_S2_
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10 GoodAbout _S2_
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Sergeant
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M109A6 Paladin v1.1 (UPDATED)
_S2_ replied to soul_assassin's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
oh i see what you did there. -
stunning
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Actually, the 60mm can be fired and operated by a single individual. That is the nice thing about it. Sure you can use it for accurate firing with the sight and such, but there is also an aiming system you can use and kind of "eye ball" it.
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M109A6 Paladin v1.1 (UPDATED)
_S2_ replied to soul_assassin's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
damnit! -
M109A6 Paladin by Soul_Assassin, NouberNou and rexehuk
_S2_ replied to soul_assassin's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
....son...of....a....b**** -
Awesome
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From the 2 second mark all the way to the 9 second mark are "snapping" incoming rounds, followed shortly by "muffled" distant gun fire. It's hard to hear the distant retort of the enemies weapons because a second volley of rounds come in.
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ACE 1.5 (Advanced Combat Environment) for OA/CO
_S2_ replied to xeno's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Improved First Aid Kit -
ACRE v1.0 - Advanced Combat Radio Environment - Official Thread (ArmA2 to TS3 Plugin)
_S2_ replied to noubernou's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
whoopwhoop I hope 1.0.13 becomes the new stable -
FRL Airforce Addons release thread
_S2_ replied to [frl]myke's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
confirmed -
Mando Missile ArmA for ArmA 2
_S2_ replied to mandoble's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Its G not 6. -
ACRE v1.0 - Advanced Combat Radio Environment - Official Thread (ArmA2 to TS3 Plugin)
_S2_ replied to noubernou's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
woohoo I found something! -
ACRE v1.0 - Advanced Combat Radio Environment - Official Thread (ArmA2 to TS3 Plugin)
_S2_ replied to noubernou's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Nou, is retrans being fixed in today's update? It was rebroadcasting over all nets instead of just the desired net in the array. -
ACE 1.5 (Advanced Combat Environment) for OA/CO
_S2_ replied to xeno's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Quick question, how realistic is the ballistics? Is angle fire applicable? -
[R3F] Artillery and Logistic: Manual artillery and advanced logistic (mission script)
_S2_ replied to madbull's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Hey madbull, I am having some issues with the Stryker MC. You covered up the BIS ammo count in the top right corner with your ammo count and such, but changing the charge in the action menu ( red text ) isn't changing the charge. If I press "F" ( the normal change ammo key ) it changes the charges ( I can't see what charge I am on though, since it's covered ). It's easy to test, just select a target 2K away with your artillery computer, change your charge in the action menu, and fire ( leaving the splash markers on ), and fire. The round will fall short, if you hit "F" and fire another round on the same elevation and azimuth it will impact further out, just like how you would normally change the charge without R3f Artillery. So yeah, changing the charge with your system in the action menu isn't actually changing the charge. Edit - I will have to check and see if ACE changed the charge type, which could be the reason why it's not changing, since the charge has a different name??? Edit2 - Doesn't look like ACE changed it, still says it uses "24Rnd_120mmHE_M120_02"