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Everything posted by 1para{god-father}
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Editor based AI spawn script by trigger
1para{god-father} replied to Murklor's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I think it is a bad day for me , ill leave it and come back tomorrow sometimes it's best to walk a way for a while, Thanks for all your help and ill update tomorrow. :) -
Editor based AI spawn script by trigger
1para{god-father} replied to Murklor's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
OMG what an idiot i looked at that soooo many times !!!! I am on Lingor, think that might be the issue , as single men do not seem to get anything i get [] for them :( Groups work fine ! -
Editor based AI spawn script by trigger
1para{god-father} replied to Murklor's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Nice one !!! Come up with another little issue please dont pull your hair out :) Trigger catch_trigger = "triggerpalace"; publicVariable "catch_trigger" Init of sniper to be set in a tower and use Guardpost - worked fine in old version. - no waypoints. nul = [this,triggerpalace,"once",1,1,"this setPos ((position this nearestObject 496833) buildingPos 1)",'guard=[this,360,"SAFE","UP",true] execVM "GuardPost.sqf"'] execVM "murk_spawn.sqf"; this is what i get on clipboard [[[["TK_Soldier_Sniper_EP1",[6824.68,6409.01,0],0,"",0.6,"LIEUTENANT",["SVD_des_EP1","NVGoggles","Binocular","ItemMap","ItemCompass","ItemWatch","ItemRadio","ItemGPS"],["10Rnd_762x54_SVD","10Rnd_762x54_SVD","10Rnd_762x54_SVD","10Rnd_762x54_SVD","10Rnd_762x54_SVD","10Rnd_762x54_SVD","10Rnd_762x54_SVD","10Rnd_762x54_SVD","HandGrenade_East","HandGrenade_East","SmokeShell","SmokeShellBlue"],[]]],EAST,[[[6824.68,6409.01,0],-1,"UNCHANGED","NO CHANGE",0,"","NO CHANGE","","NEVER","UNCHANGED",["true",""],[0,0,0],"MOVE"]],any,"once",1,1,"this setPos ((position this nearestObject 496833) buildingPos 1)","guard=[this,360,"SAFE","UP",true] execVM "GuardPost.sqf""]] I get "Any" for the trigger name? Do they need to be groups or can i use single men ? Any idea why i am getting this ? -
Editor based AI spawn script by trigger
1para{god-father} replied to Murklor's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
:) thanks will download now ! Do we still need to use the following for it to work or is it now all in the loader? null = [this,"t1","wave",5,60,"[(group this), 2] setWaypointPosition [(waypointPosition [(group this), 2]), 50];"] execVM "murk_spawn.sqf"; -
Editor based AI spawn script by trigger
1para{god-father} replied to Murklor's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Works like a charm Many many thanks love this so much better now ! -
Editor based AI spawn script by trigger
1para{god-father} replied to Murklor's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Yes all demo's, work and if i create a new mission it also works , must have something in the old mission that is causing the issue ! Thanks for the placement radius update :) BTW can you give us a full example for the radius ? -
Keeping scores
1para{god-father} replied to 1para{god-father}'s topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
NO just need to log the scores after the match , but I need to export the scores to some text file or xls or anything i can store , so the score are saved each mission. Is that possible to export stuff from ARMA2 ? thanks -
Editor based AI spawn script by trigger
1para{god-father} replied to Murklor's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thanks , yes I was updating an old version so ill just rename them all in the editor and do it again. Cheers and love the update will make it much quicker ! ---------- Post added at 09:56 PM ---------- Previous post was at 08:43 PM ---------- ok I have updated all my triggers to catch_trigger = "trigger_name"; publicVariable "catch_trigger "; But now i get :- []]] ? Any idea why i am getting this now ? -
Editor based AI spawn script by trigger
1para{god-father} replied to Murklor's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
OK thanks !! 1 little issue when I copy/past what I have I am getting the following for all my trigger names ? <no shape>,"wave",8,120,"",120 Any idea why it is not getting the triggername and getting <no shape> what does that mean ? Cheers -
Editor based AI spawn script by trigger
1para{god-father} replied to Murklor's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Cool many thanks working :) Another question is it better to break them down into separate loader.sqf or will that not affect performance? i.e triggeroneloader.sqf, triggertwoloader.sqf etc... ALso you state:- Caution : a) be careful with waypoint statements >> they need to be between " ", so you have to use ' '. Look at the examples in demo_1.utes. b) waypoints don't have placement radius when saved to clipboard, they will be saved with position they've got from the editor Is there a work around as i am using seek&Destroy with a placement radius - how can i set that back up if use the loader ? Cheers -
