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Everything posted by 1para{god-father}
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best way to Blow a heli up on x damage
1para{god-father} posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
OK having an issue and not sure of the best approach ! I have a Heli that if it take x amount of damage say 0.5 I need it to blow up , what woudl be the best approach I thought about EH but not sure that would work ? Any suggestions on how to do it Thanks -
best way to Blow a heli up on x damage
1para{god-father} replied to 1para{god-father}'s topic in ARMA 3 - MISSION EDITING & SCRIPTING
Ahhh that will do the trick , much better than using the EH :) Thanks -
I am trying to place markers over certain location , but am having a little issue! Anyone know how I can do this ? I need a Marker over Each Location that is in the _towns array mymissionmarkers = []; _gamelogic = center; _towns = nearestLocations [getPosALT _gamelogic, ["hill","NameLocal"], 25000]; sleep .2; { _pos = position _towns ; _mkr = str _pos; if (getMarkerPos _mkr select 0 == 0) then { _mkr = createMarkerLocal[_mkr, _pos]; _mkr setMarkerShapeLocal "RECTANGLE"; _mkr setMarkerTypeLocal "SOLID"; _mkr setMarkerSizeLocal [50,50]; _mkr setMarkerAlphaLocal 0.5; _mkr setMarkerColor "ColorBlack"; }; mymissionmarkers set [count mymissionmarkers,_mkr]; } forEach _towns; diag_log format[mymissionmarkers, time];
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Help with Markers
1para{god-father} replied to 1para{god-father}'s topic in ARMA 3 - MISSION EDITING & SCRIPTING
Ahhhh OK ill give that a bash ! thanks -
1PARA 8 Man Squad Competition now OPEN
1para{god-father} replied to 1para{god-father}'s topic in ARMA 3 - MULTIPLAYER
Nice 1 , you will not be disappointed it has been a lot of fun, great for Squad Who like working together or even training ! Just Jump onto Our TS anytime :) -
1PARA will soon be holding a Gaming 8 Man Squad Competition to give bragging rights to All Clans that have participated this will hopefully be an ongoing Event. So all you need is to gather a 8 man Squad Come up with a Squad Name and come along and see how well your Squad does. We will be scheduling theses Games for Wednesday & Sunday Nights Start Times from 19:30 - 20:30 GMT all you need to do is contact us with your Squad name and arrange a date to Play:- TeamSpeak eurots1.gameservers.com:9322 or http://www.hq1para.org.uk/ and http://www.hq1para.org.uk/sag Speak to {God-Father} $cum-Bag , Melle or any CO in the ARMA Section Summary of Mission / Competition MODS Required: - NONE Running on our ARMA 3 Dedicated Server: 8 man Squad 1x Team Leader 2 x Rifleman 1 x Machine gunner 2 x AT 1 x Medic 1 x Pilot Mission Time limit 2 hour 0 min 3 Objectives each at a random Location and order every time :- 1) Rescue Downed Pilot and RTB 2) Locate and Destroy Ammo Crate 3) Locate and Destroy Prototype Helicopter Squad has a Pre load out so a quick start - with Extra ammo base 2 - Vehicles 1 - Helicopter Points system Enemy AI + 15 points Enemy Player + 35 points Enemy Vehicle +30 points Completed Task +200 Points Failed Task -200 Player death -35 points Player Revive +5 points Players vehicle loss -50 points Helicopter loss -80 points Civilian Killed -80 Points There is a limited number of AI in the Objectives 8 Playable OPFOR slots - they have v limited kit and no Scopes apart from 1 spotter The Score, Time , & number of Tasks are exported to the server at the end of the mission, and these will then be hosted on our Website along with your Squad Name and Rank Position - - see http://www.hq1para.org.uk/sag If you would like more information Please contact us on: - eurots1.gameservers.com:9322 or an our forums http://www.hq1para.org.uk/ or PM me directly. Scores To Date:- [table=width: 500, class: grid, align: center] [tr] [td]Rank[/td] [td]Squad Name[/td] [td]Squad Leader[/td] [td]Time Left[/td] [td]Tasks[/td] [td]Score[/td] [/tr] [tr] [td]1[/td] [td]Rob's Raiders[/td] [td]MFNRob[/td] [td]1:23[/td] [td]2/3[/td] [td]2215[/td] [/tr] [tr] [td]2[/td] [td]Ant Hill Mob[/td] [td]DaScunk[/td] [td]0:00[/td] [td]1/3[/td] [td]485[/td] [/tr] [tr] [td]3[/td] [td]Dcoy[/td] [td]Charlie1210[/td] [td]0:00[/td] [td]0/3[/td] [td]-295[/td] [/tr] [tr] [td]4[/td] [td]$cum-Bag[/td] [td]$cum-Bag[/td] [td]TBA[/td] [td]TBA[/td] [td]TBA[/td] [/tr] [/table]
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Virtual Ammobox System (VAS)
1para{god-father} replied to tonic-_-'s topic in ARMA 3 - MISSION EDITING & SCRIPTING
LOL learn something every day that should save me some time ! -
Anyone found a solution to getting the AI Transport Evac to work yet on this ?
