_S2_
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Everything posted by _S2_
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M109A6 Paladin v1.1 (UPDATED)
_S2_ replied to soul_assassin's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
oh i see what you did there. -
stunning
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Actually, the 60mm can be fired and operated by a single individual. That is the nice thing about it. Sure you can use it for accurate firing with the sight and such, but there is also an aiming system you can use and kind of "eye ball" it.
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M109A6 Paladin v1.1 (UPDATED)
_S2_ replied to soul_assassin's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
damnit! -
M109A6 Paladin by Soul_Assassin, NouberNou and rexehuk
_S2_ replied to soul_assassin's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
....son...of....a....b**** -
Awesome
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From the 2 second mark all the way to the 9 second mark are "snapping" incoming rounds, followed shortly by "muffled" distant gun fire. It's hard to hear the distant retort of the enemies weapons because a second volley of rounds come in.
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ACE 1.5 (Advanced Combat Environment) for OA/CO
_S2_ replied to xeno's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Improved First Aid Kit -
ACRE v1.0 - Advanced Combat Radio Environment - Official Thread (ArmA2 to TS3 Plugin)
_S2_ replied to noubernou's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
whoopwhoop I hope 1.0.13 becomes the new stable -
FRL Airforce Addons release thread
_S2_ replied to [frl]myke's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
confirmed -
Mando Missile ArmA for ArmA 2
_S2_ replied to mandoble's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Its G not 6. -
ACRE v1.0 - Advanced Combat Radio Environment - Official Thread (ArmA2 to TS3 Plugin)
_S2_ replied to noubernou's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
woohoo I found something! -
ACRE v1.0 - Advanced Combat Radio Environment - Official Thread (ArmA2 to TS3 Plugin)
_S2_ replied to noubernou's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Nou, is retrans being fixed in today's update? It was rebroadcasting over all nets instead of just the desired net in the array. -
ACE 1.5 (Advanced Combat Environment) for OA/CO
_S2_ replied to xeno's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Quick question, how realistic is the ballistics? Is angle fire applicable? -
[R3F] Artillery and Logistic: Manual artillery and advanced logistic (mission script)
_S2_ replied to madbull's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Hey madbull, I am having some issues with the Stryker MC. You covered up the BIS ammo count in the top right corner with your ammo count and such, but changing the charge in the action menu ( red text ) isn't changing the charge. If I press "F" ( the normal change ammo key ) it changes the charges ( I can't see what charge I am on though, since it's covered ). It's easy to test, just select a target 2K away with your artillery computer, change your charge in the action menu, and fire ( leaving the splash markers on ), and fire. The round will fall short, if you hit "F" and fire another round on the same elevation and azimuth it will impact further out, just like how you would normally change the charge without R3f Artillery. So yeah, changing the charge with your system in the action menu isn't actually changing the charge. Edit - I will have to check and see if ACE changed the charge type, which could be the reason why it's not changing, since the charge has a different name??? Edit2 - Doesn't look like ACE changed it, still says it uses "24Rnd_120mmHE_M120_02" -
Mando Missile ArmA for ArmA 2
_S2_ replied to mandoble's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Kroky what part of it doesn't work? Ensure you follow the readme to a T. Park your aircraft next to an ammo truck Turn your engine off select MMA Rearm in your action menu select the ammo source (click on the ammo truck so a circle appears around it) Select your loadout Click "Rearm" -
[R3F] Artillery and Logistic: Manual artillery and advanced logistic (mission script)
_S2_ replied to madbull's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
thanks madbull, works great -
[R3F] Artillery and Logistic: Manual artillery and advanced logistic (mission script)
_S2_ replied to madbull's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I like that preview -
[R3F] Artillery and Logistic: Manual artillery and advanced logistic (mission script)
_S2_ replied to madbull's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
me love you long time madbull -
[R3F] Artillery and Logistic: Manual artillery and advanced logistic (mission script)
_S2_ replied to madbull's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
awesome madbull, any sort of ETA on the next version, or is there somewhere were I can quick fix the stryker to allow the BIS artillery computer reenabled? We have an upcoming operation for our unit and kinda need it ;) -
[R3F] Artillery and Logistic: Manual artillery and advanced logistic (mission script)
_S2_ replied to madbull's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Now for the Stryker MC fix, cause it's disabling the BIS Artillery Computer system for it, even though R3f isn't supporting it. -
Project Phoenix - The resurrection of a legend (-ary fighter aircraft)!
_S2_ replied to Jester_Darrak's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
woohoo thanks for the update jester -
I might have misunderstood this quote, but yes you do hear the gun over the general roar of the aircraft, its a hell of a lot louder than the engine noise, especially the A-10. Often times we wouldn't even hear the A-10's engine, you would hear a ton of explosions, then the RRRRIIPPP from the A-10's 30mm.
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[R3F] Artillery and Logistic: Manual artillery and advanced logistic (mission script)
_S2_ replied to madbull's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
For whatever reason the default Artillery Computer for the Stryker MC doesn't come up when using the latest ACE update and R3f. It works without using R3f so did it turn it off somewhere?? -
RH M4/M16 Pack ver 1.1 for OA / CO
_S2_ replied to roberthammer's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
pretty please with a cherry on top