Editor based AI spawn script by trigger
1para{god-father} replied to Murklor's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hi ArmAIIholic, Jiust going to try and use the new version, just one question ! You say "in the place *** you just put Ctrl+V what you have captured from the editor." how do i capture it from the editor ? Cheers -
How to Place Men where you want in a building
1para{god-father} posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Is there a way I can walk into a building copy the exact location where I am standing and facing - then use that in the ini for a OPFOR so I can place them in building where i want them ? Anyone know if this is possible and how ? Cheers -
Air Support Scripts
1para{god-father} replied to Draper's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hi Draper, Tested it on Dedi , and you only get 1 action menu now !! BUT......... As soon as the person dies who has control i.e M1 when another player dies and respawns they aslo get the action menu to call in support !!! have to set the following to stop it for some reason ?! _man = m1;//_this select 0; Cheers -
Block area from entry
1para{god-father} replied to 1para{god-father}'s topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hi Demonized, Works great apart from if you run into the trigger it then teleports you to the other side of the trigger and not back 5 meters. i.e foward +5 I changed _compassDir = (_vector+_offdir) mod 360; to _compassDir = (_vector+_offdir) mod 180; That seems to work - many thanks for your time on this!!! Cheers -
Block area from entry
1para{god-father} posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Is there a way to block certain areas of the map form anyone entering unless a varible has been set to true ? i.e Can you place a marker and a trigger and if anyone enters that zone appart from say 2 players who are in the list they die ? is that possible ? -
Block area from entry
1para{god-father} replied to 1para{god-father}'s topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Many thanks for the explination that does help me undestand a lot better ! Ill download the Manual now i think and start reading best way to learn ! Thanks again -
Block area from entry
1para{god-father} replied to 1para{god-father}'s topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
@ FFur2007 How would you make an invisible wall ? just curious as that is something i wouldlike to use on somethig else ! @ Demonized - sorry should have asked the question a little better - In your script what part grabs the players name and checks it to the list? it looks like _x and if so how does x_ get the name ? Cheers -
Taskmaster 2
1para{god-father} replied to shuko's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
If i update will i need to change anything ? Thanks- 187 replies
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Hi Guys I am spawning some stuiff in but i need to adjust the hight , how do i do that ? _heli = "AH1Z" createVehicle (getMarkerPos "hspawn"); Many thanks
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Block area from entry
1para{god-father} replied to 1para{god-father}'s topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Mate that is TOP!!!!!!! Love it thanks a million! Trying to learn so hope you do not mind the question ! How is the script getting the players name ? I was going to tweek it a little and try and use "name player" so i can list a few players i know that can enter the zone and not just anyone who is playing and selected the slot. Is this possible ? -
Lock and unlock multiple things
1para{god-father} posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Is there a way I can lock a lot of static weapons and vehicles then unlock them via my action menu? But only allow 1 person in MP to so this i.e. squad leader name “M1†that way it is controlled. Cheers -
Editor based AI spawn script by trigger
1para{god-father} replied to Murklor's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Does v8 give any preformance advantages ? i.e demo 2 you say copy to clipboard and no men in editor will the speed things up at all ? Cheers -
Air Support Scripts
1para{god-father} replied to Draper's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
That would be great to see this working on a dedi , as a work around I changed the following in mprespawn.sqf _man =s1; //s1 is the name who i needed to have the action That seems to work I now only get the action button. but i also have it twice as well :( Great script BTW love it ! -
Editor based AI spawn script by trigger
1para{god-father} replied to Murklor's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I use this script all the time it is fantastic ! keep the updates comming ! -
Having the same issue respawn does not work you respawn in the middle of nowhere most of the time !