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Everything posted by 1para{god-father}
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How to Customize Terrain Dust, Sound and Ocean
1para{god-father} replied to james2464's topic in ARMA 3 - TERRAIN - (BUILDER)
OK thanks did not think so but worth a shout ! ill give your suggestion a little try :) -
Building now showing on MAP
1para{god-father} replied to 1para{god-father}'s topic in ARMA 3 - TERRAIN - (BUILDER)
strange as i just repacked my Terrain using latest and all seems to work just fine still -
How to Customize Terrain Dust, Sound and Ocean
1para{god-father} replied to james2464's topic in ARMA 3 - TERRAIN - (BUILDER)
is there a way to change water colour for selected water ? I.e the ocean would remain as its but the rivers I have I would like to change them , would that be possible do you think ? -
How to Customize Terrain Dust, Sound and Ocean
1para{god-father} replied to james2464's topic in ARMA 3 - TERRAIN - (BUILDER)
many thanks for the tips !!! -
Are you using Add-on Builder then ? as you do not get the option in ProjectPbo https://dev-heaven.net/projects/mikero-pbodll/files
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Trying to locate the following but cannot seem to find them ? portablehelipadlight_01_blue_f windsock_01_f Any idea where there are located in the class list ?
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windsock_01_f class where >?
1para{god-father} replied to 1para{god-father}'s topic in ARMA 3 - TERRAIN - (BUILDER)
How have you managed to get it in your Terrain ? -
very strange as I am using BIS trees and also African foliage and i get it no issues:- http://steamcommunity.com/sharedfiles/filedetails/?id=350930473
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windsock_01_f class where >?
1para{god-father} replied to 1para{god-father}'s topic in ARMA 3 - TERRAIN - (BUILDER)
is there any way to place these EBOs on terrain ? -
How are you packing up your Terrain ? if you use ProjectPbo it will work as per your Image , if you use the standard BIS one it will not work so i suggest you try ProjectPBO :) Also you have not selected Texture on that Map so it will not show anyway -turn that on :) Hope that helps
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Polyline object ? (railway)
1para{god-father} replied to Vcz's topic in ARMA 3 - TERRAIN - (BUILDER)
Can I ask how you done this , as it give me some idea just no idea how to change the textures Thanks -
@Ares - Modules expanding Zeus functionality - Release Thread
1para{god-father} replied to antonstruyk's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Great work BTW Any chance for a few more Compositions :) -
Polyline object ? (railway)
1para{god-father} replied to Vcz's topic in ARMA 3 - TERRAIN - (BUILDER)
now that looks nice ! -
How to use Buldozer?
1para{god-father} replied to Famousbasic13's topic in ARMA 3 - TERRAIN - (BUILDER)
You cannot edit maps they way you are thinking (unless i missunderstood) - TB & Buldozer you can Edit your OWN terrain and do what you like once you create it , but as you said you are not interested in that then why not just use Zeus or MCC and add stuff to a terrain and save it for you mission. If you want to change things like trees / textures / objects/ terrain heightmaps then best create your own Terrain HTH http://forums.bistudio.com/showthread.php?160867-Resources-How-to-make-a-Terrain -
Terrain Builder Crashing !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
1para{god-father} posted a topic in ARMA 3 - TERRAIN - (BUILDER)
OK having a major issue with TB - it just keeps crashing - it seems to work until i connect to Bulldozer - then after say 2-3 min it just crashes to Desktop this is happening all the time. If i do not connect to Bulldozer it works fine - strange thing is Bulldozer does not crash it keeps working its TB that crashes. Any suggestions ? ======================================================= ------------------------------------------------------- Exception code: C0000005 ACCESS_VIOLATION at 01090B12 Version 0.00.124233 Fault time: 2014/10/31 07:30:27 Fault address: 01090B12 01:0042FB12 D:\STEAM\SteamApps\common\Arma 3 Tools\TerrainBuilder\TerrainBuilder.exe Prev. code bytes: 74 1D 8B 4E 2C 50 8B 11 8D 47 1C 50 8B 47 10 53 Fault code bytes: FF 30 8D 85 E8 FE FF FF FF 76 28 50 FF 52 30 8D Registers: EAX:00000000 EBX:00000000 ECX:002A9FA0 EDX:0122779C ESI:002B9188 EDI:05D15240 CS:EIP:0023:01090B12 SS:ESP:002B:0055F3F8 EBP:0055F52C DS:002B ES:002B FS:0053 GS:002B Flags:00010206 ======================================================= Call stack: Stack 0055F3F8 0055FB8C Debugger info - Applying offset c63b70 to mapfile mapfile: D:\STEAM\SteamApps\common\Arma 3 Tools\TerrainBuilder\TerrainBuilder.map (empty 1) Debugger info - Generating minidump please wait. note: Minidump has been generated into the file Logs\TerrainBuilder_2014-10-31_07-07-36.mdmp -
Spawn Convoy onto Road ?
