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EasyC

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About EasyC

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    Corporal
  1. I've noticed recently that selecting group members individually i.e. F1, F2 etc... drops my framerate quite alot. Selecting group members with space or tilde doesn't cause this problem, confusing.
  2. Hi Windies, Thank you for the suggestion, however it is already set to 'do nothing'.
  3. Hi guys, thanks for your input, anything helps ;) I've been continuing with this and made an interesting discovery. I thought I'd try lowering Arma 3's volume in windows volume mixer to a fairly low value like 5 (from where it is normally at 30) and then adjust for the decrease in volume in Arma's sound options. Now, I could reproduce this issue pretty much consistently just starting the game, going into the editor and lobbing a few grenades which would give off really amplified explosion sounds and some that weren't. But with this little volume adjustment it at least seems to stop that from happening. I can only hazard at a guess that the volume setting in windows is conflicting with Arma 3's and perhaps is causing sounds to 'double' (or something like that) in volume.
  4. Made a ticket - http://feedback.arma3.com/view.php?id=15185 Another vid - http://www.youtube.com/watch?v=7GV0lI4G_T8
  5. Hoped the patch may have addressed this, but it's still happening. Getting pretty irritating.
  6. Hello. I'm having an issue with explosions occasionally coming through much louder than normal to the point of being very uncomfortable to hear. Here is a video demonstrating the problem. http://www.youtube.com/watch?v=ieWY2ZjH3eM Here are my Audio settings in game. This is the only related ticket I could find (it is closed however) - http://feedback.arma3.com/view.php?id=9676. Unsure if it's exactly the same problem I have. Might be worth mentioning this didn't occur in Arma 2 or any other game.
  7. EasyC

    Night vision

    Adopt Metro's night vision imo.
  8. Obviously knowing that this is an alpha, but resource usage is yet again terrible and I just can't help feel pessimistic about it improving upon release. GPU usage especially yet again, often as low as 25-30%. CPU not much better.
  9. Maybe try making your ArmA2OA.cfg read only so it keeps the desired refresh rate.
  10. This is still happening, please can this get looked at. Seany did you create a ticket for this issue? I searched the title of the thread on dev heaven and can't find it http://i.imgur.com/YC9ZA.jpg http://i.imgur.com/yjXSq.jpg http://i.imgur.com/8SBa0.jpg Unless the whole lighting system has changed in a patch somehow, at night there are so many problems using NVG's in situations where lighting becomes extremely bright or dark. Launching a volley of unguided rockets in something like an SU-25 completely blinds me. What's going on?
  11. You didn't get my point. I knew what I was doing, as I said in Stary Sobor you are quite safe up top in the shed. However even when I sniped a zombie close by with my cz, zombies from what seemed across the other side of the town came sprinting over to me. there would have been a good 30 or so. It's over the top. Whether you think there may only be a few zombies nearby that you could handle, even being spotted (let alone shooting) by one can arouse several more. You say there's no use in shooting zombies, which is ridiculous. Do you just pointlessly stealth your way in every town and grab whatever loot you can to pvp with or just kill other players and take their loot? Why shouldn't it be reasonable to go and clear a town of zombies without the risk of being swarmed. If you're idea of the play style in this mod is not to kill zombies.... why play? You can also pvp in warfare you know, but I'd like to hunt zombies and pvp in dayz. Anyway I wasn't talking about cities, Stary Sobor is a large town if that. Even the small coastal towns have a large populace of zombies. And because they're all so tightly packed once you agro one, you've agroed several.
  12. Is there anyway to stop what seems like an entire towns supply of these olympic sprinting zombies from going for you if you shoot one. Example, stary sobor you can at least exploit them in some way by going up top of the big shed and the zombies will walk to you, but cmon I used all my cz ammo (5 clips) and half a glock clip....30 odd zombies! It's mental....if not for that shed I'd be screwed. Besides I'd be more inclined and much more comfortable approaching towns to look for loot if zombies didn't behave this way.
  13. Off and off, always. Screen tearing doesn't bother me compared to input lag. Besides, I can run my screen at 76hz which helps.
  14. EasyC

    J.S.R.S. 1.5

    Nope. But anyway, never happened before so maybe it won't again.
  15. EasyC

    J.S.R.S. 1.5

    Hi Jarhead, No I'm unsure what caused it. I was waiting to respawn on a factory, once the counter got to zero the game crashed. FFAR rockets wouldn't have been the cause as neither blufor or opfor had heli's at the time in the game. Unless other vehicles use them? But I don't think so anyway.
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