monkeyfinger
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Everything posted by monkeyfinger
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Clafghan Map 20x20 Beta Release
monkeyfinger replied to minimalaco's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
looks insane, reminds me of the film Restrepo from your pictures... VERY NICE!!! FOB's look incredible too, nice attention to detail... Looking forward to a release. :D keep up the good work :) -
Combat Outpost Template - Yarum, Zargabad
monkeyfinger replied to TheOldBreed's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
requires RHS decals and some ace crew served weapons.... part from the fact i cant play it cos of those files, it looks great :) -
Afghanistan-Uruzgan-Shahidi Hassas
monkeyfinger replied to bad benson's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
awesome work Benson, looks great!!! :D do you have a release date or just an idea on when it will be ready? -
when is release for restrepo base?
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great, do you have any screenshots of the "restrepo" base??? would be great to see them!!!
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Ok, sounds great, sorry about your battery... Any idea on release date? Can't wait to check it out!!!
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Hi I was wondering what features there were in the outpost, how many MG positions and what facilities are there?
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Ok, better to do it well than rush it! ;)
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Hi, that is definitely the right place to have the base, have you made any progress on it and do you have a release date?
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ah right yeah, I know, I have that problem too. I suggest perhaps the area to the North East, around Garmsar... Not sure though. Good luck
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ok cool, do you have a date for release on you smaller "restrepo" FOB? By the way, FOB stryker is great, nice job!
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AH, thanks, i forgot about that!!! So that has the "camp" files in it? CHEERS, monkeyfinger
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I need: camp_armory_misc_concrete_wall , camp_armory_misc_loudspeakers , camp_armory_misc_red_light , jsrs_m230 Can anyone help me with what this means??? It says i have deleted them but i haven't deleted anything.
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Yeh, i get that same problem, i build FOB's and bases across the map and then build my missions out of them, making use of armory and vehicles, etc. When men on duty in the Bunkers (towers) or other fortifications come under fire, they hit the deck after firing one or two rounds back, then never come back up until they have stopped being fired upon, usually when i have intervened and killed the enemy. Is this the AI or is it something i am lacking (module/trigger etc) in my editor? Cheers, monkeyfinger