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1para{god-father}

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Everything posted by 1para{god-father}

  1. I have worked out how to capture someone and add him to my group with Join group , but what is the command to ungroup him . i.e. when I have extracted him to where he needs to go i need to release him from my group thanks
  2. 1para{god-father}

    Command to ungroup ?

    cool thanks works like a charm :)
  3. I have in my Description.ext loadscreen "blar.paa" ; But it flashes up so quick you never really get to see it, is there a way to delay this and hold this on the screen for a few seconds ? I tried Sleep 5 but that does not work. Thanks
  4. 1para{god-father}

    Loadscreen - delay ?

    thanks ill take a look at that demo, as i need to know how that works as well , and have been trying with the load screen but no joy yet :(
  5. 1para{god-father}

    Loadscreen - delay ?

    Have had a play with RscTitles but cannot seem to get it to work , could anyone post up an example of how i should use it or a sample mission with it in? Many thanks
  6. Great work, I have a little issue when the vehicle respawns I need it to run a script as it pick up an ammo crate :- _null = ch2 addaction ["Load ammobox","attachammo1\attach_ammobox.sqf"] how can i get it to run the script again on respawn ? cheers
  7. 1para{god-father}

    How to Randomise Game / Tasks to complete

    Hi shk, Yes I have them all set for each 6 Task with the correct Marker names and spelling. They all work fine if it is the first task set, but as soon as you complete the first task the next task shoes but if you click on the task it just goes bottom left of screen , but if that task is first on restart it works fine so I know the marker is there and the correct spelling Cheers
  8. 1para{god-father}

    How to Randomise Game / Tasks to complete

    Have been using your Random Takes which work great by the way but I have 1 problem and I am hoping you can fix it for me. I am putting a marker on the map to show where the next task is it shows great on the first Task but when you complete the first task the next random task marker goes to the bottom left of the screen like it cannot find it , but I know it is there as it works when it is the first task. I am using :- tskobj_1 = setSimpleTaskDestination (getmarkerPos "markername"); case 0: { tskobj_1 = player createsimpletask ["task1"]; tskobj_1 setsimpletaskdescription ["1","1","1"]; player setcurrenttask tskobj_1; tskobj_1 = setSimpleTaskDestination (getmarkerPos "markername"); }; Many thanks
  9. 1para{god-father}

    Civilian kill Counter

    Ahhh i see many thanks that works like a dream been trying to get that to work most of today !! Cheers
  10. 1para{god-father}

    Loadscreen - delay ?

    Thanks ill have a look now, also if i set GrassLayer=0 ; in the Init should that turn off grass , as it does not seem to work ?! is GrassLayer=0 ; correct ? if i get the delay working ill post it here.... Cheers
  11. 1para{god-father}

    Civilian kill Counter

    Hi Shk, where it has exceeded the kill limit , I have put in there Endmission "END1" but I would like to pause the end so they can see the side chat message first , have tried Sleep 15 but that does not work. How can I hold off endmission to allow them to read the message that they killed to many Civis? Many thanks
  12. 1para{god-father}

    A few questions >>

    Take a look at Armed-Assault_Editing-Guide_Deluxe_Edition_by Mr-Murray , they are in there a whole list of them:- Name playMove "AmovPercMstpSsurWnonDnon" // hands behind head Name switchMove "AmovPercMstpSsurWnonDnon"// hands behind head great guide BTW
  13. 1para{god-father}

    Respawn Ammo Crate

    Yes that cool , it was destroyed in the heli and did not realise i could use the vehicle script. Cheers All
  14. Hi what command do I use to end game ? thanks
  15. 1para{god-father}

    how to script end game

    many thanks will give that a go !
  16. 1para{god-father}

    how to script end game

    Another question please I want to delay the end of the game so i have used Sleep 60 before just before endmission but it does not wait it just ends the mission ? i.e what i am trying to do is use hint to say why it is end of the mission Thanks
  17. 1para{god-father}

    how to script end game

    Thanks that will do the job i used a space no wounder it did not work ! Thnaks
  18. If somone could help me with this? When I enter a trigger smoke is popped and a heli lands with a VIP in it he then gets out and goes to a certain waypoint I have tried this in the editor but have no idea how I would get the VIP to move when he is unloaded so I presume I need to use a script for this instead of the editor. I would really appreciate some help , is this possible to do ? thanks
  19. 1para{god-father}

    Some help with a Script

    yes VIP moveincargo heli, I have it working but i have to wait a little for the heli to take off which is not to much of an issue so thanks for your help at leats it works
  20. 1para{god-father}

    Some help with a Script

    In the Heli if i put the Special : cargo it works if i use Special : Flying it does not work ? Whats that all about ?
  21. 1para{god-father}

    Some help with a Script

    works like a charm ! Thanks all ---------- Post added at 03:13 PM ---------- Previous post was at 02:23 PM ---------- I think I spoke to soon, I tested it with a static heli , but when i try and do this with my inbound heli that just landed he sits there like a lemon and will not get out or eject ? In the Heli if i put the Special : cargo it works if i use Special : Flying it does not work ? Any idea ?
  22. 1para{god-father}

    Some help with a Script

    Hi yes the only other issue is getting the VIP out of the heli when it is landed I tried Eject but that does not seem to work. Thanks for the forcespeed ill try that out now Cheers
  23. 1para{god-father}

    How to use a trigger with a plane

    many thanks will give that a go now Will this work in MP as well ? Cheers
  24. I have a trigger that is set for Bluefor present and I have linked that to a waypoint for a plane - so when I enter the trigger I want the plane to fly to the waypoint . The problem is when I start the game the plane is already in the sky and I do not want to see it until the trigger fires. How can I do this ? Many thanks
  25. 1para{god-father}

    Delayed spawning vehicles

    Just a question if i use createVehicle in a trigger and I have say 10 players playing would that create 10 createVehicle ? or just one who ever triggers it ? Thanks
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