Jump to content

major_shepard

Member
  • Content Count

    1505
  • Joined

  • Last visited

  • Medals

Everything posted by major_shepard

  1. LEA 1.3 Update 1 Build 1.3.56 --- Downloads --- => Check for Updates in the Help menu. --- Changelog --- Added: support for RQ-11 Raven A and Finnish Defence Forces (FDF) addons (available for download from repository). Changed: user can now add a OA like backpack to a ACE based loadout. Changed: the "do not script this loadout" option is now checked in as default for named AI units and Empty vehicles when importing a mission.sqm into LEA. Fixed: failed to load LEA loadouts from pbo mission when pbo file has been renamed.
  2. Yes put "enable_lea_addon = false;" into init.sqf so that user won't be able to use @LEA addon (= no action available) See readme.text into @LEA mod folder If you edit a mission with LEA by default the "enable_lea_addon = false;" instruction is added into leadout-init.sqf script ---------- Post added at 09:10 AM ---------- Previous post was at 08:58 AM ---------- LEA can script OA backpack but to do this you must not have ACE selected in the Addon Manager. I will change this in next version so that user will be able to have a ACE based loadout and OA like backpack. https://dev-heaven.net/issues/31104 Be also aware that ArmA 2 units and unit addons based on these units give script error with OA backpack.
  3. minidou like Cpt.Minidou ?&$$ ;)²
  4. Simple, just don't run lea script by removing call into init.sqf and see what you have.
  5. I have no problem here with your mission :/ I can give orders to soldiers if it is the matter.
  6. thanks man for the job :D I would just change the faction name to "FIN (FDF)" in order to make it easier to find in Faction Filter. I can put it now into LEA repository no need to wait for next update ^^
  7. I would recommend you to have a look to the wiki if not already: http://www.sonsofexiled.fr/joomla/wiki/index.php/1._LEA:_Loadout_Editor_For_Arma_2_co_and_ACE_2
  8. Empty vehicles means vehicles of the side Empty (not West, not East, not Resistance). All vehicles should appear with "not assigned" mark in case you don't give them a name however. Could you please send me your pbo mission?
  9. LEA 1.3 Build 1.3.54 --- Downloads --- => Check for Updates in the Help menu. --- Changelog --- Added: LEA Addon Editor - user can now edit new addon configuration into LEA. http://i191.photobucket.com/albums/z155/Bazooca1/leaaddoneditor.png Added: LEA addon can now be shared on private FTP repository and get downloaded from LEA. Added: ASC weapons pack for LEA (available for download from repository). http://www.armaholic.com/page.php?id=12077 Fixed: removed warning message when user try to add launcher into vehicule cargo.
  10. Coming out this week-end: -Support for ASC mod into LEA http://i191.photobucket.com/albums/z155/Bazooca1/asclea.png -LEA Addon Editor: http://i191.photobucket.com/albums/z155/Bazooca1/leaaddoneditor.png
  11. Hi all, Support for ASC into LEA is to be delivered this weed-end. http://i191.photobucket.com/albums/z155/Bazooca1/asclea.png Enjoy ;)
  12. You can create LEA Profiles ammo crate or vehicule crate to add into a mission.sqm file imported into LEA. See the example into LEA Wiki. If you like to get the script associated to this ammo crate just create a simple mission with a crate, import it into LEA, edit the crate content then choose Generate laodout.sqf into mission menu. Open the mission you will see the script into /lea/loadout.sqf thx ;)
  13. Now available in LEA-ACE Revision 2 from the updater. ;)
  14. Some WIP stuff, Addon Edition into LEA: http://i191.photobucket.com/albums/z155/Bazooca1/leaedit.png
  15. You can already do this by selecting mods you want to deal with into the Addons Manager ;) Yeah thanks will get even faster to integrate ^^
  16. major_shepard

    SyNcRoNiCzZ AddOn Release Thread

    Hi all, Heckler & Koch MP7 weapons pack is to be supported soon into LEA
  17. Hi all, Is there any interest here to see CWR2 supported by LEA ?
  18. Here you are: ftp://176.31.253.58/ArmA2/LEA/development/Model_LEA_EN.zip Just give me back the Model.xls file once completed and the addon if not on armaholic ---------- Post added at 07:19 PM ---------- Previous post was at 07:16 PM ---------- And you want it in Preferences Panel right?
  19. ok you'll get it into next version, just even don't know what it is use for :D Yes there is one, but will require you to compile the data from the pbo addons. If you have motivation and time I can give you the material for this. I'm now concentrating LEA dev on the integration of addon edition.
  20. Great work here :D Support by LEA is already targeted as soon as your work comes out :)
  21. Yes. To do so you have to edit the mission by importing the mission.sqm file into LEA and adding loadout to each units. See the wiki => mission-makers part. ---------- Post added at 04:19 PM ---------- Previous post was at 03:39 PM ---------- LEA 1.2 Update 2 Build 1.2.49 --- Downloads --- => Check for Updates in the Help menu. --- Changelog --- Added: AI Playable unit loadout is now initialialized in multiplayer game even if no player join the unit. Added: LEA loadouts are now visible in the briefing stage. Added: new addons into LEA repository: Design mastery M4 variants by Hogthar and Mlacix, L119A1 weapons pack by Lennard, PUKF Weapons pack and PUKF L115A3, SG Krinkov by Colonel Stagler. Added: support for ACE 1.13 hotfix 2. Added: I44 - missing M2 Flamethrower GasTank. Fixed: faction filter empty if no addon has been previously selected in Addons Manager at startup. Fixed: ACE - hands weapons (rifles etc) can now be packed and unpacked from rucksacks. Thanks: Sup3r6f0ur for his significant contribution to LEA repository and mr_book for fixing the ACE rucksack loadout script.
  22. Yes it could be possible. LEA was developed in a way to stick to tactical shooting spirit. In real life one can only carry one weapon in his hands. :)
  23. Hi, Don't understand exactly what you are trying to do. If you use @LEA addon you can only change the loadout of your player. If you want to change the loadout of units in a mission you must import the mission.sqm file into LEA and the edit the loadout of the units using Generate loadout.sqf in the Mission menu. Take note that in current version Playable unit are initialized only when player have joined the unit in game.
  24. major_shepard

    P:UKF Weapons Pack for OA/CO - V2.00+

    P:UKF Weapons 2.00 is now supported by LEA as well as P:UKF L115A3 sniper rifle: http://forums.bistudio.com/showthread.php?128696-LEA-Loadout-Editor-For-ArmA-2-Combined-Operations-and-ACE-2 => select dowload new Addons configuration in the Help Menu. Enjoy :bounce3:
  25. Guess you had installed LEA through manual install did you?
×