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Everything posted by 1para{god-father}
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Headless client Setup
1para{god-father} replied to 1para{god-father}'s topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hmmm so instead of ruining the scripts on the server i.e. if (isserver) then { _null = execVM "myScript.sqf"} you just run them on the HC ? Also what about during the mission AI spawn ? -
AI Spawn Script Pack
1para{god-father} replied to spunfin's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Ahhh so: nul = [spawn1,2,50,[true,false],[false,false,false],false,[30,10],[1,2],[0.3,0.5,0.7,0.9,0.7,0.8,0.8,0.8,0.9,0.8],nil,nil,21] execVM "LV\militarize.sqf"; _id = 21; call compile format["_grpname = LVgroup%1", _id]; waitUntil {{alive _x} count (units _grpname) == 0};- 586 replies
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- ai spawn script pack
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AI Spawn Script Pack
1para{god-father} replied to spunfin's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Is there any way to check if all are dead in the militarize group ?so i can then send another group ? _grp = [spawn1,2,50,[true,false],[false,false,false],false,[30,10],[1,2],[0.3,0.5,0.7,0.9,0.7,0.8,0.8,0.8,0.9,0.8],nil,nil,nil] execVM "LV\militarize.sqf"; waitUntil {{alive _x} count (units _grp) == 0}; ////did not work :(////- 586 replies
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Yep have the same issue :( Good old BIS like to break things more than fix them !
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custom loadout wont work in MP for non-host players
1para{god-father} replied to HaZZarD's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Agree this is getting very tiresome these issue should have been fixed in ALPHA / BETA not on full release Come on BIS sort this stuff out!!!! -
UPSMON Updated to ArmaIII
1para{god-father} replied to cool=azroul13's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I was trying to use the template but looks like it has been removed ? Can you no longer use MON_SPAWN.SQF ? nul = [1,"Spawnmarker1",4,["yourmarkername", "STEALTH","FORTIFY"]] execVM "SCRIPTS\UPSMON\MON_SPAWN.SQF"; -
ZGM Visitor Objects for ArmA 3 BETA
1para{god-father} replied to ZeroG's topic in ARMA 3 - TERRAIN - (BUILDER)
I suggest you look at this first and work your way through it still applies to A3 https://community.bistudio.com/wiki/Mondkalb's_Terrain_Tutorial then if you have any question post up, its better to try first you will learn a lot more! -
CIM Civilian Interaction Module(s) needs port to arma3
1para{god-father} replied to onedigita's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I get nothing no iteration menu , or any civi spawns - also get no error which is strange ! Placed Module > syn to player - left shift no menu ? ***************EDIT************** OK retried a few times and got it working - now and again you get no options - are you supposed to get any civis spawning ? Commands work apart from Clear area & get inside Great Job so far ! -
CIM Civilian Interaction Module(s) needs port to arma3
1para{god-father} replied to onedigita's topic in ARMA 3 - ADDONS & MODS: COMPLETE
any update on this is this is very much needed in A3 ! -
ALiVE - Advanced Light Infantry Virtual Environment
1para{god-father} replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Will the skill module also set the skill for any spawned in AI via script - and is there any plans to capture theses and add them to the Profile system ? -
script snippet - downlad data from a laptop
1para{god-father} replied to t-800a's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Anyone had any luck on Dedi as i get no addaction when i test the demo :( works find when i test on hosting but dedi i get nothing -
LEA - Loadout Editor for ArmA 3
1para{god-father} replied to major_shepard's topic in ARMA 3 - COMMUNITY MADE UTILITIES
great work !! Just a quick question - we had 20+ players and for some reason a few players when they joined in they did not get any Kit , if they left and rejoined they then got the correct Kit. When i held everyone at the start in the lobby then all started at the same time they all received there Kit apart from 1 player. Any idea why sometimes players do not get there kit ? * BTW if i use the following as the first line it stops the Revive working so i needed to move this to after there Revive was initialised leaFunction = compile preprocessFileLineNumbers "lea\loadout-init.sqf"; call leaFunction;//line generated by LEA. -
Problem with texture
1para{god-father} replied to Greenberet40's topic in ARMA 3 - TERRAIN - (BUILDER)
It looks to me like your mask_lco is not correct it might have some blending as i had the same issue ( cleaned up my mask re imported and it sorted it out) -
I had the same thing and it was due to the satellite Grid being wrong - so i suggest you play with that
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ALiVE - Advanced Light Infantry Virtual Environment
1para{god-father} replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
what Faction do i use to get AGGRESSORS working with OPCOM ? -
I have made a few changes to my terrain using bulldoze and now i need to put this back into my L3dt project .. but when i import my heightmap back in it start a new Project , is there a way to update an existing projects as i need to keep my attributes / design map etc.. Thanks
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Import Heightmap back into L3dt
1para{god-father} replied to 1para{god-father}'s topic in ARMA 3 - TERRAIN - (BUILDER)
I was using .png to import back into L3DT so does it have to be xyz then to go back into an existing Project ? -
Thanks for the server Key , it will enable us to test IgiLoad on our dedi server now :)
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Only client key , so we are unable to run this on our server :( Cheers and Great work !
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Any chance for a server Key ?
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IgiLoad script - logistical support
1para{god-father} replied to igi_pl's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Nice one IGI We have a lot of Fun testing this , great work :) -
best way to make Small verges alongside roads ?
1para{god-father} posted a topic in ARMA 3 - TERRAIN - (BUILDER)
I am using L3DT but am struggling making small trenches/ verges along side roads , and very small streams What is the best way to do very small changes is it using bulldozer, as L3DT seems not to like small changes Thanks -
We Need a *NEW* Tutorial!
1para{god-father} replied to person915's topic in ARMA 3 - TERRAIN - (BUILDER)
There are NO tools out for A3 yet for terrains but most if not all tool for A2 work This TUT still works in A3 - so i suggest you look there and try that first , hopefully new A3 tools will be out soon. http://community.bistudio.com/wiki/Mondkalb%27s_Terrain_Tutorial I do not think anyone will make a new TUT until A3 tools come out as there is no point -
best way to make Small verges alongside roads ?
1para{god-father} replied to 1para{god-father}'s topic in ARMA 3 - TERRAIN - (BUILDER)
Thanks but still no Joy :( was all working @ 2048x2048 x 10 So do you think it is the Texture layers causing it or the Satalite Grid Getting to the point i wish i never change !:( -
Config file problems?
1para{god-father} replied to -TFP- Bridge.J's topic in ARMA 3 - TERRAIN - (BUILDER)
You will need to photoshop the Buildings etc... onto your Sat mask as far as I am aware