BadShinnyPlayer
Member-
Content Count
9 -
Joined
-
Last visited
-
Medals
Community Reputation
10 GoodAbout BadShinnyPlayer
-
Rank
Private
-
ARMA 3 Addon Request Thread
BadShinnyPlayer replied to max power's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Sorry if this is already requested, as looking through all 32 pages on a smartphone is frankly painful.So here goes: IPSC target, popper, etc. Basically every target, marker, and obstacle you need to run a IPSC match in game. Since Arma3 infantry movement is no longer laggy as hell, it is entirely possible to pull a shooting competition. (^^)v -
I believe neither NLAW nor AT4 are factory-reloadable. The stress of firing the weapon will cause the tube to be unusable again.
-
FSM Support Systems
BadShinnyPlayer replied to Desrat's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Love your script! Just one little thing, could you please add support for real artillery with custom amount of gun please? Thank you very much!! -
FSM Support Systems
BadShinnyPlayer replied to Desrat's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
How do you use pre-placed Arty unit? -
http://www.youtube.com/watch?feature=player_detailpage&v=4_IYn4QBAxo#t=78s just for LULZ but seriously bayonet would improve the crappy CQB in arma2, and CQB is the reason I'm not seriously playing ArmA2 but America's Army...
-
one magazine slot on weapon (also a grenade slot for weapon w/ GL)
BadShinnyPlayer replied to BadShinnyPlayer's topic in ARMA 2 & OA - SUGGESTIONS
underslung grenade launcher's ammo is in secondary pouch -
one magazine slot on weapon (also a grenade slot for weapon w/ GL)
BadShinnyPlayer replied to BadShinnyPlayer's topic in ARMA 2 & OA - SUGGESTIONS
Ya, it does actually matter IMHO. Since it frees a slot from the main inventory. for example: assume normal combat load for rifleman is: 7 30rnd STANAG mag, 3 Frags, 1 white smoke. There is 12 slot in main inventory w/o slot in gun: 7 magazines will take up 7 slots, while the grenade will take up total of 4 slots. Thus leaves only 1 slot free. w/ slot in gun: 7 magaziness will only take up 6 slots (as one in magazine is on the rifle), while the grenades will take up 4 slots (as usual), which leaves 2 slots free (making it available to IR beacon or smoke of other color (for marking landing zone)or a beta C-mag(which uses 2 slots I think). Thus, the extra slot does matter! -
one magazine slot on weapon (also a grenade slot for weapon w/ GL)
BadShinnyPlayer posted a topic in ARMA 2 & OA - SUGGESTIONS
Is it possible to have one magazine slot on the weapon itself? cause when a weapon has a magazine loaded, it shouldn't take up a slot in the inventory, since its in the weapon. -
ATTN NOOBIES! - New to ArmA II or OA - Here's the place for your questions
BadShinnyPlayer replied to wraith_v's topic in ARMA 2 & OA - GENERAL
-How to activate laser and/or laser mounted on rifle -How to change javelin to top attack mode