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major_shepard

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Everything posted by major_shepard

  1. WIP - LEA profiles folder management - coming next https://dev-heaven.net/attachments/19533/leamultiprofilefoldertree.png Includes: - multi folders imbrication, up to 255 folders deep - drag and drop - drop-down menu when right clicking with all basic commands
  2. I don't have this problem here with ACE 1.13 Stable backpacks and OA backpacks.
  3. You must not select Binocular into Preferences panel in this case and set manually what you want for each unit loadout. Preferences will force items inside loadout of all player units. It's like a security for mission maker not missing critical item for a given mission. Like a by night mission without NVG :rolleyes: ---------- Post added at 09:00 PM ---------- Previous post was at 08:58 PM ---------- Not reproduced here. I expect you have a heavy fragmentation of your Windows Registry. ---------- Post added at 09:20 PM ---------- Previous post was at 09:00 PM ---------- Already exists as the ACE Dev addon for LEA. I may check if the addon is selected in LEA Addon Manager and adapt the SQF script with the proper call for IFAK function. For this I would need the exact syntax for the new IFAK ACE function.
  4. Sorry, I don't understand at all. Do you have screenshot of this? Take care that external application of the Java plateform can't distinguish between Java processes. You may have others Java applications running background. ---------- Post added at 04:15 PM ---------- Previous post was at 04:13 PM ---------- IFAK has been change with ACE 1.14 Dev. No integration will be done until ACE 1.14 comes out since it would broken for those using ACE 1.13 and yes there are a lot.
  5. ok will be possible for next release => https://dev-heaven.net/issues/65028
  6. It is not a ACE feature, it belongs to the ACR mod/dlc. In LEA go Install new Addons -> Repository -> ACR. Then select ACR in Manage Addon. You will find LRTV into the optical list. ---------- Post added at 01:30 PM ---------- Previous post was at 01:01 PM ---------- Yes you can for both ACE and OA backpacks. No trouble here speaking for myself. :confused:
  7. If you can give me the FLIR SOFLAM classname, you are welcome ;)
  8. LEA uses unRap.exe to extract CfgWeapons.hpp and CfgMagazines.hpp from config.bin files. If there isn't any config.bin, LEA will look for CfgWeapons.hpp and CfgMagazines.hpp files inside folders of the Addon. LEA is able to read addon with multi-configurations (i.e several config.bin/ CfgWeapons.hpp/CfgMagzines.hpp inside the same addon). Also for now you can try to generate a config.bin from config.cpp. But yeah direct read of config.cpp could be added. => https://dev-heaven.net/issues/64781
  9. LEA 1.4 Build 1.4.67 --- Downloads --- => Check for Updates in the Help menu. --- Changelog --- Added: Addon Editor - new built-in parser of ArmA 2 addons config files for fast incorporation of addons into LEA (see the Wiki Addon section). Added: the following addons for LEA are now available into the public repository: ADO Armes, Christian1987 MP7, McNools White/Greys weapons Waterhiro Type89 Fixed: Addon Editor - writing error message. Fixed: OA Vanilla - in game script error message with rucksack.
  10. It is let to mission maker. There is a script call "apply_loadout.sqf" inside LEA/script installation folder that can be use to give player the "Apply loadout" in front crate, vehicle or whatever. ---------- Post added at 11:04 PM ---------- Previous post was at 11:03 PM ---------- you are wellcome ;)
  11. What you sent to me doesn't help. I need your mission not the pbo of @LEA :confused:
  12. ok I have identified the bug. I am doing a lot of addition into the Addon Editor for next v1.4 witch has caused this regression.:p Fixed for next release. => https://dev-heaven.net/projects/lea/issues I can give you access to a beta in case your are in a hurry ;)
  13. Try this in LEA: Help menu -> Install new Addons -> Repository -> ACE Dev then Help -> Manage Addons -> select ACE Dev ;) ---------- Post added at 06:47 PM ---------- Previous post was at 06:44 PM ---------- Yes you can remove the "loadout done" info if you like. Do you use ACE or not? Could you send me your mission? (Mission menu => make pbo) Thanks ;)
  14. Indeed you should not have "US_Backpack_EP1" into _s1playerweap array. It appears to be a bug for non ACE users. Will be fixed for next release. => https://dev-heaven.net/issues/63544 Also be aware that ArmA 2 units and addon unit base on it do not support OA backpack, that's why everyone use ACE. Could you sent me your mission for me to see what the init.sqf file is about. Thanks for your report ;)
  15. Yes you have to input the informations by hands for now as it is explained in the wiki. It's not difficult but yeah that's a pain. I am working on a parser that automatically extract the data and generate the corresponding LEA addon: http://i191.photobucket.com/albums/z155/Bazooca1/addonanalyse1.png http://i191.photobucket.com/albums/z155/Bazooca1/addonanalyse2.png Expected to be out on December.
  16. Have you tried the wiki? => http://www.sonsofexiled.fr/wiki/index.php/1._LEA:_Loadout_Editor_For_Arma_2_co_and_ACE_2
  17. Help -> Install new Addons -> Repository -> ACE Dev then Help -> Manage Addons -> select ACE Dev Mine marker item should appear in the Item list.
  18. You are talking about the GUI of @LEA in ArmA 2 right? Don't know about drag and drop in ArmA 2 :/ It is in the Launcher list (MC-5 parachute) this is because ACE Parachute is type Launcher in the game and not type ruck ^^ ---------- Post added at 09:15 PM ---------- Previous post was at 08:57 PM ---------- LEA 1.3 Update 9 Build 1.3.65 --- Downloads --- => Check for Updates in the Help menu. --- Changelog --- Added: Make crate script: user can now set the time for refill. Added: support for changes introduced by ACE 1.14 Dev with rucksacks and items management. Fixed: Single player - double initialization of player loadout. Fixed: Mission Editor - wrong group side when a group is made of units of a different side.
  19. There is no problem with LEA for reading mission/profile. You will just need to regenerate the script to be ACE 1.14 compliant.
  20. No break observed with ACE 1.13. Will try to push a new release of LEA tomorrow ;)
  21. Will make a try with ACE 1.13 to see if it break. If not expect and update of LEA this week ^^
  22. There is nothing to see with LEA but the ACE version you have picked up from six updater. https://dev-heaven.net/issues/61827
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