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1para{god-father}

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Everything posted by 1para{god-father}

  1. I am looking for something similar to Insurgency where a player can select OPFOR but spawn onto any Enemy AI that is active, Anyone done this that could help, or post some working code. Cheers
  2. I have a key pad that I am trying to lock / unlock a vehicle , it all works when i test on a local PC but as soon as I put it on a Dedi server it does not work - well itall works appart from the Lock unlock bit ? Any idea where I am going wrong, I get no error so I am sure it has something to do with local v server in the Vehicle INI war2 lock true;war2 addAction ['Security keypad', 'CodePad.sqf', [['#', 5, 6], {nul=[]execvm 'unlocktank.sqf'; sleep 1; closeDialog 0; hint 'unlocked!'}, {ctrlSetText [999,'Wrong code!']; sleep 1; ctrlSetText [999, ''];nul=[]execvm 'locktank.sqf'}]]; unlocktank.sqf war2 lock true; locktank.sqf war2 lock true;
  3. Thanks for the advice I am on Push to talk and they do say they hear the Beep, but ill try your suggestion on the link and see if that helps ! Cheers
  4. 1para{god-father}

    HETMAN - Artificial Commander

    I am so sorry I meant this Script HAC - sorry typoooo not DAC - Will HAC work with Spawned in groups etc... ( but now i know about DAC :) thanks)
  5. 1para{god-father}

    HETMAN - Artificial Commander

    This look very very interesting I normally use UPSMON and spawn them in and also create my markers all via script. Is this possible to do this with DAC ? i.e. spawn them in , create the Marker objectives and move them around when needed all via script , or is this really for editor placed units & markers ? Would DAC pick up spawned units ? If so anyone have a demo ?
  6. Having a issue with ACRE and I after some advice on how to solve it For some reason I am having an issue as follows :- when I press to talk I transmit fine and everyone can hear me, BUT when i finish transmitting and receive a reply I see their TS light on but cannot hear them? - it seems that if they reply straight away after my transmit I am unable to hear them , if they wait say 5 seconds after my transmit to finish and transmit there reply to me I can hear them?! It is like my transmit is taking longer time to close the connection. Any idea's or anyone seen this before , it is driving me mad as i miss most if not all reply's to my radio messages. It seems it only happens to me during the game as all other players are fine. It only happens after i transmitt
  7. When i spawn a Vehicle i thought it would be full off troops but that would be too easy :) How can i fill my truck with troops ? _grptank = creategroup EAST; _tankSpawn = [[(_pos) select 0, (_pos select 1), 0], 0, "KamazOpen", _grptank] call BIS_fnc_spawnVehicle; _tankSpawn setVehicleVarname "Troopcarry1"; Do I have to create a group of men then move them into cargo ?
  8. You need to have "showmarker" as on of your parameters have you tried that ?
  9. 1para{god-father}

    ShackTac Fireteam HUD (STHUD)

    Any idea when Esbekistan will work on the HUD ?
  10. Could i kindly request a Respawn on the chopper if you are tinkering with it :)
  11. Ahh ok , so my next question is how :)
  12. Thanks , but that part does not have anything to do with the crew, that is the action which works fine. If i try the below on a AI chopper, it spawn the Chopper back but no crew, when it should have crew inside any Idea how to get Crew to spawn as well veh = [this, 15, 10, 5, TRUE, FALSE"] execVM "vehicle.sqf"
  13. OK need some help please ! The helicopter re-spawns great but I need it to be manned , how can i get Crew back inside ? veh = [this,10, 0, 0, true, false, 'xx=[this, "true"] execvm "revive\MedEvac\Helicoptero.sqf";'] execVM "vehicle.sqf"; xx=[this, "true"] execvm "revive\MedEvac\Helicoptero.sqf";
  14. This is the same issue I had - posted a few pages back , I did not pop smoke as I did not have any , it was a Hot LZ i got in but no options to leave hence stuck there.
  15. OK got the Medivac working now , no idea why it did not before but all works! 1 thing when it is shot down as that happened when playing , should it respawn ?
  16. OK need some help on Artillery! I have set KRON_UPS_ARTILLERY_EAST_FIRE = true; when bluefor are ion the area but only want them to fire once or twice then wait for say 10 min and fire again if still in area and spotted , and idea how to do that , as they just keep firing
  17. I have a few players who drop connection during a game and when they rejoin TS ACRE does not work for them , is there a way to SYNC ACRE whilst in game ? If so how do I add it to my misssion Thanks guys !
  18. 1para{god-father}

    Random Intel Suitcase Spawn

    This is what i use to select a random town and place a downed Heli , you could modi for you needs:- _towns = nearestLocations [getPosATL player, ["NameVillage","NameCity","NameCityCapital"], 25000]; _pos = position (_towns select (floor (random (count _towns)))); _size=20; _wreck = "UH60_wreck_EP1" createVehicle [(_pos select 0) + 2*_size - random 4*_size,(_pos select 1) + 2*_size - random 4*_size,0];
  19. For some reason i am not getting the Respawn Buttons , i have double checked the Markers are on the map but still no Respawn , then if i respawn using the ESC i spawn to 0,0,0 which looks like the marker does not exist ? It looks like the screen flashes after 10 sec but no buttons come up, have you any idea why or how to fix this? EDit:- OK worked it out if i set ace_sys_wounds_withSpect = false; I do not get the Respawn buttons anymore ? I did before I used the latest version!
  20. OK I spawn a chopper give it a few WP then i simulate it is going down as below. _Extract1 setdammage 0.9 ; _Extract1 setfuel 0; Once it is down i need to place a few Survivors there to extract any idea how i can get the location of the downed chopper _Extract1 ? so i can spawn a few injured pilots ? Thanks
  21. 1para{god-father}

    Work out location of downed chopper

    Ahhh perfect !!
  22. 1para{god-father}

    Work out location of downed chopper

    Sorry should have been clearer As it is in the air when I set the damage it can land anywhere so I meant to ask how do I know once it is landed and destroyed to get the position. Thanks
  23. Just having an issue with Medivac , it come out no problem hovers , i throw green smoke but it never lands , however i can jump in as it is low but how can i get it to go back to base , as i get no options ? Thanks
  24. Sorry so many threads and not sure what is the latest !? Anyone point me to the latest Linux 1.62 patch ? We had a Linux box but could not get it working after 1.62 so moved to Windows but really would like our Linux box back up so looking for the latest patch - and a walk-through to install in all on a Linux from scratch wouild be good ! Thanks
  25. Not sure if this is possible but can you stop the Respawn parameter early ? i.e exit our early if a condition in meet ? I am using "Respawn:", xx and I would liek to keep them spawning but stop if I complete a task ? Thanks
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