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1para{god-father}

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Everything posted by 1para{god-father}

  1. I have a task that is to destroy a Vehicle , but i only want a Satchel charge to destroy it nothing else. Any way to do this ?
  2. 1para{god-father}

    Create your own billboard/signpost/flags

    user texture object - in helpers add this to init this setdir getdir(tipsSignPost01); this SetObjectTexture [0,"pics\xxxxxxxxxxx.jpg"]; this attachTo [tipsSignPost01,[0,-.1,0.6]]; Create an Object - Sign name it tipsSignPost01 Hope that helps
  3. 1para{god-father}

    Loadout Script

    OK having an issue with a pre-loadout script For some reason I do not get the MAP, Compass , Radio or watch. It is in my Kit but not in the correct place i.e at the bottom ? Any idea's ? _player = _this select 0; removeallweapons _player; removeallassigneditems _player; removeuniform _player; removevest _player; removebackpack _player; _player addvest "V_BandollierB_rgr"; //_player addbackpack "b_kitbag_base"; _player addheadgear "H_Cap_headphones"; _player addGoggles "G_Shades_Black"; _player addmagazine "30Rnd_65x39_caseless_mag_Tracer"; _player addmagazine "30Rnd_65x39_caseless_mag_Tracer"; _player addmagazine "30Rnd_65x39_caseless_mag_Tracer"; _player addmagazine "30Rnd_65x39_caseless_mag_Tracer"; _player addmagazine "30Rnd_65x39_caseless_mag_Tracer"; _player addmagazine "30Rnd_65x39_caseless_mag_Tracer"; _player addmagazine "30Rnd_65x39_caseless_mag_Tracer"; _player addmagazine "30Rnd_65x39_caseless_mag_Tracer"; _player addweapon "arifle_MX_GL_F"; _player addPrimaryWeaponItem "acc_pointer_IR"; _player addPrimaryWeaponItem "optic_Arco"; _player adduniform "U_B_CombatUniform_mcam_vest"; _player addmagazine "SmokeShell"; _player addmagazine "SmokeShell"; _player addmagazine "SmokeShell"; _player addmagazine "SmokeShell"; _player addmagazine "SmokeShell"; _player addmagazine "handgrenade"; _player addmagazine "handgrenade"; _player additem "ItemCompass"; _player additem "itemgps"; _player additem "itemmap"; _player additem "itemradio"; _player additem "itemwatch"; Also how do you add to the Vest or Uniform ?
  4. 1para{god-father}

    Loadout Script

    thanks guys
  5. We are experience a Major Issue , when a player leave and tries to come back into a game they just sit on the loading screen and that is it ! Have tried Domination , insurgency and our own mission and get the same results. We have tried other servers as well and am experiencing the same issue. Using the latest DEV build and only started to happen in the last day or so Anyone else experiencing this issue ? Only way to fix it is to restart ARMA , which is a pain
  6. 1para{god-father}

    British Para Beret

    Anyway chance you can release it with a BIS key as our server uses key signature verifications. thanks
  7. I have a few playable OPFOR in a mission . and when we shoot them they are classed as friendly on the score sheet at the end , any way to get the to count as enemy not friendly kills on the score sheet ? thanks
  8. Hi Mate, OK we had a Mission last night 42 Players . and I added this to our mission. We had a quick test at the start to make sure all was OK with just 5 players teleporting around all spawned great. Then l reset dedo loaded all 42 players in to lobby and started the mission - for some reason NO Spawned units at all not even civilians with your scripts. we had other stuff to do so did not impact on the main mission , but was very strange as i was expecting certain locations to be populated but they was not. Been in again now restarted on my own and they all spawn in ? Could it just simply be a BIS thing or just one of those things or to many loading in at the start causing issues? -- Only MOD enabled was CBA the .RPT log is to big to post here but i can PM/mail it to you? Cheers
  9. 1para{god-father}

