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1para{god-father}

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Everything posted by 1para{god-father}

  1. 1para{god-father}

    Import Objects - TB crashing

    how are you reducing or increasing the individual objects in Bulldozer as i cannot seem to get that bit to work ?
  2. 1para{god-father}

    Import Objects - TB crashing

    is there a way to higher /lower objects in bulldozer ?
  3. 1para{god-father}

    Import Objects - TB crashing

    Have a another Bug i think ? I am importing a lot of trees (brg_africa) from worldtools they import fine but in bulldozer you cannot see them however if i select 1 and move it slightly i can then see it - anyone else having that issue >? This is a pain if i import a few thousand trees ! (you can highlight them all but then i have to move the slightly which takes ages!)
  4. 1para{god-father}

    Import Objects - TB crashing

    Cool that looks like brg_Africa :) or is that your own ? I like the dead tree !
  5. 1para{god-father}

    Worth trying to learn terrain creation now?

    if you are using L3DT when you export the heightmap are your resizing it ? As i am sure that is the issue as i have done that before and had the same issue in v3 what default size does it say ??
  6. 1para{god-father}

    Quick Terrain Builder Tutorial

    Yep Sorry I do not see them in TB but in Bulldozer i can see all the objects fine, so at lest you can move them and set them to the correct highest s etc.. :) a work around until they fix it at least
  7. 1para{god-father}

    Quick Terrain Builder Tutorial

    this might help : http://www.armamapmaking.info/forum/viewtopic.php?f=9&t=2
  8. 1para{god-father}

    Import Objects - TB crashing

    ahh thanks i did not know A3 objects were not working - lets hope for an update soon :)
  9. 1para{god-father}

    Config.cpp

    I 2nd that !
  10. 1para{god-father}

    Config.cpp

    I thank you, it must have been my config as this one after changing to my setting works great after Packing ! Many thanks !
  11. 1para{god-father}

    ZGM Arma 3 Terrain Editing Suite

    OK have them all sitting in my library -But how do I now import from my .biedi (.csv) as cannot seem to work out where that bit is anymore ?
  12. 1para{god-father}

    ZGM Arma 3 Terrain Editing Suite

    @ZeroG - I have made a lot of villages etc.. using your Suite - any idea how we can now get them into V4 ? Cheers
  13. 1para{god-father}

    Quick Terrain Builder Tutorial

    OK complete reinstall of tools and Extracted all the A3 again and its working now :)
  14. 1para{god-father}

    Quick Terrain Builder Tutorial

    hmmm still no luck :( getting this in my .rpt No product.bin found, using defaults for a core engine.
  15. 1para{god-father}

    Quick Terrain Builder Tutorial

    Thanks ,that how it is set up - i will redo ArmA3P just in case!
  16. 1para{god-father}

    Quick Terrain Builder Tutorial

    Yep i run ArmA3P and I have a config file in the P:\bin ( the one that was there ) Where does my Island config.cpp go ?
  17. 1para{god-father}

    Quick Terrain Builder Tutorial

    I am getting ".cfgworlds No entry" , when starting Bulldozer any ideas ?
  18. 1para{god-father}

    Quick Terrain Builder Tutorial

    Ahhh many thanks guys at least i have my stuff in V4 :) Just need to work out how to import all my objects next ! Again thanks for the very quick work on this !
  19. 1para{god-father}

    NEW Visitor for A3!?

    Yep a new TUT would be awesome................... hint hint Bushlurker :)
  20. 1para{god-father}

    NEW Visitor for A3!?

    yaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
  21. 1para{god-father}

    Extraction Example

    very nice :)
  22. 1para{god-father}

    AI Caching and Distribution System

    is there anyway to see this working on the HC as i am getting the same fps on my dedi when using and not using HC so need to work out if it is transferring the AI
  23. 1para{god-father}

    AI Caching and Distribution System

    Hi Naugh, So if i use this this, will it auto detect and run all AI from my HC or do i need to change anything in my mission spawns to run via HC ? Not really looking to use the cached Units so would it still run all from HC? Many thanks
  24. Sorry have looked but cannot find the answers ! I have set up a HC , but now how do i offload all the AI to the HC ?
  25. 1para{god-father}

    Headless client Setup

    Thanks meatball that is very helpful did not see that one, ill check it out now
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