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guare88

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Everything posted by guare88

  1. Hi guys, I've found this video and I wanted to replicate this in editor to check speed of different stances. But I've got, when I start the scenario, a generic error and it doesnt work. What it is the problem? https://www.youtube.com/watch?v=3iweirFEKrs Thanks for better understanding Cheers
  2. guare88

    Frontline

    Great job guys! This is what ArmA needs to be keep alive in those players community who are searching for random playing, but without give up to teamwork and realism. Hope to see more updates with "special classes" like Squad an PR and also vehicles. Cheers
  3. Hi there, I have created a new uniform. Everything is working apart from the fact that icon is not display both on virtual arsenal and inventory when applied. Here the below the code class Uniform_Base; class UniformItem; class U_I_FullGhillie_sard; class U_I_FullGhillie_ard; class BSM_uniforme_base_wood: Uniform_Base { author = "BSM Cocidio"; scope = 2; displayName = "BSM uniforme woodland"; picture = "\BSM_uniform\BSM_uniform\data\ui\ico_bsm_uniform_woodland_ca.paa"; model = "\A3\Characters_F\Common\Suitpacks\suitpack_universal_F.p3d"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"\A3\Characters_F\Common\Suitpacks\data\suitpack_soldier_indep_co.paa"}; class ItemInfo: UniformItem { uniformModel = "-"; uniformClass = "BSM_soldato_base_wood"; containerClass = Supply40; mass = 40; }; }; *.paa file is in the right folder. Thanks for your help Cheers
  4. 256x256..in the shared folder there are all paa file that it has been used
  5. Tried as you said buddy..and it is working with default picture. So my ico picture has something broken. Honestly i dont know...I have followed this tutorial But only for uniform is not working, for vest and backapack no problem
  6. Please help me!My mod is almost ove apart from this icon problem..
  7. Hey man, that is not for the uniform texture when you put on the ground (https://community.bistudio.com/wiki/Arma_3_Characters_And_Gear_Encoding_Guide)? Maybe I didn't explain myself..but my problem is that uniform icon is not showing in arsenal and inventory (see picture below) As you can see on arenal list for BSM pilot uniform this is not happening, but code in cfgWeapons has the same structure as others. Thanks
  8. So nothing is working..attached image and scripting file (for better understanding) https://drive.google.com/open?id=0Bwch9Z0XRrbdcThOZmt1T1FHckU
  9. Ah ok. I didnt have mod.cpp so probably is that the reason why. I will try later at home. Cheers mate
  10. Thanks road runner, but i have already did what you said (sorry for not having say that before ). So i have assigned uniform to a soldier and in virtual Arsenal and editor i can wear It. Icon is not showned in arsenal list neither in inventory when you have in character. Thanks again
  11. SOLVED!! I was missing #include "cfgVehicles.hpp" into config Thanks for help
  12. Hi there, I have a problem on a custom backpack. Below the code on cfgVehicles class B_AssaultPack_Base; class BSM_backpack_assault_woodland: B_AssaultPack_Base { author = "BSM Cocidio"; scope = 2; model = "\A3\weapons_f\ammoboxes\bags\Backpack_Compact"; displayName = "BSM backpack assault woodland"; picture = "\A3\weapons_f\ammoboxes\bags\data\ui\icon_B_C_Compact_dgtl_ca.paa"; hiddenSelectionsTextures[]={"BSM_vest_backpack_helmet\BSM_vest_backpack_helmet\data\textures\bsm_backapck_assault_woodland_co.paa"}; maximumLoad = 160; mass = 20; }; I have also assigned it to one of my character using in config backpack = "BSM_backpack_assault_woodland"; I can pack everything and load in Arma 3..but i cannot see it in virtual arsenal. Could you help me? Thanks for your time and help Regards
  13. Already tested...not working...
  14. Hi there, I have a question for you. I have created a new texture for independent uniform, tried in virtual arsenal everything is ok. The only problem that I've found is that the flag that i've put in texture on left shoulder is mirrored on right shoulder. What can i do to correct this? Thanks in advance for your help Cheers
