laxentis
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Everything posted by laxentis
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ArmA Coop Corps modding team, in cooperation with modders creating the Polish faction for Project Reality: BF2, proudly present the first public alpha release of Polish Armed Forces Mod for ArmA 3. The package includes: kbk Beryl wz.96 Assault Rifles (variants from 1996, 2004 and 2008) mini Beryl (Carabine version of the Beryl) UKM-2000P Machinegun Retexture of an AAF soldier in wz.93 Pantera camouflage Credits ACC Modding Team Project Leader: Wyspa Modelling: Deo, Kane Texturing: NOON, Wyspa Configs: Laxentis Special thanks to: LordJarhead and the J.S.R.S. Studio for their amazing sounds Project Reality: Polish Forces team and MTO for their magnificent models Shock for being our awesome military advisor Requirements FHQ Accessories Pack The Download Link Release info For further contact please do not hesitate to contact us at our website, via Private Messages at BI Forums or simply by posting in this topic.
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Restart TS3 after starting the game.
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Okay: https://dl.dropboxusercontent.com/u/7978173/acc_cargoPants.rar Quick fix for now (just switch the pbos for those). This change will make into the next release of the mod.
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Yup, there are plans for an update. How about now? I was kinda hoping for releasing 0.3, but the team did let me down big this time (it's been 8 months since I've received anything new, and silly me was still keeping the hopes up). Anyway, here is the link for version 0.2b - the "better late than never" bootcamp fix (and some ballistics changes in the sniper rifles'): https://dl.dropboxusercontent.com/u/7978173/%40ACC_PAF.rar If you're asking for the classname of the faction, it is "ACC_PL" (sans quotation marks).
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No, thanks for reporting it. I will look into it (although if is strange, because the vests are just a reskin of the AAF and US ones; we're slowly getting to the point of making new "clothing").
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The latest patch broke a few things. We are working on a fix.
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At first we are working on contemporary Polish Armed Forces. When we are satisified with what we get, we'll probably move on to the nearest-future stuff.
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I think we can give it a try. We have a Rosomak model that needs some work (especially adding the interiors). The Patria that's in vanilla A3 is a Rosomak (well, it's a Patria made off Rosomak made off the older Patria) with a different turret.
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Polish Armed Forces Mod Mod Sił Zbrojnych Rzeczypospolitej Polskiej ArmA Coop Corps modding team, in cooperation with modders creating the Polish faction for Project Reality: BF2, proudly present the first public Work In Progress images of the nearly-completed kbs Beryl wz.96/04/08. Showcase of all the current variants Detailed shot of the latest model version We are planning to release kbs Beryl and kbs Mini-Beryl in following variants: wz. 1996 wz. 2004 wz. 2008 All in 3 painting schemes - no camo, desert camo and woodland camo. The whole mod is designed to be released in 3 major packages: weapons pack units pack vehicles pack For further contact please do not hesitate to contact us at our website or via Private Messages at BI Forums.
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The mod's been released so if a moderator could close this thread. Please, continue the discussion here.
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We hope so. It depends, if the UKM is ready by the time we say "Liftoff!" ;)
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Last touches, getting ready for release. Soon™. Meanwhile in Poznań.
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The first version of the soldiers' retextures is almost ready. Wyspa is now running around with a camera and a painting brush, making screenies and fine-tuning the textures.
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Currently the MSBS is marked as "maybe" on our design plan. At first, we're planning to release the current equipment, then we will start working on the nearest-future stuff.
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We're working on it. At first we will be releasing just a retexture of the default models, but we're also planning to model the correct gear (as shown to us by IFOR, Iraq and Afghanistan veterans) later during the development.
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The first weapon package has just gone to the internal testing.
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How to make civilians as enemies, and equip them with weapons, some of the gear?
laxentis replied to NeuroFunker's topic in ARMA 3 - MISSION EDITING & SCRIPTING
There's a module in A3 modules that should let you do that without this weird grouping. -
Hi. I've made a simple Squad XML "manager" to make creating and editing them easier. It also optimises the XMLs for space (no unnecessary whitespaces). https://bitbucket.org/laxentis/squad-xml-manager The application is completely Open Source so feel free to download/contribute/fork. Features: Automatic generation of squad.xml files Storing XMLs data as .sml files (custom CSV derivative) Requirements: .NET Framework 4.0 (Free) MS SQL Server CE (Free)
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JSRS1.5 rocks but don't you find the indoor "echo" a bit overdone?