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Virtual Ammobox System (VAS)
1para{god-father} replied to tonic-_-'s topic in ARMA 3 - MISSION EDITING & SCRIPTING
I would like to know that as well please :) -
GET/SET Loadout (saves and loads pretty much everything)
1para{god-father} replied to aeroson's topic in ARMA 3 - MISSION EDITING & SCRIPTING
removeItemFromPrimaryWeapon was renamed to: removePrimaryWeaponItem so you need to replace all of them ! -
getMarkerPos using an Array
1para{god-father} replied to RommelFuchs's topic in ARMA 3 - MISSION EDITING & SCRIPTING
why not just go with something like this ? _locs= ["infoloc1","infoloc2","infoloc3","infoloc4","infoloc5"] call BIS_fnc_selectRandom; _suitcase= "Land_Suitcase_F" createVehicle (getMarkerPos _locs); -
1PARA 8 Man Squad Competition now OPEN
1para{god-father} replied to 1para{god-father}'s topic in ARMA 3 - MULTIPLAYER
Results from Sunday 16/6/2013. If you would like your Clan to participate then PM me you only need 8 Men to play so why not come along and try your luck :) next Round Wednesday 19th [table=width: 500, class: grid, align: center] [tr] [td]Rank[/td] [td]Squad Name[/td] [td]Squad Leader[/td] [td]Time Left[/td] [td]Tasks[/td] [td]Score[/td] [/tr] [tr] [td]1[/td] [td]Rob's Raiders[/td] [td]MFNRob[/td] [td]1:23[/td] [td]2/3[/td] [td]2215[/td] [/tr] [tr] [td]2[/td] [td]Ant Hill Mob[/td] [td]DaScunk[/td] [td]0:00[/td] [td]1/3[/td] [td]485[/td] [/tr] [tr] [td]3[/td] [td]Dcoy[/td] [td]Charlie1210[/td] [td]0:00[/td] [td]0/3[/td] [td]-295[/td] [/tr] [tr] [td]4[/td] [td]$cum-Bag[/td] [td]$cum-Bag[/td] [td]TBA[/td] [td]TBA[/td] [td]TBA[/td] [/tr] [/table] -
UPSMON for arma3
1para{god-father} replied to bardosy's topic in ARMA 3 - MISSION EDITING & SCRIPTING
You will also need to change at the top:- "KRON_UPS_EAST_SURRENDED" addPublicVariableEventHandler { if (_this select 1) then { nul=[east] execvm MCC_path + "scripts\UPSMON\MON_surrended.sqf";};}; "KRON_UPS_WEST_SURRENDED" addPublicVariableEventHandler { if (_this select 1) then { nul=[west] execvm MCC_path + "scripts\UPSMON\MON_surrended.sqf";};}; "KRON_UPS_GUER_SURRENDED" addPublicVariableEventHandler { if (_this select 1) then { nul=[resistance] execvm MCC_path + "scripts\UPSMON\MON_surrended.sqf";};}; and //init !R functions call compile preprocessFileLineNumbers format ["%1scripts\UPSMON\!R\R_functions.sqf",MCC_path]; //if (isNil "RE") then {[] execVM "\ca\Modules\MP\data\scripts\MPframework.sqf"}; //scripts initialization UPSMON = compile preprocessFile format ["%1scripts\UPSMON.sqf",MCC_path]; UPSMON_surrended = compile preprocessFile format ["%1scripts\UPSMON\MON_surrended.sqf",MCC_path]; as it is looking for the MCC path -
UPSMON for arma3
1para{god-father} replied to bardosy's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Problem is with that one it is tied into MCC so you need to change all the Paths -
Kit Script issue
1para{god-father} replied to 1para{god-father}'s topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thanks ill give that a go and let you know how i get on. Cheers -