1para{god-father} posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I am spawning a convoy but sometimes they spawn into a building , anyone help me to spawn them onto the road and facing the Destination ? Thanks _towns = nearestLocations [getPosATL player, ["NameVillage","NameCity","NameCityCapital"], 25000]; ///start location spawn point _pos1 = position (_towns select (floor (random (count _towns)))); _RandomTownPosition1 = [_pos1 select 0,_pos1 select 1,0]; _nRoads = _RandomTownPosition1 nearRoads 10; _rng = 10; while {((count _nRoads) == 0)} do { _rng = _rng * 2; _nRoads = _RandomTownPosition1 nearRoads _rng; }; _RandomTownPosition1 = position (_nRoads select (floor (random (count _nRoads)))); /// convoy end destination _towns = nearestLocations [_RandomTownPosition1, ["NameVillage","NameCity","NameCityCapital"], 25000]; _RandomTownPosition2 = _RandomTownPosition1; { if (((position _x) distance _RandomTownPosition2) > 4000) exitwith {_RandomTownPosition2 = [(position _x) select 0,(position _x) select 1,0]} } foreach _towns; _nRoads = _RandomTownPosition2 nearRoads 10; _rng = 10; while {((count _nRoads) == 0)} do { _rng = _rng * 2; _nRoads = _RandomTownPosition2 nearRoads _rng; }; _RandomTownPosition2 = position (_nRoads select (floor (random (count _nRoads)))); _t = format["Convoy Start%1",_cid]; [_t, _RandomTownPosition1, "Icon", [1,1], "TEXT:", _t, "TYPE:", "Start", "COLOR:", "ColorGreen", "GLOBAL", "PERSIST"] call CBA_fnc_createMarker; _t = format["Convoy End%1",_cid]; [_t,_RandomTownPosition2 , "Icon", [1,1], "TEXT:", _t, "TYPE:", "End", "COLOR:", "ColorRed", "GLOBAL", "PERSIST"] call CBA_fnc_createMarker; //////////////// CONVOY/// BUT need to face Destination and ALOS on ROAD ?////////////////////// _truckgroup = creategroup EAST; _veh1 =( [_RandomTownPosition1, 001, "Offroad_DSHKM_INS", east] call bis_fnc_spawnvehicle ) select 0; _veh2 = ( [_veh1 modelToWorld [0,10,0], 001, "SUV_TK_EP1", east] call bis_fnc_spawnvehicle ) select 0; ////move vip2 on map into SUV////// vip1 moveInCargo _veh2; vip1 assignAsCargo _veh2; vip1 = ["EvMoney","EvMap","EvPhoto","revolver_gold_EP1","kostey_map_case"]; _veh3 = ( [_veh2 modelToWorld [0,10,0], 001, "Offroad_DSHKM_INS", east] call bis_fnc_spawnvehicle ) select 0; _veh4 = ( [_veh3 modelToWorld [0,10,0], 001, "Offroad_DSHKM_INS", east] call bis_fnc_spawnvehicle ) select 0; (units _veh1 + units _veh2 + units _veh3 + units _veh4) joinSilent _truckgroup; etc.... -
windsock_01_f class where >?
1para{god-father} replied to 1para{god-father}'s topic in ARMA 3 - TERRAIN - (BUILDER)
Ahhh many thanks ! -
windsock_01_f class where >?
1para{god-father} replied to 1para{god-father}'s topic in ARMA 3 - TERRAIN - (BUILDER)
Many thanks , Very strange as when i extract All A3 i do not get Structures_F_Heli only Structures_F so cannot find it to place on my Terrain? Can see it in Editor / Zeus but not in my p:\ a3 stucture Any ideas ? -
Roads don't appear in-game
1para{god-father} replied to Drawyah's topic in ARMA 3 - TERRAIN - (BUILDER)
Are you sure you are running pboproject or are you just running MakePbo ? if so Use pboproject ! -
Finding a good terrain/making one
1para{god-father} replied to itsdonjon's topic in ARMA 3 - TERRAIN - (BUILDER)
WOW never thought of that nice one thanks for that , that will help me out as that is my next bit i am working on :) -
Finding a good terrain/making one
1para{god-father} replied to itsdonjon's topic in ARMA 3 - TERRAIN - (BUILDER)
Some of the Best island have been made by L3DT i think Icebreaker made his with this tool to do make Duala , Lingor etc.. You can flatten out the road in Bulldozer , or export the road Shapes and import that into L3dt as an Image then use it as a drape and you should be able to smooth the roads in l3dt. -
Shapes to imagery export - Export of shapes to imagery failed
1para{god-father} posted a topic in ARMA 3 - TERRAIN - (BUILDER)
Any idea why I cannot export Shapes to imagery ? Keep getting a message "Shapes to imagery export - Export of shapes to imagery failed." Error: Shapes to imagery export - Export of shapes to imagery failed. Debugger info - (func: CShapesToImageryExport::DoExport(207)) [AssertNoDlg] MainThread=6660 Getting current depth&stencil buffer failed. Error: Shapes to imagery export - Export of shapes to imagery failed. -
Roads don't appear in-game
1para{god-father} replied to Drawyah's topic in ARMA 3 - TERRAIN - (BUILDER)
I would ONLY use Mikero's PBOProject as the BIS one will all all sort of crap through , and if you get an error using Mikero's tool you know there is an issue and will save you a LOT of hassle in the long run ! What files do you have in your Roads Folder ? I only ask as I also have shapes and once I exports ALL layers which then effect roads and they will not show ! so if you have any polshapes make sure you ONLY export roads ! -
@Ares - Modules expanding Zeus functionality - Release Thread
1para{god-father} replied to antonstruyk's topic in ARMA 3 - ADDONS & MODS: COMPLETE
+1 for surrender for Group :) Also some more compositions would be awesome Great work BTW ! -
Road painting and concrete surface tutorial
1para{god-father} replied to spookygnu's topic in ARMA 3 - TERRAIN - (BUILDER)
Yep you are correct was exporting ALL layers ....:j: Many thanks for your help !