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Everything posted by 1para{god-father}
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Saint Kapaulio Terrain [W.I.P]
1para{god-father} replied to 1para{god-father}'s topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Thanks :) It in African Foliage :- http://www.armaholic.com/page.php?id=8523 -
How to place A3 objects on map
1para{god-father} replied to xendance's topic in ARMA 3 - TERRAIN - (BUILDER)
As above without those tools you stand little to no chance even to pack up your terrain i would strongly advise using his PBOproject and not the BIS tools. I very very much doubt they will add anything to the Expansion for terrain Building ! -
How to place A3 objects on map
1para{god-father} replied to xendance's topic in ARMA 3 - TERRAIN - (BUILDER)
You need to run ArmaA3p Grab it here https://dev-heaven.net/projects/mikero-pbodll/files That will then unpack all your A3 Objects then just add them to your project you will see then in A3 folder on your p:\ it will take a lot of space :) -
[WIP] Terrain - Isla De Spero
1para{god-father} replied to Richie's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Love that runway ! This will be awesome , nice work -
Saint Kapaulio Terrain [W.I.P]
1para{god-father} replied to 1para{god-father}'s topic in ARMA 3 - ADDONS & MODS: DISCUSSION
a little update on some work:..... * Finishing off the large town which holds the main Prison Complex * Added in a Bridge ( AI still do not like the Bridges ) * Working on the last Major Town 95% Complete - just now need to work on the Satellite mask Working on the Big City - Prison High Point View of the River -
Should we be able to see the outline of Building on the Map view in Game , because I still cannot see any Building via the MAP - any idea if this will be fixed Because On V3 you could see them in grey when you zoom into the Map , but not in TB - or do we now have to draw them onto the Sat map ?
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Problem with Map display
1para{god-father} replied to makhno's topic in ARMA 3 - TERRAIN - (BUILDER)
Had the same issue after update, but seem to have fixed the issue now as it is back to normal ! I removed my Sat_normal deleted my layers folder re imported my Sat_Normal and regenerated - can now see the bottom and no line ! Hope it works for you all as well :) -
ACE3 - A collaborative merger between AGM, CSE, and ACE
1para{god-father} replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Quick Q - I tried to grab some stuff of a dead OPFOR but it only allows me to heal him it will not show me his Inventory ? It did open on one body but the rest it will not get no option ? Any idea's -
X-Cam 1.0 for Arma 3 released
1para{god-father} replied to silola's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Ignore solved :) -
Arma 2 buildings in Terrainbuilder
1para{god-father} replied to coward_heart's topic in ARMA 3 - TERRAIN - (BUILDER)
Why not unpack and use these: http://www.armaholic.com/page.php?id=26806 -
Activate trigger by land only on dedi server
1para{god-father} posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I am trying to activate a trigger but only by land , as I do not want any AIR to activate the trigger, I have this in the condition but for some reason the when I run it on a Dedi server it does not work ? But it does when i host? isServer AND "Land" counttype thislist > 0 Any idea how I can get this to work on a dedi ? -
Still having this issue any idea's out there on why in TB it is not getting the correct Size of a Key-point radius ?
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OK having a slight issue with KeyPoints in my Terrain. They all show fine on the map - and in game I can see all the names fine as well - BUT To test Populating my Terrain I am creating a Marker around every Village Town etc .. that i have named so far but for some reason a few have no marker Size - it like the KP size is set to 0 where i is not ? In TB they have been set to the correct Size - They do get listed below as I spawned a man in each marker and they show in the correct place but the marker cannot been seen due to it being 0/0 Any idea why some KP do not get the correct size ? { _town = text _x; _sizeX = getNumber (configFile >> "CfgWorlds" >> worldName >> "Names" >> (text _x) >> "radiusA"); _sizeY = getNumber (configFile >> "CfgWorlds" >> worldName >> "Names" >> (text _x) >> "radiusB"); _name = format["mrk_%1", _town]; _foo = createmarker [_name, getPos _x]; _foo setMarkerSize [_sizeX, _sizeY]; _foo setMarkerShape "ELLIPSE"; _foo setMarkerBrush "SOLID"; _foo setMarkerColor "ColorRed"; } forEach nearestLocations [getArray (configFile >> "CfgWorlds" >> worldName >> "centerPosition"), ["NameCityCapital","NameLocal","NameCity","NameVillage","Strategic","CityCenter","NameMarine","Hill","StrongpointArea","VegetationPalm","Airport"], 25000];
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ASOR Roleplay Objects
1para{god-father} replied to p1nga's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Great Idea ! -
X-Cam 1.0 for Arma 3 released
1para{god-father} replied to silola's topic in ARMA 3 - ADDONS & MODS: COMPLETE
ahhh yep all working now ! thanks -
X-Cam 1.0 for Arma 3 released
1para{god-father} replied to silola's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi Silola, For some reason when i try and export to TB i get an error at then end of the process "Output Error" - i have checked the .rpt but no info there at all - and no file get created - have even set a new path to see if the default one was the issue but still no file. Any idea's ? Cheers -
Display forest on satellite map
1para{god-father} replied to Alucard_Voss's topic in ARMA 3 - TERRAIN - (BUILDER)
I think I know what he is trying to ask - on your Sat Mask How do you paint / make the forests and get them to look nice - as when using L3DT the sat mask it exports is not the best and does not show any Forest's textures so you need to PS forest onto it - this I believe is what he is asking how do you do that bit - the config does show the Green blocks but not nice forest from above. Anyway that is what i think the Q is :) -
Map Builder - Ingame 3D-Editor for terrain creation
1para{god-father} replied to NeoArmageddon's topic in ARMA 3 - TERRAIN - (BUILDER)
Looking very nice indeed ! -
X-Cam 1.0 for Arma 3 released
1para{god-father} replied to silola's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Great work indeed !!!!!!!!!!!!!!!!!!!!!!!!!! -
OK at the moment i am packing my whole terrain up , inc all configs etc.. into 1 .pbo Is there a way to split out all the configs so i do not have to pack them up each time i make a little change as it is taking hours to just check a small change . Thanks
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ooo many thanks for that that will save me LOTS of time with small changes !
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How to make a section of terrain flat?
1para{god-father} replied to lukeprtr's topic in ARMA 3 - TERRAIN - (BUILDER)
Press "S" when in Buldozer to get the brush and then Hold Left shift as said above - or Flatten in L3DT if it is a Big area ! -
not sure if it is the way it is pasted but there are a Lot of spaces ?? "wld_anapoli_ThistleTho[color="#FF0000"]r n[/color]Green" "wld_anapoli_StrG[color="#FF0000"]r a[/color]ssDryMediumgroup" change them all and that should do the trick "wld_anapoli_ThistleThornGreen" so make sure they are all correct and no spaces and missing
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Map Builder - Ingame 3D-Editor for terrain creation
1para{god-father} replied to NeoArmageddon's topic in ARMA 3 - TERRAIN - (BUILDER)
OK not the news you wanted - they spawn fine in editor _obj = "wired_fence_8md_f" createvehicle getpos player; select the same object and A3 crashes :( -
Map Builder - Ingame 3D-Editor for terrain creation
1para{god-father} replied to NeoArmageddon's topic in ARMA 3 - TERRAIN - (BUILDER)
Strange thing is i am not using AiA and not using the A1,A2 upgrades - so just using the standard A3 objects. Placing them fine in TB & Bulldozer , but crash to Desktop using MB.. it happens as soon as I click onto the object from the list -when it display's the object (I do not even get past this stage as it crashes before i try and place it)