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Everything posted by 1para{god-father}
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Distance view Issue
1para{god-father} replied to 1para{god-father}'s topic in ARMA 3 - TERRAIN - (BUILDER)
I was referring to the crappy texture look on the mountains at distance it just looks very crap :( would using surface mask 5 + normal work bet ? -
Quick Terrain Builder Tutorial
1para{god-father} replied to jakerod's topic in ARMA 3 - TERRAIN - (BUILDER)
post up your layers.cfg -
some help with Movefolder and A2 Buildings
1para{god-father} posted a topic in ARMA 3 - TERRAIN - (BUILDER)
OK been trying most of today to get a few A2 building into my Map but not having much luck I am getting the following error now :- File does not exist to copy: ca\data\penetration\concrete.rvmat I do not have a ca\data\xx folder any idea what download that will be in and do i need it for this to work ? also when I go and look in my new folder and at the .rvmat they still point to ca\ folder ? i.e class Stage0 { texture="ca\Structures_E\Data\concrete\Concretebroken_paint_sandy_co.tga"; texGen="0"; }; class Stage1 { texture="ca\Structures_E\Ind\Ind_Coltan_Mine\data\ind_coltan_rail_co.tga"; texGen="1"; }; class Stage2 { texture="ca\Structures_E\Data\Metal\metal5color_CO.tga"; texGen="2"; }; class Stage3 { texture="CA\Structures\Data\Plaster\plaster_damage_co.tga"; texGen="3"; }; class Stage4 { texture="ca\Structures_E\Ind\Ind_Coltan_Mine\data\ind_coltan_tunnel_mask.tga"; texGen="4"; }; class Stage5 { texture="CA\Data\detail_maps\Bricks_broken_512_DTSMDI.tga"; texGen="5"; }; class Stage6 { texture="#(argb,8,8,3)color(0.5,0,1,1,DTSMDI)"; texGen="6"; }; class Stage7 { texture="#(rgb,8,8,3)color(0.5,0,1,1,DTSMDI)"; texGen="7"; }; class Stage8 { texture="CA\Data\detail_maps\Bricks_broken_512_DTSMDI.tga"; texGen="3"; }; class Stage9 { texture="ca\Structures_E\Ind\Ind_Coltan_Mine\data\ind_coltan_tunnel_mc.tga"; texGen="4"; }; class Stage10 { texture="ca\Structures_E\Ind\Ind_Coltan_Mine\data\ind_coltan_tunnel_ads.tga"; texGen="4"; }; class Stage11 { texture="CA\Structures\Data\Concrete\concrete_bare_rough_NOHQ.tga"; texGen="0"; }; class Stage12 { texture="ca\Structures_E\Ind\Ind_Coltan_Mine\data\ind_coltan_rail_nohq.tga"; texGen="1"; }; class Stage13 { texture="ca\Structures_E\Data\Metal\metal5color_NOHQ.tga"; texGen="2"; }; class Stage14 { texture="CA\Structures\Data\Plaster\plaster_damage_nohq.tga"; texGen="3"; }; Thanks -
I had a script and it was using "Zeppelin32" font i now get an error saying it has been removed. Any idea what Font I can use instead ?
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some help with Movefolder and A2 Buildings
1para{god-father} replied to 1para{god-father}'s topic in ARMA 3 - TERRAIN - (BUILDER)
Still having issue with A2 buildings, I have moved all Proxy's, but still getting this : https://www.dropbox.com/s/xi5sr8omjgfqkjh/2014-08-10_00002.jpg Any idea's ? -
Custom map causes Arma.exe crash on exit
1para{god-father} replied to animander's topic in ARMA 3 - TERRAIN - (BUILDER)
I think you could be correct as i do looking at the .rpt Cheeky I know but have been trying for a few weeks to get theses A2 Building to work , and causing no end of issues ! So can anyone please post up a working .pbo's of the A2 buildings - House_Cxx, House_Lxx & House_Kxxx - then i can unpack and hopefully get them working That would save me losing the very little hair I have left :) -
"X-Cam" and "DAC" Project
1para{god-father} replied to silola's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
AWESOME ! Looking forward to using this a lot :) -
Custom map causes Arma.exe crash on exit
1para{god-father} replied to animander's topic in ARMA 3 - TERRAIN - (BUILDER)
It must be the A2 Object as I have only just started to use some and I now get the same thing A3 crashed to desktop on exit - I never had this before i used A2 Objects. I am only using Buildings so will also see which one it is if I can -
some help with Movefolder and A2 Buildings
1para{god-father} replied to 1para{god-father}'s topic in ARMA 3 - TERRAIN - (BUILDER)
OK having a few issues still, I have taken a few building I need but do I need all the Proxy's as well ? I can see the buildings find in Bulldozer , but when I pboProject them I get a lot of errors:- missing \ca\structures_e\misc\misc_market\tires_ep1.p3d I presume this is the proxy's i need to also pull in ? -
Anyone have any idea where I can find this object in the A2 / CA folder as this is what i am looking for to import into my a3 terrain but cannot locate it anywhere !?:- Class = Land_vez Name = House Faction = Default Side = CIVILIAN https://www.dropbox.com/s/cgudgxdc4q8gfrl/Untitled.png cheers :)
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Help with Object
1para{god-father} replied to 1para{god-father}'s topic in ARMA 3 - TERRAIN - (BUILDER)
