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1para{god-father}

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Everything posted by 1para{god-father}

  1. I have a trigger that is set for Bluefor present and I have linked that to a waypoint for a plane - so when I enter the trigger I want the plane to fly to the waypoint . The problem is when I start the game the plane is already in the sky and I do not want to see it until the trigger fires. How can I do this ? Many thanks
  2. 1para{god-father}

    Delayed spawning vehicles

    Just a question if i use createVehicle in a trigger and I have say 10 players playing would that create 10 createVehicle ? or just one who ever triggers it ? Thanks
  3. In a MP game when I use a trigger and then effects and text it only displays on 1 persons screen not everyone’s ? What I need to do is from a trigger is display to everyone at the same time some text how would I do that ? Thanks
  4. 1para{god-father}

    Display Text to ALL in MP

    Thanks, but i am a little confused. All I need is a hint - "Alarm has been sent" when Bluefor enter my trigger - how would I display that to everyone in a MP game when i say MP game I mean COOP with 10 players. Can you give me an example so i know for future Thanks
  5. 1para{god-father}

    Display Text to ALL in MP

    Many thanks. Can i ask what the first 2 parameters are for ? [nil,nil, ? Also I did use this and it did display to all who was in the game i set the trigger to once , but i received the message about 10 times flashing very quickly on the screen , 10 players where connected so do I have to do anything else ? Many thanks - sorry first MP game for me !
  6. Thanks have sorted out the spawn i fotrgot to place the marker :O but now have this issue ? I have set up my Brefing.sqf and it works find when I start to launch the game I.e. just before the games actually starts . I can see the task and zoon in etc.. But when the game starts and you are playing when you click on <marker name='mine'>this</marker> it goes to the bottom left of the screen is it because the marker is hidden ? How would I resolve this ? //objective 1 tskobj_1 = player createSimpleTask["do something"]; tskobj_1 setSimpleTaskDescription ["Do something <marker name=markerzone1'>this</marker> to complete the objective", "do something", "do something]; tskobj_1 setSimpleTaskDestination (getMarkerPos "markerzone1");
  7. Any idea why all my marker that i have shown on my briefing all show up bottom left of my map ? also when I respawn I end up there as well ?
  8. 1para{god-father}

    Display Text to ALL in MP

    Many thanks Once I have the Function module on the map I can just use that code. So instead of using Hint "hello"; I would use [nil, nil, rTITLETEXT, "Hello", "PLAIN", 0] call RE; also would this work in my trigger when i complete a task ? "1" objStatus "DONE"; tskobj_1 setTaskState "SUCCEEDED"; player setCurrentTask tskobj_2; obj_1 = true; publicVariable "obj_1"; Many thanks
  9. 1para{god-father}

    Revive Script

    How silly do I feel now, works great - I thought the Respawn_west was where I would respawn , put a marker on called Start and working fine Cheers
  10. 1para{god-father}

    Revive Script

    Not sure if it is me , but when I respawn I respawn at the very bottom left of the map iI have "Respawn_West" in my base where I start , but I never respawn there ? Any idea why ? thanks
  11. I am trying to place the Land_vez watch tower, but i cannot find it in the editor ? Am i missing something ? Many thanks
  12. Hi, I have a trigger that is synced to a move waypoint for a group of armour and the trigger is called Send_rf I have set it to Bluefor present and set the countdown to 60 min mid and max So if I enter that trigger after 60 sec it sends the amour to the waypoint – great so far ! I now have an Antenna called Antenna_1 And if that is destroyed I want it to stop the trigger to so i have :- Another trigger Condition - !alive antenna_1; Act - deleteVehicle Send_rf But when I blow the antenna the armour still follows the waypoint I am missing something, should that stop the trigger? Cheers for any advice !
  13. 1para{god-father}

    How to Randomise Game / Tasks to complete

    opppsss many thanks that done the trick ! still learning ! Cheers
  14. I have searched but cannot find a solution, I need to para drop a couple of squads of OPFOR in for reinforcements, how can I do this? Basically after 10 min my trigger will fire and I would like to drop them in. Many thanks for any help
  15. 1para{god-father}

    How to Para drop Opfor

    Nope that does not work for me - I still get the empty plane flying over ? How do I stop the plane as well ? Cheers
  16. 1para{god-father}

