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1para{god-father}

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Everything posted by 1para{god-father}

  1. 1para{god-father}

    SPY Battle Statistics (bStats)

    Thanks, So if it writes them to .RPT I should be able to extract / see them in the .rpt file? I have ended the mission but could not see the Weapon and vehicle stats only kills etc.. Just wanted to be able to see how many rounds I have fired in my Mission, is this possible ?
  2. 1para{god-father}

    SPY Battle Statistics (bStats)

    This is great , but where does it store the Weapon Info? I tride the demo but it does not seem to capture this in there as well? Also if i want to save theses stats for now , how can i store them does it write them to the .RPT ? if so does it only do that at mission end ? Thanks
  3. Just realised the Delete does not seem to work, the groupd should delete after they are all killed after 120 sec -but they do not , anyone eles having this issue ?
  4. Is there a way to stop Enemy from being seen on the map ? As i have a mission and do not want players to call them out using the map as i need them to have eyes on Cheers
  5. 1para{god-father}

    Stop AI showing on map ?

    How and where do i do that ? this is a hosted server BTW so i presume i have to do it on there but what files ? Thanks
  6. 1para{god-father}

    ANTI-Chat (Disable chat ingame)

    Where do these files go do I need to put them on the Server , or can they be local and saved in a mission ?
  7. 1para{god-father}

    Stop AI showing on map ?

    Thanks, but is there another way, as sometime we do not want all the other Veteran settings , as we need to see other players on map etc.. Any idea if that is possible?
  8. Just a check guys If AI surrender I presume they no longer count in the trigger area Opfor no present, so you do not have to kill them ? Lao what happens to them , do they get deleted after a while still ?
  9. Looking for a way so that when a player looks at his map he stands there looking at a map or similar, so other players can see he is looking at a map, anyone know if there is a move that does that could not fins anything. switchMove "FXStandDip" I know I can use switchMove on a addaction but how could I do that automatically so as soon as someone looks at their map it changes there action then back again when they stop ? Is that possible?
  10. Is there a way to track a shot from a Mortar ? I need to try and work out the coordinates i.e. 0125,0643 on the map where it lands Is that possible ?
  11. How can i work out the Map size I know Chernarus map area 235.92 km2 map size 15360*15360 m But how can i work out custom map sizes , as i need to know the grid size etc.. Thanks
  12. 1para{god-father}

    Track Morta Rounds

    Again thanks for this have been trying all morning , but getting now where. Will add that in now and thanks for the link that will come in handy !
  13. 1para{god-father}

    Track Morta Rounds

    WOW Works great ! Just one more question, is there a way to get Grid coordinates on impact on a hint ?
  14. 1para{god-father}

    Track Morta Rounds

    No not using the Module all manual Can you please let us know how I would use the eventhandlers and track the projectile, as I would like to show the Grid coordinates and a marker on the map that show where it hit for a few seconds Thanks
  15. 1para{god-father}

    Track Morta Rounds

    Hmm how would I do that? – I only need it to come up as a hint nothing to fancy! or even a red dot marker would be good ? Also if they readjust and fire again, and it is next to the last one which one will it get next time? Is there a way to track the projectile?
  16. 1para{god-father}

    Cargo Load and Drop Script

    It works already you can drop from parachute !
  17. 1para{god-father}

    SHK_insurgentMortar

    Charts would be good, but have tested and the Distance seems to not be working , tested with the US Mortar and the shortest range should be approx 440m but the distance on screen is like 2K ??? Is it set to use the distance on podnos ? Which may differ from the us Mortar ? Anyhow a grid position after it has been shot would be good so they know where it lands and how much approx to adjust, still not easy but it will help, as we tried in a mission and it was hard ass to get a hit on target ! i.e with the elevation on mountains etc.. like you said !
  18. WOW nice work ! Ill test as well on dedi tomorrow!
  19. 1para{god-father}

    SHK_insurgentMortar

    Hi Shuko, Is it possible to have the map coordinates up once the mortar lands, so they know how much to change there firing? Not a marker but the coordinates i.e 0125,0643 Also distance seems to be Off , but running this in Lingor , could thatbe the issue ?
  20. I am using the following to spawn some armour in , but when i do they all spawn on the same spot so they end up bouncing on each other and flying in the air and turing over, should they not spawn next to eachother ? _grp3 = [getMarkerPos "taskarmour3", east,["BMP3","T90","T90","BMP3","BMP3"]] call BIS_fnc_spawnGroup;
  21. 1para{god-father}

    Jones's Mortar script

    Does anyone have this ? as the link is dead and would be interested in something like this Thanks
  22. Is there a way to fill a Morta with Smoke shells using the M252 thanks
  23. 1para{god-father}

    Smoke shells on Morta ?

    thanks guys :)
  24. does ALICE work on this island as cannot seem to get civis to spawn Thnaks and love this map !
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