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dragon zen

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Everything posted by dragon zen

  1. Hey, sounds great!! Even it is still beta, I can't wait to try it.
  2. Ah...that's also a way to solve the problems, but I guess it will be complex to check the code of Amory Thank you also the same.
  3. dragon zen

    [SP]AdvancingPower - A 4F Dynamic Mission

    I mean the mission.sqm, I was lazy. Since the mission work for a few minutes, it seems major part is OK. Is there any explanation for crashed? what paradrops? Airtroop or boxdrop?? There are two possible reason I think: maybe you add too much groups and your computer crashed; or, there indeed some bugs in this mission.
  4. dragon zen

    [SP]AdvancingPower - A 4F Dynamic Mission

    OK, the 4.10 version has been released, now you can edit yourself!
  5. dragon zen

    [SP]AdvancingPower - A 4F Dynamic Mission

    Dear Katipo66: Didn't notice your suggestion. Use different zones are the earliest thought on this mission, I tried to build the mission just like World in Conflict, but finally I give up and I have forgotten why... This kind of setting can make the mission more realistic, because it seems there are some important points rather than seize every meter. After all, it requires basic change of the mission, so I'm sorry may be I don't have too much time to write those code. Thank you all the same!
  6. dragon zen

    [SP]AdvancingPower - A 4F Dynamic Mission

    Well, you know, the automatic detect can't tell out which soldier is SquadLeader, which is Anti-tank, and there is also soldier without weapon. So it is not that easy to prepare the list. In fact, I think the most easy way is opening the code and telling players where to edit critical values. Thus players can save different mission with certain setting and needn't change it every time. What's more, there will be more and more variables added into the faction, it will be complex to build the display.
  7. dragon zen

    [SP]AdvancingPower - A 4F Dynamic Mission

    I didn't come here for long time, and these days new version just released. Thanks for suggestion. I still don't know how to build multiplayers. The new version can give you the chance to change the starting player character, that's one of improvement of new version! Save default set up? you mean players can save set up and next time just load it? I don't know how to use userconfig file, but I think versions in the future may open the code, and I will mentioned how to edit some flexible variables in this mission.
  8. dragon zen

    [SP]AdvancingPower - A 4F Dynamic Mission

    Thanks for your support. 1. If you want to play it in other mission, just (1) put a soldier on new map and save the mission, (2) unpack the current PBO, copy all files (except mission.xxx) into the fold of new mission, and you get it. 2. I don't know how to create MP mission yet, but as you see, I gradually change it into a MP missions. (please notice that I just post 4.0.2 and fix little bugs)
  9. Hello my friends: I create a group with several AI soldiers (without player), and their have a vehicle such as UAZ_AGS30. And then I let them move to center of battle ground (500M away) with waypoint type Seek and Destroy. My question is that why AI leader always order soldiers get in to the vehicle? I don't want the soldiers sit on the seat of vehicle which do not have weapon, and I need them walk. I wonder this is related to waypoint type (such as combat mode of "Red"/"Yellow", or AI Behavior such as "Combat"/"Stealth"), but I didn't test it very clear. So I hope some body can do me a favor, tell me about how to achieve this. Thanks a lot.:bounce3: ============ BTW, there are two additional questions about WPs. 1) what is different (or relationship) between SetCombatMode and SetWaypointCombatMode? If I set the former first and don't set the latter, will it ensure that they always behavior in what I set (such as SetCombatMode "Red"), no matter how many new waypoints add (without setting SetWaypointCombatMode)? 2) If a new soldier join into a group, is it necessary to set combat mode again? DragonZen
  10. Thanks for your suggestion friends!! I'll try the code you provide. What I concerned is whether the leader will order their soldiers again and again even they can't get in the vehicle. Another thing is that, because I add switch between teams, so sometimes player may join that group, and sometimes maybe I need certain units getin the vehicle. So I hope I can change the group leader, rather than the value of units. But that's OK, I'll try this code firstly.
  11. UpUp, I also don't know how to use ctrlSetStructuredText, don't know how to cite right control
  12. dragon zen