    How to Randomise Game / Tasks to complete

    Hi Shk, I can get this to work but as soon as I start adding anything to description.ext for some reson no taks show ? my description.ext is as follows:- // Mission Header class Header { gameType = Coop; minPlayers = 1; maxPlayers = 8; }; // description.ext settings for revive /////////////////////////////////////////////////////////////////////////////////////////// respawn = "Start"; respawndelay = 4; disabledAI = 1; #include "revive_sqf\dialogs\config.cpp" #include "revive_sqf\dialogs\define.hpp" #include "revive_sqf\dialogs\rev_cam_dialog.hpp" #include "revive_sqf\dialogs\respawn_button_1.hpp" #include "revive_sqf\dialogs\respawn_button_2.hpp" #include "revive_sqf\dialogs\respawn_button_3.hpp" #include "revive_sqf\dialogs\respawn_button_4.hpp" #include "revive_sqf\dialogs\respawn_button_1b.hpp" #include "revive_sqf\dialogs\respawn_button_1c.hpp" #include "revive_sqf\dialogs\respawn_button_2b.hpp" #include "revive_sqf\dialogs\respawn_button_3b.hpp" #include "revive_sqf\dialogs\respawn_button_4b.hpp" #include "revive_sqf\dialogs\respawn_button_1map.hpp" #include "revive_sqf\dialogs\respawn_button_2map.hpp" #include "revive_sqf\dialogs\respawn_button_3map.hpp" #include "revive_sqf\dialogs\respawn_button_4map.hpp" #include "revive_sqf\dialogs\OK_map.hpp" #include "revive_sqf\dialogs\dead_cam_dialog.hpp" #include "revive_sqf\dialogs\rev_cam_dialog_blank.hpp" /////////////////////////////////////////////////////////////////////////////////////////// class Params { class DayTime { //paramsArray[0] title = "Time Of Day"; values[] = {-6, 0, 8, 13}; texts[] = {"Morning", "Clear day", "Sundown", "Night"}; default = 0; }; class Revive { // paramsArray[1] title = "Number of Revives:"; values[] = {2000,1000,20,10,7,5}; texts[] = {"No Revive","Infinite - Cadet","20 - Easy ","10 - Normal","7 - Hard","5 - Extreme"}; default = 10; }; class TaskCount { // paramsArray[2] title = "Number of Tasks"; values[] = {1,2,3,4,5}; texts[] = {"1","2","3","4","5"}; default = 3; }; }; Any idea why it stops working ? if i just put your code in it works fine Thanks
  17. 1para{god-father}

    How to Randomise Game / Tasks to complete

    OMG thank you soooooo much that is sooo Cool !!!!!! It works great Ill have a play with this now !!! Cheers
  18. 1para{god-father}

    How to Randomise Game / Tasks to complete

    Hmm so i am bugged then :)
  19. 1para{god-father}

    How to Para drop Opfor

    I was just using the above link and looked at the example mission it downloaded, then I would like to use that same drop but delay it with another trigger so when Bluefor enter a trigger it would call the Para drop- Any idea how I could do that ? Many thanks
  20. 1para{god-father}

    How to Randomise Game / Tasks to complete

    Hi SHk, Sorry but I am very new to this it is my first mission so very much still learning and have no idea how to do that ?! Any help would be grateful! Thanks
  21. 1para{god-father}

    how to limit Heli use by TAG name ?

    Thanks - sorry very new to this - so i need there PlayerID which I should find on the server in squad.xml ? Thanks
  22. If I wanted to limit who can acess a chopper by there TAG's how would I do this ? i.e -TAG-name1, -TAG-name2 , player1, player2 etc.. So only a player with -TAG- can get into and fly a chopper ? Thanks
  23. 1para{god-father}

    how to limit Heli use by TAG name ?

    The Player name will be -TAG-somename for all clan members - so ill give your code a try and get back to you - much appreciated - trying to lock down the apache to just clan members Cheers again
  24. 1para{god-father}

    How to Para drop Opfor

    Thanks any idea how I can delay the drop ? so it comes when i need it ? Cheers
  25. 1para{god-father}

    how to limit Heli use by TAG name ?

    Many thanks, So there is no way to strip down the players name and just get the first 5 digits ? As I know the clan tag will be 5 digits long so if it does not match pilots eject them? If not them i presume the only way would be to write a complete list :( Thanks
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