-
Content Count
2047 -
Joined
-
Last visited
-
Medals
Everything posted by 1para{god-father}
-
After Update of PboProject issues
1para{god-father} replied to 1para{god-father}'s topic in ARMA 3 - TERRAIN - (BUILDER)
Thanks Extracting again just in case then ill jump on Skype ! -
After Update of PboProject issues
1para{god-father} replied to 1para{god-father}'s topic in ARMA 3 - TERRAIN - (BUILDER)
Thanks ill jump on when i set it up :) Updated BIN & Core but still failing to pack :( Also just rerun Armaa3p to be safe ! https://www.dropbox.com/s/qmkyr6b38c2n77f/Kapaulio.log?dl=0 https://www.dropbox.com/s/4y42pnjerucgpr3/Kapaulio_packing.log?dl=0 -
After Update of PboProject issues
1para{god-father} replied to 1para{god-father}'s topic in ARMA 3 - TERRAIN - (BUILDER)
Many Thanks ill update them now and repack BTW where do I find the correct Skype channel -
JBAD Release Thread
1para{god-father} replied to m1lkm8n's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Yaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa great work indeed !!! A big thank YOU ! -
Project will not Load - ?
1para{god-father} replied to 1para{god-father}'s topic in ARMA 3 - TERRAIN - (BUILDER)
I am stuck really as it will not let me open the project at all :( If I create a new project and try to load the layers back in I get the "template name xxx" is missing and it will not pull in the Object even though i have created a new templatewith all A3 objects - does it rely on the Template Name not the Object name ? Looks like Backup is also corrupt I have my .wrp - can i use that and reload everything again or is it not that easy ? HAVE BIS DONE ANY UPDATES in the last few Days on Tools ??????????? -
Ok as from today i am getting this error "Template Lib failed to load" and cannot even start it from Backup ? Its like the Whole of TB has reset to default Any idea what / how ho fix this ? https://www.dropbox.com/s/xxx7nmg9lgm8vyl/error.png?dl=0 ***TB log looks like ALL of my templates have changed , but i have not touched them ? Application initialization finished. Warning: The template "bw_setbig_brains_f" has been changed. Warning: The template "bw_setbig_corals_f" has been changed. Warning: The template "bw_setbig_tubeg_f" has been changed. Warning: The template "bw_setbig_tubey_f" has been changed. Warning: The template "bw_setsmall_brains_f" has been changed. Warning: The template "bw_setsmall_tubeg_f" has been changed. Warning: The template "bw_setsmall_tubey_f" has been changed. Warning: The template "c_bigfallenbranches_pine" has been changed. Warning: The template "c_bigfallenbranches_pine02" has been changed. Warning: The template "c_bigfallenbranches_pine03" has been changed. Warning: The template "c_branchbig" has been changed. Warning: The template "c_carduus" has been changed. Warning: The template "c_coral1" has been changed. Warning: The template "c_coral2" has been changed. Warning: The template "c_coral3" has been changed. Warning: The template "c_coral4" has been changed. Warning: The template "c_coral5" has been changed. Warning: The template "c_corals_set_t" has been changed. Warning: The template "c_coral_brain" has been changed. etc....
-
I am having issues still with A2 building in A3 (Only Arrowhead I need) - getting no errors when packing the .pbo with PboProject But lots of errors when i start the Terrain :- Example.. https://www.dropbox.com/s/xi5sr8omjgfqkjh/2014-08-10_00002.jpg I am sure someone is also using theses Building so if possible could I please try / use your Add-on whilst I try and compare and work out what i am doing wrong. That would be most helpful :) Thanks
-
[RELEASE] T8 Units - a less dynamic AI creator
1para{god-father} replied to t-800a's topic in ARMA 3 - MISSION EDITING & SCRIPTING
No not for AI only this and DAC, we find no need to use other Mods for AI then as this does it all - then just our own mods for missions. Best by FAR ! -
Custom map crashes Arma 3
1para{god-father} replied to Richards.D's topic in ARMA 3 - TERRAIN - (BUILDER)
Are you using pboProject to pack your terrain up ? -
Custom map crashes Arma 3
1para{god-father} replied to Richards.D's topic in ARMA 3 - TERRAIN - (BUILDER)
i had this as well ,but it was due to an Add-on i was using > are you using any Add-ons ~? -
[RELEASE] T8 Units - a less dynamic AI creator
1para{god-father} replied to t-800a's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Congrats on the Full Release - We use this & DAC all the time in our Missions and by far the Best AI we have played against a MUST have :) Keep up the great work t-800a -
Building now showing on MAP
1para{god-father} replied to 1para{god-father}'s topic in ARMA 3 - TERRAIN - (BUILDER)
+1 to this !!!!!!!!!!!!!!!!!! -
Different grid ref in TB and In game on terrain ?
