-
Content Count
2047 -
Joined
-
Last visited
-
Medals
Everything posted by 1para{god-father}
-
How to use a trigger with a plane
1para{god-father} posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I have a trigger that is set for Bluefor present and I have linked that to a waypoint for a plane - so when I enter the trigger I want the plane to fly to the waypoint . The problem is when I start the game the plane is already in the sky and I do not want to see it until the trigger fires. How can I do this ? Many thanks -
Delayed spawning vehicles
1para{god-father} replied to sgtice's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Just a question if i use createVehicle in a trigger and I have say 10 players playing would that create 10 createVehicle ? or just one who ever triggers it ? Thanks -
Display Text to ALL in MP
1para{god-father} posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
In a MP game when I use a trigger and then effects and text it only displays on 1 persons screen not everyone’s ? What I need to do is from a trigger is display to everyone at the same time some text how would I do that ? Thanks -
Display Text to ALL in MP
1para{god-father} replied to 1para{god-father}'s topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thanks, but i am a little confused. All I need is a hint - "Alarm has been sent" when Bluefor enter my trigger - how would I display that to everyone in a MP game when i say MP game I mean COOP with 10 players. Can you give me an example so i know for future Thanks -
Display Text to ALL in MP
1para{god-father} replied to 1para{god-father}'s topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Many thanks. Can i ask what the first 2 parameters are for ? [nil,nil, ? Also I did use this and it did display to all who was in the game i set the trigger to once , but i received the message about 10 times flashing very quickly on the screen , 10 players where connected so do I have to do anything else ? Many thanks - sorry first MP game for me ! -
Why do all my markers go to bottom left of my map ?
1para{god-father} replied to 1para{god-father}'s topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thanks have sorted out the spawn i fotrgot to place the marker :O but now have this issue ? I have set up my Brefing.sqf and it works find when I start to launch the game I.e. just before the games actually starts . I can see the task and zoon in etc.. But when the game starts and you are playing when you click on <marker name='mine'>this</marker> it goes to the bottom left of the screen is it because the marker is hidden ? How would I resolve this ? //objective 1 tskobj_1 = player createSimpleTask["do something"]; tskobj_1 setSimpleTaskDescription ["Do something <marker name=markerzone1'>this</marker> to complete the objective", "do something", "do something]; tskobj_1 setSimpleTaskDestination (getMarkerPos "markerzone1"); -
Why do all my markers go to bottom left of my map ?
1para{god-father} posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Any idea why all my marker that i have shown on my briefing all show up bottom left of my map ? also when I respawn I end up there as well ? -
Display Text to ALL in MP
1para{god-father} replied to 1para{god-father}'s topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Many thanks Once I have the Function module on the map I can just use that code. So instead of using Hint "hello"; I would use [nil, nil, rTITLETEXT, "Hello", "PLAIN", 0] call RE; also would this work in my trigger when i complete a task ? "1" objStatus "DONE"; tskobj_1 setTaskState "SUCCEEDED"; player setCurrentTask tskobj_2; obj_1 = true; publicVariable "obj_1"; Many thanks -
Revive Script
1para{god-father} replied to norrin's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
How silly do I feel now, works great - I thought the Respawn_west was where I would respawn , put a marker on called Start and working fine Cheers -
Revive Script
1para{god-father} replied to norrin's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Not sure if it is me , but when I respawn I respawn at the very bottom left of the map iI have "Respawn_West" in my base where I start , but I never respawn there ? Any idea why ? thanks -
Where is the Land_vez watch tower ?
1para{god-father} posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I am trying to place the Land_vez watch tower, but i cannot find it in the editor ? Am i missing something ? Many thanks -
Delete trigger should this work ?
