"sppu_realsound" -mod2, for OA (only with ArmA2) released.
Install:
-create "Addon folder" in ArmA2 register (if not done) and paste the .pbo file
-start OA and add/activate ArmA2 (if not done) and the user "Addon folder" under OA options
I have put all "Cfg-Data" together. Thus it can happen, that in "Data Load"
(Eg. Start, in the editor or in missions) a message box appears "no entry bin/.....".
Please confirm this message and continue as usual. Definitely all data will be loaded
and there will be no further error messages.
Reworked sounds:
all weapons, armored vehicles, planes, helicopters, hits and explosions,
bullet and rocket fly by sounds and environment sounds.
Config changes:
-eye zoom disabled
-depending on the distance, different shot sounds: near, average and far
-Landvehicles: added motor sound in short distance
-Planes and helicopter: different engine sounds for short and large distance
-APC-vehicle and tank: different engine sounds for motor and exhaust (combination depending on the distance)
-t55 driver out location set lower
-t72 driver out location set up higher
-Su34 available again
-AH64_Sidewinder in editor selectable
-weapon scope-range and vehicle optic-range revised
-iron sight range: weapons without scope max.300m, with scope max.800m
-projectile penetration and vehicle material/armored resistance reworked
-explosion power and range changed
-bullets and rockets velocity adapted
-M249 with 5,56mm ammo
-Ka52 and Mi24P with Gsh302 mgun
-added damage model for cars and trucks in heavy crashes
-3d Person view in all difficulty levels disabled (in favor of vehicles in/out view compatibility and more reality)
and much more...
Download:
http://hotfile.com/dl/77483094/0dda468/sppu.rar.html
Have fun
sppu