  15. Hi there, I need help (first time packing here , retexture of independent unit uniform)..I got everything setup, config and textures, but when i hit pack button on i've got "Build Failed. Result code=1" error. Below my log..can you help me? 2016-12-31 15:06:50,147 [DEBUG] 1: AddonBuilder.BuilderConfiguration.Dump - [SourceDir]=C:\Users\tommy\Desktop\@BSM_uniform\BSM uniform 2016-12-31 15:06:50,148 [DEBUG] 1: AddonBuilder.BuilderConfiguration.Dump - [DestDir]=C:\Users\tommy\Desktop\@BSM_uniform\pbo\BSM uniform.pbo 2016-12-31 15:06:50,148 [DEBUG] 1: AddonBuilder.BuilderConfiguration.Dump - [Project]=C:\Users\tommy\Desktop\@BSM_uniform\BSM uniform 2016-12-31 15:06:50,148 [DEBUG] 1: AddonBuilder.BuilderConfiguration.Dump - [PackOnly]=True 2016-12-31 15:06:50,148 [DEBUG] 1: AddonBuilder.BuilderConfiguration.Dump - [AddonPrefix]=BSM uniform 2016-12-31 15:06:50,148 [DEBUG] 1: AddonBuilder.BuilderConfiguration.Dump - [TempDir]=C:\Users\tommy\AppData\Local\Temp 2016-12-31 15:06:50,148 [DEBUG] 1: AddonBuilder.BuilderConfiguration.Dump - [ClearTemp]=True 2016-12-31 15:06:50,148 [DEBUG] 1: AddonBuilder.BuilderConfiguration.Dump - [SignatureFile]= 2016-12-31 15:06:50,148 [DEBUG] 1: AddonBuilder.BuilderConfiguration.Dump - [WhiteList]=*.paa 2016-12-31 15:06:50,149 [DEBUG] 1: AddonBuilder.BuilderConfiguration.Dump - [BinarizeExePath]=C:\Program Files (x86)\Steam\steamapps\common\Arma 3 Tools\Binarize\binarize.exe 2016-12-31 15:06:50,149 [DEBUG] 1: AddonBuilder.BuilderConfiguration.Dump - [CfgConvertExePath]=C:\Program Files (x86)\Steam\steamapps\common\Arma 3 Tools\CfgConvert\CfgConvert.exe 2016-12-31 15:06:50,150 [DEBUG] 1: AddonBuilder.BuilderConfiguration.Dump - [FilebankExePath]=C:\Program Files (x86)\Steam\steamapps\common\Arma 3 Tools\FileBank\FileBank.exe 2016-12-31 15:06:50,150 [DEBUG] 1: AddonBuilder.BuilderConfiguration.Dump - [DssignfileExePath]=C:\Program Files (x86)\Steam\steamapps\common\Arma 3 Tools\DSSignFile\DSSignFile.exe 2016-12-31 15:06:50,150 [DEBUG] 1: AddonBuilder.BuilderConfiguration.Dump - [Author]=76561198123449880 2016-12-31 15:06:50,150 [DEBUG] 1: AddonBuilder.BuilderConfiguration.Dump - [Dependency]= 2016-12-31 15:06:50,150 [DEBUG] 1: AddonBuilder.BuilderConfiguration.Dump - [ExcludeFilename]=C:\Program Files (x86)\Steam\steamapps\common\Arma 3 Tools\FileBank\exclude.lst 2016-12-31 15:06:50,151 [DEBUG] 1: AddonBuilder.Tasks.PackOnlyCfgTask..ctor - [sourcePath]=C:\Users\tommy\AppData\Local\Temp\bsm uniform 2016-12-31 15:06:50,151 [DEBUG] 1: AddonBuilder.Tasks.TaskHelper.CheckDir - [dir]=C:\Users\tommy\AppData\Local\Temp\bsm uniform 2016-12-31 15:06:50,151 [DEBUG] 1: AddonBuilder.Tasks.TaskHelper.CheckDir - [dir]=C:\Users\tommy\AppData\Local\Temp\bsm uniform 2016-12-31 15:06:50,151 [DEBUG] 1: AddonBuilder.Tasks.TaskHelper.CheckDir - [dir]=C:\Program Files (x86)\Steam\steamapps\common\Arma 3 Tools\FileBank 2016-12-31 15:06:50,151 [DEBUG] 1: AddonBuilder.Tasks.CopyPBOTask..ctor - [SourceFile]=C:\Users\tommy\AppData\Local\Temp\BSM uniform.pbo 2016-12-31 15:06:50,152 [DEBUG] 1: AddonBuilder.Tasks.CopyPBOTask..ctor - [DestinationFile]=C:\Users\tommy\Desktop\@BSM_uniform\pbo\BSM uniform.pbo\BSM uniform.pbo 2016-12-31 15:06:50,152 [DEBUG] 13: AddonBuilder.Tasks.BuildTask`1.Execute - Executing task. [type]=AddonBuilder.Tasks.ClearTempTask 2016-12-31 15:06:50,174 [DEBUG] 13: AddonBuilder.Tasks.BuildTask`1.Execute - Task end 2016-12-31 15:06:50,174 [DEBUG] 13: AddonBuilder.Tasks.BuildTask`1.Execute - Executing task. [type]=AddonBuilder.Tasks.CopyToTemp 2016-12-31 15:06:50,206 [DEBUG] 13: AddonBuilder.Tasks.BuildTask`1.Execute - Task end 2016-12-31 15:06:50,206 [DEBUG] 13: AddonBuilder.Tasks.BuildTask`1.Execute - Executing task. [type]=AddonBuilder.Tasks.PackOnlyCfgTask 2016-12-31 15:06:50,206 [DEBUG] 13: AddonBuilder.Tasks.BuildTask`1.Execute - Task end 2016-12-31 15:06:50,206 [DEBUG] 13: AddonBuilder.Tasks.BuildTask`1.Execute - Executing task. [type]=AddonBuilder.Tasks.RemoveEmptyFoldersTask 2016-12-31 15:06:50,206 [DEBUG] 13: AddonBuilder.Tasks.RemoveEmptyFoldersTask.DeleteEmptyDirectories - [dir]=C:\Users\tommy\AppData\Local\Temp\bsm uniform 2016-12-31 15:06:50,206 [DEBUG] 13: AddonBuilder.Tasks.RemoveEmptyFoldersTask.DeleteEmptyDirectories - [dir]=C:\Users\tommy\AppData\Local\Temp\bsm uniform\data 2016-12-31 15:06:50,206 [DEBUG] 13: AddonBuilder.Tasks.RemoveEmptyFoldersTask.DeleteEmptyDirectories - [dir]=C:\Users\tommy\AppData\Local\Temp\bsm uniform\data\textures 2016-12-31 15:06:50,206 [DEBUG] 13: AddonBuilder.Tasks.RemoveEmptyFoldersTask.DeleteEmptyDirectories - [dir]=C:\Users\tommy\AppData\Local\Temp\bsm uniform\data\ui 2016-12-31 15:06:50,206 [DEBUG] 13: AddonBuilder.Tasks.RemoveEmptyFoldersTask.DeleteEmptyDirectories - [deleting dir]=C:\Users\tommy\AppData\Local\Temp\bsm uniform\data\ui 2016-12-31 15:06:50,206 [DEBUG] 13: AddonBuilder.Tasks.BuildTask`1.Execute - Task end 2016-12-31 15:06:50,206 [DEBUG] 13: AddonBuilder.Tasks.BuildTask`1.Execute - Executing task. [type]=AddonBuilder.Tasks.TextureHeaderBinazrizeTask 2016-12-31 15:06:50,206 [DEBUG] 13: AddonBuilder.Tasks.ProcessBuildTask.StartProcess - Starting process... 