    [SP] Zero

    I don't know, but it require additional addons. ---------- Post added at 05:57 PM ---------- Previous post was at 05:45 PM ---------- it required: cwr2_tractor and cwr2editor_milobjects This, same as that friend said.
  13. dragon zen

    [SP] Zero

    It said that I can't play it because it require cwr...??? What's that? BTW, your intro is awesome!
  14. dragon zen

    [SP]AdvancingPower - A 4F Dynamic Mission

    sorry I can't understand what you mean... " as soon I die it CDT's" ?? What is that mean?? Do you mean the game is over after you die? or you die again and again?? Maybe the new version have some bug.:confused: ---------- Post added at 12:09 PM ---------- Previous post was at 12:06 PM ---------- Yes, there are much units in the battleground. You can reduce the number of groups to run it better. Close paratroop, decoy, chopper or other things you don't like also save some resource.
  15. dragon zen

    [SP]AdvancingPower - A 4F Dynamic Mission

    thanks for the suggestions! I come from China, please don't expect my English to be good, :p I also feel inconvenient about the first menu, but don't know how to change it...... ---------- Post added at 08:07 PM ---------- Previous post was at 08:00 PM ---------- OK. the player calculation has been explained correctly by the friend above. And the Random in Replacement: If you have three soldiers in list [A,B,C], "Fix" will be "Fix-3", and the group will contain exact three soldiers: A+B+C. If you choose "Random-2", the group contain 2 random soldiers, may be A+B,B+C,C+A,A+A,B+B,C+C. If you choose "Random-4", may be A+B+B+C. ;)
  16. dragon zen

    [SP]AdvancingPower - A 4F Dynamic Mission

    Wait for a while and new version should pass the check at Armaholic, and you can change AI skill as you want.
  17. dragon zen

    [SP]AdvancingPower - A 4F Dynamic Mission

    I'm sorry for that color, and try to adjust it later. The radius battlefield is set at second dialog (you can call it 0-0-9 during the game). First dialog only decide the radius of rush, if one side push firecenter outside the circle, they win. ---------- Post added at 03:59 PM ---------- Previous post was at 03:50 PM ---------- In this version...you can't change type of yourself, and the soldiers you buy, that's pity. the Mod Replacement is to change the other groups... Because I add price for each soldiers, I can't give value to units which are auto searched by system (that's why I give "illegal soldiers and vehicle" for same price). The preset groups quick add can't set by players, these codes are what I write for some popular modules, not searched out automaticly. You can only replace the soldiers one by one if there is not suitable preset group in that page. ---------- Post added at 04:02 PM ---------- Previous post was at 03:59 PM ---------- OK, I'll check whether the skill of AI can be changed. In fact I don't know what is the relationship between so many "AI skill" (in script, in game option...)
  18. dragon zen

    [SP]AdvancingPower - A 4F Dynamic Mission

    3.7.1 release to fix little bugs.
  19. Great Job!! I love EVO mode.
  20. dragon zen

    [SP]AdvancingPower - A 4F Dynamic Mission

    Thanks brothers. I set it that color in order to let you see the map. Since so many peaple suggest this issue, I'll change it next time.;)
  21. dragon zen

    [SP]AdvancingPower - A 4F Dynamic Mission

    Has it been fixed? Thanks. Some Explore can't open the link from GameFront, that's why I release this yesterday finally...
  22. dragon zen

    [SP]AdvancingPower - A 4F Dynamic Mission

    New version release!!! ---------- Post added at 08:56 PM ---------- Previous post was at 08:42 PM ---------- Hi Delta, Thanks for your suggestion. I add more options in my mission, and now you can play the pure infantry battle! ---------- Post added at 08:57 PM ---------- Previous post was at 08:56 PM ---------- Hi Delta, Thanks for your suggestion. I add more options in my mission, and now you can play the pure infantry battle!
  23. Help you up, want to know the answer to. I don't know how to use cutRsc yet. :D
  24. I don't similiar with the code you use, but some suggestion is: 1, sometimes the error report can't show real problem, for it base on its own way of check. 2, sometimes you can try to use hint "OK"; and check script line by line.
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