OK i have a Kit script that Works, but for some reason when we start a mission some players do not get any Mags and cannot pick any up , but if they go out to lobby again and back in they get what they should. It is like a sysn issue on mission start , and suggestions ? Player Init.. null = [this] execVM "kitscripts\Rifleman.sqf"; waitUntil {!isNull player}; _unit = _this select 0; // Remove original equipment removeallweapons _unit; removeallassigneditems _unit; removeallcontainers _unit; // Add clothing _unit addUniform "U_B_CombatUniform_mcam"; _unit addHeadgear "H_Booniehat_mcamo"; _unit addVest "V_PlateCarrier1_cbr"; // _unit addBackpack "B_AssaultPack_base"; _unit addGoggles "G_Shades_Black"; // Add weapons & grenades _unit addWeapon "arifle_MX_GL_F"; _unit addPrimaryWeaponitem "optic_Hamr"; _unit addPrimaryWeaponItem "acc_pointer_IR"; _unit addMagazines ["30Rnd_65x39_caseless_mag_Tracer", 8]; _unit addMagazines ["3Rnd_HE_Grenade_shell", 3]; _unit addWeapon "hgun_P07_F"; _unit addMagazines ["30Rnd_9x21_Mag", 2]; _unit addMagazines ["HandGrenade", 2]; _unit addMagazines ["SmokeShellRed", 3]; _unit addMagazines ["SmokeShellgreen", 1]; // Add items _unit addWeapon "Binocular"; _unit addItem "ItemRadio"; _unit assignItem "ItemRadio"; _unit addItem "g_tactical_clear"; _unit assignItem "g_tactical_clear"; _unit addItem "ItemCompass"; _unit assignItem "ItemCompass"; _unit addItem "ItemMap"; _unit assignItem "ItemMap"; _unit addItem "ItemWatch"; _unit assignItem "ItemWatch"; _unit addItem "ItemGPS"; _unit assignItem "ItemGPS"; _unit addItem "FirstAidKit"; if(true) exitWith{};
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Kit Script issue
1para{god-father} replied to 1para{god-father}'s topic in ARMA 3 - MISSION EDITING & SCRIPTING
Well that made it even worse ! now when players spawn in they all other players get there kit ! Just realized using "player" will not work in MP , so back to the drawing board ! Anyone else can offer a solution ? -
Kit Script issue
1para{god-father} replied to 1para{god-father}'s topic in ARMA 3 - MISSION EDITING & SCRIPTING
many thanks ill give that a go ! -
Take of thermal on Vehicle
1para{god-father} replied to 1para{god-father}'s topic in ARMA 3 - MISSION EDITING & SCRIPTING
thanks :) -
How to disabling squad leader spot function
1para{god-father} replied to mariodu62's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I am sure you can change it in the config is it not the following ? AutoSpot=1; //change to AutoSpot=0; -
1PARA 8 Man Squad Competition now OPEN
1para{god-father} replied to 1para{god-father}'s topic in ARMA 3 - MULTIPLAYER
MODS Required: - NONE so you can just turn up and play no messing around -
1PARA 8 Man Squad Competition now OPEN
1para{god-father} replied to 1para{god-father}'s topic in ARMA 3 - MULTIPLAYER
No not set in stone , we can start at those times , have now changed times to be more Flexible Cheers -
Has anyone worked out how to add a Killed EH to spawned civilians using the module ?
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Civilian Site Module EH
1para{god-father} replied to 1para{god-father}'s topic in ARMA 3 - MISSION EDITING & SCRIPTING
If you find out before me please PM or post it here as been trying to get sit to work for ages with no luck ! -
Dynamic Player Markers
1para{god-father} replied to aeroson's topic in ARMA 3 - MISSION EDITING & SCRIPTING
nope sorry cannot see it , maybe he forgot to add it ?