2016-12-31 15:06:50,206 [DEBUG] 13: AddonBuilder.Tasks.ProcessBuildTask.StartProcess - [ProcessName]=C:\Program Files (x86)\Steam\steamapps\common\Arma 3 Tools\Binarize\binarize.exe 2016-12-31 15:06:50,206 [DEBUG] 13: AddonBuilder.Tasks.ProcessBuildTask.StartProcess - [Arguments]=-texheaders -maxProcesses=4 -silent -exclude="C:\Program Files (x86)\Steam\steamapps\common\Arma 3 Tools\FileBank\exclude.lst" "C:\Users\tommy\AppData\Local\Temp\bsm uniform" "C:\Users\tommy\AppData\Local\Temp\bsm uniform" 2016-12-31 15:06:50,206 [DEBUG] 13: AddonBuilder.Tasks.ProcessBuildTask.StartProcess - [ProcessWorkingDir]=C:\Program Files (x86)\Steam\steamapps\common\Arma 3 Tools\FileBank 2016-12-31 15:06:50,336 [WARN] 9: AddonBuilder.Tasks.ProcessBuildTask.process_ErrorDataReceived - 15:06:50: Extensions: 2016-12-31 15:06:50,353 [WARN] 9: AddonBuilder.Tasks.ProcessBuildTask.process_ErrorDataReceived - 2016-12-31 15:06:50,353 [INFO] 14: AddonBuilder.Tasks.ProcessBuildTask.ProcessOnOutputDataReceived - 2016-12-31 15:06:50,355 [INFO] 13: AddonBuilder.Tasks.ProcessBuildTask.StartProcess - Process exited. [ExitCode]=0, [StartTime]=12/31/2016 15:06:50, [EndTime]=12/31/2016 15:06:50 2016-12-31 15:06:50,355 [DEBUG] 13: AddonBuilder.Tasks.BuildTask`1.Execute - Task end 2016-12-31 15:06:50,356 [DEBUG] 13: AddonBuilder.Tasks.BuildTask`1.Execute - Executing task. [type]=AddonBuilder.Tasks.PackTask 2016-12-31 15:06:50,356 [DEBUG] 13: AddonBuilder.Tasks.ProcessBuildTask.StartProcess - Starting process... 2016-12-31 15:06:50,356 [DEBUG] 13: AddonBuilder.Tasks.ProcessBuildTask.StartProcess - [ProcessName]=C:\Program Files (x86)\Steam\steamapps\common\Arma 3 Tools\FileBank\FileBank.exe 2016-12-31 15:06:50,356 [DEBUG] 13: AddonBuilder.Tasks.ProcessBuildTask.StartProcess - [Arguments]=-exclude "C:\Program Files (x86)\Steam\steamapps\common\Arma 3 Tools\FileBank\exclude.lst" -property prefix=BSM uniform -dst "C:\Users\tommy\AppData\Local\Temp" "C:\Users\tommy\AppData\Local\Temp\bsm uniform" 2016-12-31 15:06:50,356 [DEBUG] 13: AddonBuilder.Tasks.ProcessBuildTask.StartProcess - [ProcessWorkingDir]= 2016-12-31 15:06:50,405 [INFO] 14: AddonBuilder.Tasks.ProcessBuildTask.ProcessOnOutputDataReceived - Usage 2016-12-31 15:06:50,405 [INFO] 14: AddonBuilder.Tasks.ProcessBuildTask.ProcessOnOutputDataReceived - FileBank {options} source [source] 2016-12-31 15:06:50,405 [INFO] 14: AddonBuilder.Tasks.ProcessBuildTask.ProcessOnOutputDataReceived - source may be directory name or log file name (.log) 2016-12-31 15:06:50,405 [INFO] 14: AddonBuilder.Tasks.ProcessBuildTask.ProcessOnOutputDataReceived - 2016-12-31 15:06:50,405 [INFO] 14: AddonBuilder.Tasks.ProcessBuildTask.ProcessOnOutputDataReceived - Options: 2016-12-31 15:06:50,405 [INFO] 14: AddonBuilder.Tasks.ProcessBuildTask.ProcessOnOutputDataReceived - -property name=value Store a named property 2016-12-31 15:06:50,405 [INFO] 14: AddonBuilder.Tasks.ProcessBuildTask.ProcessOnOutputDataReceived - -exclude filename List of patterns which should not be included in the pbo file 2016-12-31 15:06:50,405 [INFO] 14: AddonBuilder.Tasks.ProcessBuildTask.ProcessOnOutputDataReceived - -dst path path to folder to store PBO 2016-12-31 15:06:50,405 [WARN] 9: AddonBuilder.Tasks.ProcessBuildTask.process_ErrorDataReceived - 2016-12-31 15:06:50,405 [INFO] 14: AddonBuilder.Tasks.ProcessBuildTask.ProcessOnOutputDataReceived - 2016-12-31 15:06:50,405 [INFO] 13: AddonBuilder.Tasks.ProcessBuildTask.StartProcess - Process exited. [ExitCode]=1, [StartTime]=12/31/2016 15:06:50, [EndTime]=12/31/2016 15:06:50 2016-12-31 15:06:50,405 [DEBUG] 13: AddonBuilder.Tasks.BuildTask`1.Execute - Task end 2016-12-31 15:06:50,405 [DEBUG] 1: AddonBuilder.Packer.<Execute>b__2 - Build finished. [ResultCode]=1 2016-12-31 15:06:51,959 [DEBUG] 1: AddonBuilder.Packer.<Execute>b__2 - Thanks a lot
  16. guare88

