-
Content Count
2047 -
Joined
-
Last visited
-
Medals
Everything posted by 1para{god-father}
-
ALiVE - Advanced Light Infantry Virtual Environment
1para{god-father} replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Anyway to get a counter that will show how many AI there are profiled as i would like to show this ingame for our HQ Thanks -
another JIP addaction issue !
1para{god-father} replied to 1para{god-father}'s topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thanks but still no Joy on this - Addaction > JIP = no hair left ! -
[TOOL] Library of classes with keyword search, tags, pictures and name copy button
1para{god-father} replied to YattaYatta's topic in ARMA 3 - MISSION EDITING & SCRIPTING
v nice work ! -
another JIP addaction issue !
1para{god-father} replied to 1para{god-father}'s topic in ARMA 3 - MISSION EDITING & SCRIPTING
Ahhhhh thank god I thought it was just me ! This is driving me mad ! - Why o Why do BIS not make these things easy / or STOP breaking things that work! well i have spent over a week trying to sort this out with still no Joy - so if anyone out there could kindly solve the issue please can you post the code as i think i will pull my last hair out if i try again :) :) -
another JIP addaction issue !
1para{god-father} replied to 1para{god-father}'s topic in ARMA 3 - MISSION EDITING & SCRIPTING
Ok can see the message in .rpt so why would this not work just tested it works fine when i start the mission i get the addaction , if i leave and rejoin i do not get the addaction ? temprescue.sqf if(not isServer) exitWith{}; AO_locations = nearestLocations [getPosATL player, ["StrongpointArea","FlatArea","NameLocal","Mount","NameVillage","Strategic","Hill","FlatAreaCity"], 25000]; _location = AO_locations call BIS_fnc_selectRandom; _pos = (position _location); _grp = createGroup WEST; _TAG_pilot = _grp createUnit ["B_Helipilot_F", _pos, [], 0, "FORM"]; _TAG_pilot setCaptive true; _TAG_pilot allowDamage false; _TAG_pilot setHit ["hands",1]; _TAG_pilot setHit ["head_hit",0.4]; _TAG_pilot setHit ["body",0.5]; //_TAG_pilot playMoveNow "AmovPercMstpSnonWnonDnon_AmovPercMstpSsurWnonDnon"; _TAG_pilot disableAI "MOVE"; _TAG_pilot disableAI "ANIM"; removeAllWeapons _TAG_pilot; [[_TAG_pilot, ["<t color='#ff1111'>Rescue</t>", "script\capture.sqf"]], "God_fnc_addAction", true, true] spawn BIS_fnc_MP; INIT.sqf God_fnc_addAction = { private["_object","_script"]; _object = _this select 0; _script = _this select 1; _object addAction _script; }; [] execVM "temprescue.sqf"; -
Great MOD adds a lot to a missoion for sure, keep up the great work I34dKarma
-
another JIP addaction issue !
1para{god-father} replied to 1para{god-father}'s topic in ARMA 3 - MISSION EDITING & SCRIPTING
well it must be something as i cannot get any addaction working for Jip :( -
Error in my addEventHandler script ?
1para{god-father} posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
I am trying to add a EH but am getting the following error , see below tried _this & this but still no joy _vehicle does not thow any errors but i do not gte the setvariable { private ["_idx","_vehicle"]; _vehicle = _x; if ((alive _vehicle) && {(isnil {_vehicle getvariable ["EH_flagged",nil]})}) then { _idx = _vehicle addEventHandler ["GetIn", {_this setVariable ["canSave",1,true]}]; _vehicle setvariable ["EH_flagged",_idx] }; } foreach vehicles; Error in expression <_this setVariable ["canSave",1,true]> Error position: <setVariable ["canSave",1,true]> Error setvariable: Type Array, expected Namespace,Object,Group,Control,Team member,Task,Location -
another JIP addaction issue !
1para{god-father} replied to 1para{god-father}'s topic in ARMA 3 - MISSION EDITING & SCRIPTING
ok changed it to [[_obj, ["<t color='#ff1111'>Virtual Ammobox</t>", "VAS\open.sqf"]], "God_fnc_addAction", true, true] spawn BIS_fnc_MP; But if i leave and come back in i no longer get the addaction ? -
Error in my addEventHandler script ?