    Can not rejoin a MP Mission

    Fewwwww i though it was just our Dedi and Missions :) Lets hope they fix this none soon !
  10. Went with your 2nd suggestion worked fine, will just have to remember when you do an update to change them :) Top man!
  11. Ahh ta :) Hmm having a little issue i need to put in #include "INS_revive\rsctitles.hpp" which i did , but it obviously is then in the wrong path , as it is looking @ arjay\dialog\INS_revive\rsctitles.hpp how can i change it to look @ the correct path i.e just "INS_revive" hope that makes some sense !
  12. Sorry another Q ! where do i find class RscTitles ? As it conflicts with something i have so ill add it to your one to test Cheers class RscTitles { /////////////////////// } ;
  13. Yep worked :) Nice 1 Just had a quick test on Dedi all worked , Will grab some players tonight for a proper test with a lot of players so see how performance is , but looking very good so far !. Any way to adjust / make more civilian travel in car's or will that be in your update ?
  14. Well that i enough if we can do it or-self if needed then , will test on Dedi over the weekend and report any issues A quick question if i wanted to add a Killed EH to all Civilians where would i do this ? this addEventHandler ["Killed", {_this execVM "civilians\civdeath.sqf";} ];
  15. very nice, only comment would be to reduce the file size as 14MB is a little to big if you add this to a mission say 3mb it would be a Big file for MP. How about an option to remove Audio as that is the Big file ?
  16. 1para{god-father}

    Scripts for lock 3rd person

    This is what we use, forces no 3rd on player but allows any vehicle to have it , you can chnage as you see fit Params_CameraView=1; // could set in decription but no need for this mission // ---------------------------------------------------------------------------- // MAIN ROUTINE // ---------------------------------------------------------------------------- // no loop need, if third person view is not available anyway if (difficultyEnabled "3rdPersonView") then { switch (Params_CameraView) do { case 1://vehicles only { while {(true)} do { if (cameraView == "External") then { if ((vehicle player) == player) then { player switchCamera "Internal"; }; }; sleep 0.1; }; }; case 2://infantry only { while {(true)} do { if (cameraView == "External") then { if ((vehicle player) != player) then { (vehicle player) switchCamera "Internal"; }; }; sleep 0.1; }; }; case 3://disabled { while {(true)} do { if (cameraView == "External") then { if ((vehicle player) == cameraOn) then { (vehicle player) switchCamera "Internal"; }; }; sleep 0.1; }; }; }; };
  17. For some reason we are getting "Too many virtual memory blocks requested" on our server and a message dialog on our Server and this then shuts down the server. Anyone have any idea what this means and how to resolve it ? ErrorMessage: Too many virtual memory blocks requested NetServer::finishDestroyPlayer(154736691): DESTROY immediately after CREATE, both cancelled startup line profile
  18. 1para{god-father}

    ShackTac Fireteam HUD (STHUD)

    is there any way to Increase the Name size as some names go onto 2 lines which really messes up the list , and you cannot then see other names
  19. 1para{god-father}

    SLP Spawning script

    Any news on the Update ?
  20. 1para{god-father}

    Supply Crates self destructing

    You could always add this to the init
  21. OK for some reason this stops working on Dedi after 2nd spawn. It should keep spawning forever as i never set SpawnEnemies to false ever , anyone see any issues ? if (! isServer) exitWith{}; sleep 5; SpawnEnemies=true; _marker = _this select 0; while {SpawnEnemies} do { _randomsquad=["OIA_InfSquad_Weapons","OIA_InfSquad","OIA_InfSquad_Weapons","OIA_InfTeam","OIA_InfTeam_AT"] call BIS_fnc_selectRandom; _spos= [getmarkerpos _marker,random 360,[210,440],false,2] call SHK_pos; _Grp1 = [_spos, EAST, (configfile >> "CfgGroups" >> "East" >> "OPF_F" >> "Infantry" >> _randomsquad)] call BIS_fnc_spawnGroup; [(units _Grp1) select 0, _marker,"nowait","spawned","showmarker","noslow","delete:",120] execVM "scripts\upsmon.sqf"; [_Grp1] call God_fnc_Skill; waitUntil {{alive _x} count (units _Grp1) == 0}; };
  22. 1para{god-father}

    UPSMON for arma3

    All still works for me !!
  23. How can I lock a vehicle so only resistance can get in not bluefor ? "for Human players not AI " Many thanks
  24. Having issues , I spawn a helicopter @ a random marker position, but sometimes as the area is not entirely flat it bounces and blows up. anyway to check for nearest flat/safe area to spawn it onto ? ////_pos is just a array of markers//// TAG_chopper = "O_Ka60_F" createVehicle _pos; TAG_chopper setFuel 0; sleep 1; _chopper allowDamage false; ///does not seem to help
  25. 1para{god-father}

    Help on script after removal of processInitCommands

    OK This works great on Local but not on Dedi ? Any way to get this to work on a Dedi ?
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