    A-10C for Arma 3

    It seems that A10 is broken after last update..i cannot startup following the procedure ( it blocks when I start APU and i hear the sound of engines start..and then silence) :-(
  17. Hi guys, I have a problem during weapons training mission. I am trying to using longbow hellfire; I follow the instructions, turn on FCR and got the acquisition on ground mode. I can see the dot on the FCR MPD but the dotted box is stucked on the back of the apache (aiming like an invisible target on the sea) and i cannot lock the right target (LOS INVALID). If i try to turn 180 I got a proper lock on the "invisible" target. Advice? Thank you very much I am using ARMA2CO+BAF+PMC 1.62
  18. Hi guys, maybe this is a double post :)..but which custom key i have to set to interact with the cockpit? Do I need also to set other custom key? Thanks in advance
  19. guare88

    A-10C for Arma 3

    Same problem here..maybe is due to the last ArmA update. :)
  20. Thanks. I think that I need more exercise to integrate addpublic to Harzach script..:j:
  21. @Harzach your script is brilliant, unfortunately my knowledge regarding scripting is so poor right now :( , but I'll try to figured out something. @Dreaded do you have any example on that? Cheers
  22. Thanks a lot. I've found a mistake in this line BRIEF2 = player addAction ["Previous Slide" call greyText(should be whiteText), "BRIEFprevious.sqf", [], 98, false, false, ""]; //should be second in action list Cheers
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