+1 for this as well :) Do I need to remove this line from the config: requiredAddons[] = {"CAStructures_E"}; ? //////////////////////////////////////////////////////////////////// //DeRap: Produced from mikero's Dos Tools Dll version 4.55 //Fri Jul 25 20:35:11 2014 : Source 'file' date Fri Jul 25 20:35:11 2014 //http://dev-heaven.net/projects/list_files/mikero-pbodll //////////////////////////////////////////////////////////////////// #define _ARMA_ //ndefs=8 enum { destructengine = 2, destructdefault = 6, destructwreck = 7, destructtree = 3, destructtent = 4, destructno = 0, destructman = 5, destructbuilding = 1 }; //Class P:\god_various\house1\config.bin{ class CfgPatches { class CAStructures_E_HouseL { units[] = {"Land_House_L_1_EP1","Land_House_L_3_EP1","Land_House_L_3_dam_EP1","Land_House_L_4_EP1","Land_House_L_4_dam_EP1","Land_House_L_6_EP1","Land_House_L_6_dam_EP1","Land_House_L_7_EP1","Land_House_L_7_dam_EP1","Land_House_L_8_EP1","Land_House_L_8_dam_EP1","Land_House_L_9_EP1","Land_House_L_1_ruins_EP1","Land_House_L_3_ruins_EP1","Land_House_L_4_ruins_EP1","Land_House_L_6_ruins_EP1","Land_House_L_7_ruins_EP1","Land_House_L_8_ruins_EP1","Land_House_L_9_ruins_EP1"}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {"CAStructures_E"}; magazines[] = {}; ammo[] = {}; }; }; class CfgVehicles -
Generating layer problem... can someone please help
1para{god-father} replied to ronhillultra's topic in ARMA 3 - TERRAIN - (BUILDER)
and all the files exist and are in those folders especially maplegend.png ? -
Generating layer problem... can someone please help
1para{god-father} replied to ronhillultra's topic in ARMA 3 - TERRAIN - (BUILDER)
error = {{230, 230} 120}; should be = {{230, 230, 120}}; Also issue as Texture should be i belive your .paa example:- texture = "xx\data\xxx_strdeepsea_co.paa"; -
you can have steam installed on any drive i have my on h: as long as you are using p: for your terrain that should not be the issue
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Still trying to import A2 buildings so I can use them in my A3. All seems to work with Moverfolder crunch from P3d, then I crunch from Config and i get "No Token" on all buildings issue is this line ? DAMAGE_MAT(Ca\Structures_E\HouseL\data\,HouseL_03_01.rvmat) Anyone else getting that and if so what is the fix ? Thanks.
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ahhh thanks for the info :)
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Help with Object
1para{god-father} replied to 1para{god-father}'s topic in ARMA 3 - TERRAIN - (BUILDER)
thanks , that's the bit I am stuck on the config for the ladders as i have no idea, any help would be most appreciated for the config for that object :) -
Help with Object
1para{god-father} replied to 1para{god-father}'s topic in ARMA 3 - TERRAIN - (BUILDER)
Ahhh thanks found it :) Have a slight issue and that is any idea what the config should ? , because if I use that main one and movefolder with that it will pull in everything else, and i only need that object. just that model. have it in game but unable to use the ladder :( -
Porting my A2 map to A3 - Problems with Mikeros MoveFolder and/or bi-configs
1para{god-father} replied to #momo#'s topic in ARMA 3 - TERRAIN - (BUILDER)
ERRRRRRRRRRR snap solved - Thanks that took me 2 days as well :j: -
Porting my A2 map to A3 - Problems with Mikeros MoveFolder and/or bi-configs
1para{god-father} replied to #momo#'s topic in ARMA 3 - TERRAIN - (BUILDER)
Well if you get them all Woking please let me know as having the same issue :( Manually remapped the paths and packed them up which seems to work for the most part , but a lot of errors on start-up now -
some help with Movefolder and A2 Buildings
1para{god-father} replied to 1para{god-father}'s topic in ARMA 3 - TERRAIN - (BUILDER)
Do i also need all the A2 Bis Tools installed ? -
some help with Movefolder and A2 Buildings
1para{god-father} replied to 1para{god-father}'s topic in ARMA 3 - TERRAIN - (BUILDER)
hmmmm Ok installed A2 tried to run Arma2P but getting this error ? https://www.dropbox.com/s/xxx7nmg9lgm8vyl/error.png Any ideas ? -
some help with Movefolder and A2 Buildings
1para{god-father} replied to 1para{god-father}'s topic in ARMA 3 - TERRAIN - (BUILDER)
many thanks , no never done it in A2 so I presume i have to install all the BIS tools as well , i think i might do that on my laptop otherwise it will mess up my existing p:\ ? -
some help with Movefolder and A2 Buildings
1para{god-father} replied to 1para{god-father}'s topic in ARMA 3 - TERRAIN - (BUILDER)
AHH ok ill reinstall A2 and unpack it then Thanks -
some help with Movefolder and A2 Buildings
1para{god-father} replied to 1para{god-father}'s topic in ARMA 3 - TERRAIN - (BUILDER)
Do i need to have A2 installed and unpacked first ? as i am just using Arma 2 mlod samplemodels in my p:\ Just as a test i am trying P:\CA\Structures_PMC\Buildings\Bunker moved the .p3d into my new folder p:\test_buildings move ca/a3 ticked destination set to p:\test_buildings crunch from P3d ERROR:- "missing ca\structures_e\data\metal\metal08_co.tga" Seem to be getting a lot of missing textures when I check the location they are not there so not sure where to find them , unless I need to install A2 :(