1para{god-father} posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hi, I have a trigger that is synced to a move waypoint for a group of armour and the trigger is called Send_rf I have set it to Bluefor present and set the countdown to 60 min mid and max So if I enter that trigger after 60 sec it sends the amour to the waypoint – great so far ! I now have an Antenna called Antenna_1 And if that is destroyed I want it to stop the trigger to so i have :- Another trigger Condition - !alive antenna_1; Act - deleteVehicle Send_rf But when I blow the antenna the armour still follows the waypoint I am missing something, should that stop the trigger? Cheers for any advice ! -
How to Randomise Game / Tasks to complete
1para{god-father} replied to 1para{god-father}'s topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
opppsss many thanks that done the trick ! still learning ! Cheers -
How to Para drop Opfor
1para{god-father} posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I have searched but cannot find a solution, I need to para drop a couple of squads of OPFOR in for reinforcements, how can I do this? Basically after 10 min my trigger will fire and I would like to drop them in. Many thanks for any help -
How to Para drop Opfor
1para{god-father} replied to 1para{god-father}'s topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Nope that does not work for me - I still get the empty plane flying over ? How do I stop the plane as well ? Cheers -
How to Randomise Game / Tasks to complete
1para{god-father} replied to 1para{god-father}'s topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hi Shk, I can get this to work but as soon as I start adding anything to description.ext for some reson no taks show ? my description.ext is as follows:- // Mission Header class Header { gameType = Coop; minPlayers = 1; maxPlayers = 8; }; // description.ext settings for revive /////////////////////////////////////////////////////////////////////////////////////////// respawn = "Start"; respawndelay = 4; disabledAI = 1; #include "revive_sqf\dialogs\config.cpp" #include "revive_sqf\dialogs\define.hpp" #include "revive_sqf\dialogs\rev_cam_dialog.hpp" #include "revive_sqf\dialogs\respawn_button_1.hpp" #include "revive_sqf\dialogs\respawn_button_2.hpp" #include "revive_sqf\dialogs\respawn_button_3.hpp" #include "revive_sqf\dialogs\respawn_button_4.hpp" #include "revive_sqf\dialogs\respawn_button_1b.hpp" #include "revive_sqf\dialogs\respawn_button_1c.hpp" #include "revive_sqf\dialogs\respawn_button_2b.hpp" #include "revive_sqf\dialogs\respawn_button_3b.hpp" #include "revive_sqf\dialogs\respawn_button_4b.hpp" #include "revive_sqf\dialogs\respawn_button_1map.hpp" #include "revive_sqf\dialogs\respawn_button_2map.hpp" #include "revive_sqf\dialogs\respawn_button_3map.hpp" #include "revive_sqf\dialogs\respawn_button_4map.hpp" #include "revive_sqf\dialogs\OK_map.hpp" #include "revive_sqf\dialogs\dead_cam_dialog.hpp" #include "revive_sqf\dialogs\rev_cam_dialog_blank.hpp" /////////////////////////////////////////////////////////////////////////////////////////// class Params { class DayTime { //paramsArray[0] title = "Time Of Day"; values[] = {-6, 0, 8, 13}; texts[] = {"Morning", "Clear day", "Sundown", "Night"}; default = 0; }; class Revive { // paramsArray[1] title = "Number of Revives:"; values[] = {2000,1000,20,10,7,5}; texts[] = {"No Revive","Infinite - Cadet","20 - Easy ","10 - Normal","7 - Hard","5 - Extreme"}; default = 10; }; class TaskCount { // paramsArray[2] title = "Number of Tasks"; values[] = {1,2,3,4,5}; texts[] = {"1","2","3","4","5"}; default = 3; }; }; Any idea why it stops working ? if i just put your code in it works fine Thanks -
How to Randomise Game / Tasks to complete
1para{god-father} replied to 1para{god-father}'s topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
OMG thank you soooooo much that is sooo Cool !!!!!! It works great Ill have a play with this now !!! Cheers -
How to Randomise Game / Tasks to complete
1para{god-father} replied to 1para{god-father}'s topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hmm so i am bugged then :) -
How to Para drop Opfor
1para{god-father} replied to 1para{god-father}'s topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I was just using the above link and looked at the example mission it downloaded, then I would like to use that same drop but delay it with another trigger so when Bluefor enter a trigger it would call the Para drop- Any idea how I could do that ? Many thanks -
How to Randomise Game / Tasks to complete
1para{god-father} replied to 1para{god-father}'s topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hi SHk, Sorry but I am very new to this it is my first mission so very much still learning and have no idea how to do that ?! Any help would be grateful! Thanks -
how to limit Heli use by TAG name ?
1para{god-father} replied to 1para{god-father}'s topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thanks - sorry very new to this - so i need there PlayerID which I should find on the server in squad.xml ? Thanks -
how to limit Heli use by TAG name ?
1para{god-father} posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
If I wanted to limit who can acess a chopper by there TAG's how would I do this ? i.e -TAG-name1, -TAG-name2 , player1, player2 etc.. So only a player with -TAG- can get into and fly a chopper ? Thanks -
how to limit Heli use by TAG name ?
1para{god-father} replied to 1para{god-father}'s topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
The Player name will be -TAG-somename for all clan members - so ill give your code a try and get back to you - much appreciated - trying to lock down the apache to just clan members Cheers again -
How to Para drop Opfor
1para{god-father} replied to 1para{god-father}'s topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thanks any idea how I can delay the drop ? so it comes when i need it ? Cheers -
how to limit Heli use by TAG name ?
1para{god-father} replied to 1para{god-father}'s topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Many thanks, So there is no way to strip down the players name and just get the first 5 digits ? As I know the clan tag will be 5 digits long so if it does not match pilots eject them? If not them i presume the only way would be to write a complete list :( Thanks