1para{god-father} replied to 1para{god-father}'s topic in ARMA 3 - MISSION EDITING & SCRIPTING
I need this to only fire when a Player get inside as AI are setting it off as well which i do not want tried this but cannot get it to work ? _idx = _vehicle addEventHandler ["GetIn", { if (isPlayer (_this select 1) AND side (_this select 1) == WEST ) then {(_this select 0)setVariable ["canSave",1,true]}}]; -
add respawn script to Scripted Vehicle
1para{god-father} posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
OK having a brain failure I am recreating vehicles from a database which works fine and I am removing my editor placed vehicles to stop spawning on top just in case they are still in the same position. However they have a re-spawn script attached to them :veh = [this, 30, 300] execVM "vehicle.sqf"; which we need (i am adding this back after loading from Database) Is there a way to stop / remove this script when I delete all Editor placed vehicles, as they obviously respawn again, which i do not want after a restart of mission. So is there a way to suspend a script / remove it from a spawned vehicle ? Hope that makes some sense -
Is there any way to change the compass to show a bearing, as that would be much more helpful :)
-
Drongos Artillery (an advanced artillery system)
1para{god-father} replied to Drongo69's topic in ARMA 3 - ADDONS & MODS: COMPLETE
can this be run just server side to override BIS and force all to use this ? or is it clients side required as well ? -
ALiVE - Advanced Light Infantry Virtual Environment
1para{god-father} replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
If I have 5 TAOR zones all OPFOR will OPCOM send troop from 1 zone to another zone to help out or will they only stay in there TAOR zones ? -
add respawn script to Scripted Vehicle
1para{god-father} replied to 1para{god-father}'s topic in ARMA 3 - MISSION EDITING & SCRIPTING
well i thought it would but for some reason on a Dedi it does not stop the script ? init in vehicle vehgod= [this, 30, 0] execVM "vehicle.sqf"; remove script terminate vehgod; sleep 3; { if (!isNil {_x getVariable "canSave"}) then {{deletevehicle _x;} foreach crew _x;deletevehicle _x;}; } foreach vehicles; but they still respawn after 30 sec ? -
Virtual Ammobox System (VAS)
1para{god-father} replied to tonic-_-'s topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thanks could you please elaborate a little there could be up-to 5 VAS crates on the map and I am restoring the Ammo box from inidb Thanks but i am recreating from a Database so not in the init -
iniDBI - Save and Load data to the server or your local computer without databases!
1para{god-father} replied to code34's topic in ARMA 3 - ADDONS & MODS: COMPLETE
how can i save an objects INI ? or is that not possible ? -
Virtual Ammobox System (VAS)
1para{god-father} replied to tonic-_-'s topic in ARMA 3 - MISSION EDITING & SCRIPTING
trying to add VAS to a spawned Ammo crate but with no luck ? get the ammo crate but no VAS option any idea how to add VAS to a Spawned ammo crate for MP on dedi _obj addAction["<t color='#ff1111'>Virtual Ammobox</t>", "VAS\open.sqf"]; -
add respawn script to Scripted Vehicle
1para{god-father} replied to 1para{god-father}'s topic in ARMA 3 - MISSION EDITING & SCRIPTING
ahh yep that will do the trick nice one ! -
Randomly generated roadside IEDs
1para{god-father} replied to brians200's topic in ARMA 3 - ADDONS & MODS: COMPLETE
is there a way to make all IED's Infantry IED only ? -
Error in my addEventHandler script ?
1para{god-father} replied to 1para{god-father}'s topic in ARMA 3 - MISSION EDITING & SCRIPTING
top man works great! -
ALiVE - Advanced Light Infantry Virtual Environment
1para{god-father} replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Is there any way i can Add a EH -"GetIn" to vehicles that Alive creates ? -
iniDBI - Save and Load data to the server or your local computer without databases!
1para{god-father} replied to code34's topic in ARMA 3 - ADDONS & MODS: COMPLETE
If I have an Object called FOB1 how would I go about saving all objects near this object say in a 500M radius ? Sorry very new to this :) -
ALiVE - Advanced Light Infantry Virtual Environment
1para{god-father} replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
OOOWWWWW looking forward to this -
ALiVE - Advanced Light Infantry Virtual Environment
1para{god-father} replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Can I ask what the ALiVE database will be saving ? Will it be saving say all vehicles , would it save these Objects and restore after a restart ? Or will it only be saving the players stats/ loadout ? Thanks