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1para{god-father}

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Everything posted by 1para{god-father}

  1. 1para{god-father}

    Map Builder - Ingame 3D-Editor for terrain creation

    Nice one ! I am still getting a lot of A3 Crash to desktop when selecting walls mainly - not sure if anyone else is having that issue ? Did a full reinstall of the Add-on and also a clean Mission file but still crashing to desktop. Very strange
  2. 1para{god-father}

    Map Builder - Ingame 3D-Editor for terrain creation

    Very much looking forward to using that tool , will help a lot on Roads for sure ! Great effort ! ---------- Post added at 01:34 PM ---------- Previous post was at 12:43 PM ---------- If possible could you have another Key bind to lower / raise things faster , example to place a Big rock down into the ground a long way as most racks are sunken a long way down - it does take a very very long time with the current Ctrl + Lmb ( this is great for small placements but not to lower a long way !) Hope that makes sense :)
  3. @megagoth1702 Very nice so far what i have heard - like you said it's not ALL about LOUD !!! Great effort like it and look forward to a full pack :) Thanks !
  4. 1para{god-father}

    Key Points

    I have some Key Points and when I zoom out all the way on the Map I can see them fine - but as soon as I zoom in a little they disappear and can no longer be seen ? Also happen when I Rclick the map and move it they disappear! Have checked and they are just set to "NameVillage" like most others some show / some do not ? Any idea's? below is my Keypoint .hpp http://pastebin.com/nWjhpS12 Thanks
  5. 1para{god-father}

    Editor based AI spawn by trigger

    Great effort , used this script all the time in A2 days and always worked very well
  6. 1para{god-father}

    Map Builder - Ingame 3D-Editor for terrain creation

    Yep just tried again - (removed last version completly), but must be something going wrong my end as i cannot even raise/lower any Object either. Ill try again tomorrow after a shut-down and restart A3 might decide to play ball then :)
  7. 1para{god-father}

    Map Builder - Ingame 3D-Editor for terrain creation

    could be me but just done the update and a soon as i select a object A3 crashes to Desktop Very strange its looks like it is Wired Fences that are crashing it - as just tested and not crashed with others Objects Mods: @MapBuilder Extensions: MB_Helper (C:\Program Files (x86)\Steam\steamapps\common\Arma 3\@MapBuilder\MB_Helper.dll) Distribution: 0 Version 1.40.129533 Fault time: 2015/03/16 19:01:54 Fault address: 00FC1696 01:00D60696 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\arma3.exe file: MapBuilder world: Kapaulio Prev. code bytes: 04 00 CC CC CC CC CC CC CC CC 53 8B D9 56 33 F6 Fault code bytes: 39 B3 A4 00 00 00 7E 24 57 33 FF 8B 83 A0 00 00 Registers: EAX:025EF060 EBX:00000000 ECX:00000000 EDX:00002A00 ESI:00000000 EDI:6E328800 CS:EIP:0023:00FC1696 SS:ESP:002B:025EF048 EBP:00000000 DS:002B ES:002B FS:0053 GS:002B Flags:00010246
  8. 1para{god-father}

    Random Road Block

    Thanks, Any way to place them on the ground and @ correct slope as they are off most of the time ! https://www.dropbox.com/s/16ess8ugi99drtt/107410_2015-03-16_00004.png?dl=0
  9. I believe the texture line can be left blank. It's ignored by the engine this was from M1lkm8n. http://forums.bistudio.com/showthread.php?185638-Arma-3-Custom-map-texture-problem But like you said worth a try
  10. 1para{god-father}

    Terrain Pack Lost Island/Lost Island Winter

    congratz on release !
  11. 1para{god-father}

    CODI_ArtilleryComputer

    Many thanks !!!!!!
  12. 1para{god-father}

    Map Builder - Ingame 3D-Editor for terrain creation

    One suggestion if possible > add random size - would be good for veg and rock placements
  13. 1para{god-father}

    Map Builder - Ingame 3D-Editor for terrain creation

    Does the snapping/align work in TB as I have never been able to get that to work ? Great Update helps so much this and make it fun - unlike Buldozer where i lost my last strand of Hair :)
  14. 1para{god-father}

    Reinforcement Script

    nice idea ! - (presume this will not work with any Cashing units ) Will this work with Multiple Markers ?
  15. 1para{god-father}

    "X-Cam" and "DAC" Project

    great News Silola amazing work !
  16. 1para{god-father}

    Random Squad Spawn?

    Try this: http://www.armaholic.com/page.php?id=26771
  17. 1para{god-father}

    HETMAN - Artificial Leader

    This example might help [] spawn { while {true} do { Sleep 3; _god_countUnits = (count allUnits ); while {_god_countUnits < 500 } do { _grp = [getmarkerpos "SpawnatBase", EAST, (configfile >> "CfgGroups" >> "East" >> "OPF_F" >> "Infantry" >> "OIA_InfSquad")] call BIS_fnc_spawnGroup; _god_countUnits = (count allUnits ); sleep 30; }; }; };
  18. Does anyone know how i can restrict 3rd person by Class ? As I want ONLY pilots & engineers to be able to have 3rd person view am using this ATM - Params_CameraView=1; // could set in decription but no need for this mission // ---------------------------------------------------------------------------- // MAIN ROUTINE // ---------------------------------------------------------------------------- // no loop need, if third person view is not available anyway if (difficultyEnabled "3rdPersonView") then { switch (Params_CameraView) do { case 1://vehicles only { while {(true)} do { if (cameraView == "External") then { if ((vehicle player) == player) then { player switchCamera "Internal"; }; }; sleep 0.1; }; }; case 2://infantry only { while {(true)} do { if (cameraView == "External") then { if ((vehicle player) != player) then { (vehicle player) switchCamera "Internal"; }; }; sleep 0.1; }; }; case 3://disabled { while {(true)} do { if (cameraView == "External") then { if ((vehicle player) == cameraOn) then { (vehicle player) switchCamera "Internal"; }; }; sleep 0.1; }; }; }; };
  19. 1para{god-father}

    DAC V3.1 (Dynamic-AI-Creator) released

    ahhh is that what you meant my bad lol :)
  20. 1para{god-father}

    DAC V3.1 (Dynamic-AI-Creator) released

    Yep have that already set , guess my AI Just want to walk :) @Cholo RTFM = Read The FU**ing Manual - i would guess:)
  21. 1para{god-father}

    DAC V3.1 (Dynamic-AI-Creator) released

    _setEmpVeh = [[150,100],[150,100]]; is used for search distance to find a empty vehicle not how far they travel before using one ? unless i am wrong ? And the vehicles are next to the Group so within this distance - yet they still walk miles and miles to the zone ? DAC_Config_Units - i thought it had to be defined as well for them to use that Empty vehicle ?
  22. 1para{god-father}

    DAC V3.1 (Dynamic-AI-Creator) released

    How far does the AI have to travel before they search for an Empty vehicle ? as they seem to ignore my Empty Vehicles ( and they are specified in my DAC_Config_Units) Looking to change the value for testing but cannot find it anywhere
  23. 1para{god-father}

    Map Builder - Ingame 3D-Editor for terrain creation

    Cool nice work will v0.7 be out soon ?
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