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Everything posted by 1para{god-father}
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Work out Size of town
1para{god-father} replied to 1para{god-father}'s topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thanks, but how would i strip out the Array to just hold the Type as it holds tyhe following at the moment and cannot find the command to just hold the Type ? Array:- _towns = nearestLocations [getPosATL player, ["NameVillage","NameCity","NameCityCapital","StrongPoint"], 25000]; _pos = _towns select (floor (random (count _towns))); Returns Location NameVillage at 3627, 8511 Thanks -
Work out Size of town
1para{god-father} posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Is there a way to work out the size of a town as I need to place a Marker around the whole town.? _towns = nearestLocations [getPosATL player, ["NameVillage","NameCity","NameCityCapital","StrongPoint"], 25000]; //_towns = [getPosATL player, ["StrongPoint","FlatAreaCity"], 25000]; _pos = position (_towns select (floor (random (count _towns)))); /////////Create marker//////////////////// _mrk1 = createmarker ["marker_patrol1",_pos]; _mrk1 setmarkershape "ELLIPSE"; _mrk1 setmarkersize [200,200]; ///// ?????How to get correct siez??????????///////// _mrk1 setMarkerColor "ColorRed"; "marker_patrol1" setMarkerAlpha 1; Sleep .2; -
Can you use PV on Debreif screen ?
1para{god-father} posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Is there a way to use Stored information on the Debrief screen ? I.e some of my Public Variables ? I have made my briefing.html but cannot work out how i can Use my PV on it. Thanks -
Count shots in MP
1para{god-father} replied to 1para{god-father}'s topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Happy to keep it all local until end of mission then add them up for a final total but not sure how I would do that ? Max 6 players on a dedi server Thanks -
How to Show A Public Varable Number in a Message ?
1para{god-father} replied to 1para{god-father}'s topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thanks last one works a treat ! -
How to Show A Public Varable Number in a Message ?
1para{god-father} posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I store a Number in a PV i.e Totalscore= 200 But how can I show that on the below as ? if ((side player) == west) then {cuttext["Your Score is xxx","BLACK FADED",20];} -
How to Show A Public Varable Number in a Message ?
1para{god-father} replied to 1para{god-father}'s topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
This works fine, but not when i try Titletext hint format ["your score is %1", Number_shots_fired]; -
How to Show A Public Varable Number in a Message ?
1para{god-father} replied to 1para{god-father}'s topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I did try that but i get an error missing " ] " but i cannot see why ? if ((side player) == west) then {titleText FORMAT["Total Score is %1" totalscore,"BLACK FADED",20];}; -
How to add Points system
1para{god-father} replied to 1para{god-father}'s topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thanks - the points still toted up when they killed each other, i tried this and it seems to work , would it work on dedi do you know ? _x addMPEventHandler ["MPKilled", { if ([color="#FF0000"]_this select 1 == player)[/color] then {scor = scor + 10; publicVariable "scor"; _text = parseText format["%1",scor];[nil,nil,rHint,_text] call RE }}] -
How to add Points system
1para{god-father} replied to 1para{god-father}'s topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Would there be any way to just have the points added if Bluefor kill OPFOR as i noticed you get points some times as they Kill themselves or each-other by mistake. Thanks -
How to Random Preplaced Base
1para{god-father} posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I have a pre placed Base i.e a few playable men , vehicles and a heli and ammo crate , how can i Random the Start location on a map safely i.e not in water etc.. so the start of a mission is in a different place each time ? Thanks -
How to Random Preplaced Base
1para{god-father} replied to 1para{god-father}'s topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Yes that is correct so each time i start the mission we start in a random location -
Mission Timer help
1para{god-father} replied to 1para{god-father}'s topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Top Man works a treat ! -
How to add Points system
1para{god-father} replied to 1para{god-father}'s topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Cool that should get me started !! Thanks ! -
How to add Points system
1para{god-father} replied to 1para{god-father}'s topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thanks, Still unsure really what to do ! so forgive me but how would I add a EH to a group and add the score to a PublicVariable ? ? ///Spawn in group _Grp1 = [_pos, EAST, (configFile >> "CfgGroups" >> "EAST" >> "BIS_TK_INS" >> "Infantry" >> "TK_INS_Group")] call BIS_fnc_spawnGroup; [_Grp1, _pos, 80] call bis_fnc_taskPatrol; ///add EH to group for score to each AI killed it would add 5 points to a variable ???//////// _Grp1 addMPEventHandler ["MPkilled", { addScore 5; }]; -
How to add Points system
1para{god-father} replied to 1para{god-father}'s topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Yes but i need to be able to control i.e Every OPFOR killed +5 point every Vehicle destroyed +10 points etc.. If played dies - points etc... -
Player Respaw into AI OPFOR
1para{god-father} posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I have searched but not sure how to do this, as could not find a solution. I have 1 Playable OPFOR (the rest are Bluefor) and I need that player to be able to Respawn into any OPFOR AI that is alive still, It is just to put a Human element into my OPFOR for my COOP missions. Anyone know how I can do I this ? Thanks -
Player Respaw into AI OPFOR
1para{god-father} replied to 1para{god-father}'s topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
thanks, where would i add that in the players ini or my main ini ? -
Player Respaw into AI OPFOR
1para{god-father} replied to 1para{god-father}'s topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
That is not really what i am after, I am looking for 1 player who is OPFOR to be able to Re spawn into a Spawned OPFOR, Blue for are using Norrin Respawn so that is all taken care of Is there a way to Jump / Swap into any AI OPFOR that is Spawned ? -
Revive script for ACE2 Wounding system [V1.5]
1para{god-father} replied to columdrum's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
If we do not want the Wave Respawn do we set it to this , or do we comment it out ? Colum_revive_WaveTime_Respawn=[0,0]; -
Revive script for ACE2 Wounding system [V1.5]
1para{god-father} replied to columdrum's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
YAAAAAAAA , many thanks will update and test tomorrow :) Love this Mod BTW is a MUST to have with ACE ! -
Revive script for ACE2 Wounding system [V1.5]
1para{god-father} replied to columdrum's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
any ETA on the next release ? Also did you fix the Extraction Issue where you do not get the option to go back to base , as i had it again last night , its when you do not pop Smoke , as i had run out , the heli just hovered and i was sitting in it but did not get the options. Thanks for the Hei re spawn that will come in handy as the do get shot down from time to time :) -
UPSMON - Urban Patrol Script Mon
1para{god-father} replied to Monsada's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
To call a Template you need something like this nul = [2,[getMarkerPos "town2"],1,["town1","respawn:",2]] execVM "SCRIPTS\UPSMON\MON_SPAWN.SQF"; 2 is the template Number and 1 is the amount of templates to create - this will spawn 1x template 2 and Respawn 2 times once group is dead. -
Insurgency style respawn
1para{god-father} replied to bangabob's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Anyone know how you can do the Respawn into Alive AI , as i am looking for that for playable OPFOR - same as Insurgency Respawn Cheers -
Sorry cannot seem to find the latestr Build , can someone please let me know the link to the latest Linux 1.62 patch Thanks guys