1para{god-father} posted a topic in ARMA 3 - TERRAIN - (BUILDER)
OK having a slight issue and need some advice ! Looking in TB at a point say it is x 216058 Then if I launch Arma go into my Terrain and go to the exact same point it is now x 16058 ? How come they do not match, as they should be the exactly the same ! Have checked all are set to 200000 & 0 on mask,sat , mapframe etc.. only just noticed as someone said i had a tree at xy on a road and i look and it is a completely different location in TB :( -
Are you making them above sea level , of so could you share as i thought that was not supported ? as per post
-
Someone has made a few bases for me in the 2d Editor , does anyone have or know how I can export them back out to TB - in a .txt file ? Thanks
-
Export from A3 Editor
1para{god-father} replied to 1para{god-father}'s topic in ARMA 3 - TERRAIN - (BUILDER)
aaaahhh many thanks that will do the Job ! -
Another TB problem :(
1para{god-father} replied to hdchristopher's topic in ARMA 3 - TERRAIN - (BUILDER)
Missing "}" ofc_strbeach[]={{230,230}120}; Should be :- ofc_strbeach[]={{230,230}120}}; Also you can change all texture to: texture =""; That should then do the trick :) -
Export from A3 Editor
1para{god-father} replied to 1para{god-father}'s topic in ARMA 3 - TERRAIN - (BUILDER)
no only from 3d editor that one :( -
"Build failed. Result code = 1" How do i fix this?
1para{god-father} replied to sceneryexplosion's topic in ARMA 3 - TERRAIN - (BUILDER)
If you are not using PboProject to pack it up I would recommend you use that as it will let you where it is failing and is just so much better than Addon builder. -
Yep sorry another Q ! Which one is best ? 4 materials per cell 5 materials per cell + Norm 6 materials per cell ( a2) I just presumed the higher was better but 6 is for A2 ?
-
I need to start working on my Satellite Image to make it look nice , as I need to put in all my forests into my so far empty Satellite Image (L3DT). as a newbie at this and at Photoshop can anyone advice me where to start. Do i need to Export my EMF of vegetation ? (does it still have blue Edge ?) I presume i add this as a layer to my Satellite - but then what would i use to make it look like trees ? Sorry Newbie to this Terrain making, but love doing it :) Thanks in advance
-
Satellite Image
1para{god-father} replied to 1para{god-father}'s topic in ARMA 3 - TERRAIN - (BUILDER)
LOL Yep just drag it into TB (use .bmp as it seems very quick .png takes forever) then select Sat image job done. Pm me if issues still -
I need some advice having some issues with my Terrain on distance views, close up all looks all nice but distance looks Crap ! example: https://www.dropbox.com/s/ej21gc8h243myr5/2014-08-18_00002.jpg Using L3DT to generate my Sat Mask Terrain Mapframe: 4096x4096 x 5 - 20480 sat & Mask Images are both 20480 x 20480 Sat Titles 1024x1024 @ 16 Texture Layer 40x40 Any help advice would be most welcome !
-
Distance view Issue
1para{god-father} replied to 1para{god-father}'s topic in ARMA 3 - TERRAIN - (BUILDER)
another thing to add to the list :) -
Distance view Issue
1para{god-father} replied to 1para{god-father}'s topic in ARMA 3 - TERRAIN - (BUILDER)
ahh many thanks , tough one as my terrain is all made up so cannot get actual Sat. So making my sat bigger would not help then? Looks like ill have to get better at Photoshop :)