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1para{god-father}

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Everything posted by 1para{god-father}

  1. Anyway to get a counter that will show how many AI there are profiled as i would like to show this ingame for our HQ Thanks
  2. 1para{god-father}

    another JIP addaction issue !

    Thanks but still no Joy on this - Addaction > JIP = no hair left !
  3. 1para{god-father}

    another JIP addaction issue !

    Ahhhhh thank god I thought it was just me ! This is driving me mad ! - Why o Why do BIS not make these things easy / or STOP breaking things that work! well i have spent over a week trying to sort this out with still no Joy - so if anyone out there could kindly solve the issue please can you post the code as i think i will pull my last hair out if i try again :) :)
  4. 1para{god-father}

    another JIP addaction issue !

    Ok can see the message in .rpt so why would this not work just tested it works fine when i start the mission i get the addaction , if i leave and rejoin i do not get the addaction ? temprescue.sqf if(not isServer) exitWith{}; AO_locations = nearestLocations [getPosATL player, ["StrongpointArea","FlatArea","NameLocal","Mount","NameVillage","Strategic","Hill","FlatAreaCity"], 25000]; _location = AO_locations call BIS_fnc_selectRandom; _pos = (position _location); _grp = createGroup WEST; _TAG_pilot = _grp createUnit ["B_Helipilot_F", _pos, [], 0, "FORM"]; _TAG_pilot setCaptive true; _TAG_pilot allowDamage false; _TAG_pilot setHit ["hands",1]; _TAG_pilot setHit ["head_hit",0.4]; _TAG_pilot setHit ["body",0.5]; //_TAG_pilot playMoveNow "AmovPercMstpSnonWnonDnon_AmovPercMstpSsurWnonDnon"; _TAG_pilot disableAI "MOVE"; _TAG_pilot disableAI "ANIM"; removeAllWeapons _TAG_pilot; [[_TAG_pilot, ["<t color='#ff1111'>Rescue</t>", "script\capture.sqf"]], "God_fnc_addAction", true, true] spawn BIS_fnc_MP; INIT.sqf God_fnc_addAction = { private["_object","_script"]; _object = _this select 0; _script = _this select 1; _object addAction _script; }; [] execVM "temprescue.sqf";
  5. 1para{god-father}

    Karma Modules

    Great MOD adds a lot to a missoion for sure, keep up the great work I34dKarma
  6. 1para{god-father}

    another JIP addaction issue !

    well it must be something as i cannot get any addaction working for Jip :(
  7. I am trying to add a EH but am getting the following error , see below tried _this & this but still no joy _vehicle does not thow any errors but i do not gte the setvariable { private ["_idx","_vehicle"]; _vehicle = _x; if ((alive _vehicle) && {(isnil {_vehicle getvariable ["EH_flagged",nil]})}) then { _idx = _vehicle addEventHandler ["GetIn", {_this setVariable ["canSave",1,true]}]; _vehicle setvariable ["EH_flagged",_idx] }; } foreach vehicles; Error in expression <_this setVariable ["canSave",1,true]> Error position: <setVariable ["canSave",1,true]> Error setvariable: Type Array, expected Namespace,Object,Group,Control,Team member,Task,Location
  8. 1para{god-father}

    another JIP addaction issue !

    ok changed it to [[_obj, ["<t color='#ff1111'>Virtual Ammobox</t>", "VAS\open.sqf"]], "God_fnc_addAction", true, true] spawn BIS_fnc_MP; But if i leave and come back in i no longer get the addaction ?
  9. 1para{god-father}

    Error in my addEventHandler script ?

    I need this to only fire when a Player get inside as AI are setting it off as well which i do not want tried this but cannot get it to work ? _idx = _vehicle addEventHandler ["GetIn", { if (isPlayer (_this select 1) AND side (_this select 1) == WEST ) then {(_this select 0)setVariable ["canSave",1,true]}}];
  10. OK having a brain failure I am recreating vehicles from a database which works fine and I am removing my editor placed vehicles to stop spawning on top just in case they are still in the same position. However they have a re-spawn script attached to them :veh = [this, 30, 300] execVM "vehicle.sqf"; which we need (i am adding this back after loading from Database) Is there a way to stop / remove this script when I delete all Editor placed vehicles, as they obviously respawn again, which i do not want after a restart of mission. So is there a way to suspend a script / remove it from a spawned vehicle ? Hope that makes some sense
  11. 1para{god-father}

    Status Hud

    Is there any way to change the compass to show a bearing, as that would be much more helpful :)
  12. can this be run just server side to override BIS and force all to use this ? or is it clients side required as well ?
  13. If I have 5 TAOR zones all OPFOR will OPCOM send troop from 1 zone to another zone to help out or will they only stay in there TAOR zones ?
  14. 1para{god-father}

    add respawn script to Scripted Vehicle

    well i thought it would but for some reason on a Dedi it does not stop the script ? init in vehicle vehgod= [this, 30, 0] execVM "vehicle.sqf"; remove script terminate vehgod; sleep 3; { if (!isNil {_x getVariable "canSave"}) then {{deletevehicle _x;} foreach crew _x;deletevehicle _x;}; } foreach vehicles; but they still respawn after 30 sec ?
  15. 1para{god-father}

    Virtual Ammobox System (VAS)

    Thanks could you please elaborate a little there could be up-to 5 VAS crates on the map and I am restoring the Ammo box from inidb Thanks but i am recreating from a Database so not in the init
  16. how can i save an objects INI ? or is that not possible ?
  17. 1para{god-father}

    Virtual Ammobox System (VAS)

    trying to add VAS to a spawned Ammo crate but with no luck ? get the ammo crate but no VAS option any idea how to add VAS to a Spawned ammo crate for MP on dedi _obj addAction["<t color='#ff1111'>Virtual Ammobox</t>", "VAS\open.sqf"];
  18. 1para{god-father}

    add respawn script to Scripted Vehicle

    ahh yep that will do the trick nice one !
  19. 1para{god-father}

    Randomly generated roadside IEDs

    is there a way to make all IED's Infantry IED only ?
  20. 1para{god-father}

    Error in my addEventHandler script ?

    top man works great!
  21. Is there any way i can Add a EH -"GetIn" to vehicles that Alive creates ?
  22. If I have an Object called FOB1 how would I go about saving all objects near this object say in a 500M radius ? Sorry very new to this :)
  23. OOOWWWWW looking forward to this
  24. Can I ask what the ALiVE database will be saving ? Will it be saving say all vehicles , would it save these Objects and restore after a restart ? Or will it only be saving the players stats/ loadout ? Thanks
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