getPos burn select 0, getPos burn select 1, 1]; but what part of the code do i change if i want it to burn for a long long long time? say way longer than 2 hours?
  5. Adrenaline4real

    Barrel inflamed?

    The game logic does work. Yes i tried it. but its not exactly real.. is it. What I want is for the barrel to be already turned on. When a character comes up to it and turns it on that activates a code to turn barrel on. Is there a method of input for it to already be on?? ---------- Post added at 11:48 PM ---------- Previous post was at 11:44 PM ---------- ok i done it. the game logic in the init works best. from toasticuss. in fact it burns better than the actual barrel itself normally does haha. cheers guys
  6. Hi there. I was wondering if I want there to be barrels in my mission. Type barrel fire, but to already be in flames which its not when inserted. Instead a player has to walk up to it and turn it on. How do I make it so it is already inflamed please?
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