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zuff

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Everything posted by zuff

  1. I do have some skills with Arma scripting, basic but I do know it. All I'm asking is how to increase enemy county for each objective, and what steps I would need to take to port the mission to Chenarus.
  2. JTD Fire and smoke mod. Any thoughts on anything else I said?
  3. Code we've been having big problems with the newest version. Missions are never starting. We can pick the first mission but never get the video for it. Then after we complete it the mission ends but we never get the option to choose a new one at HQ. EDIT: Nvm, seemed to be problems with JTD. Not sure why but turning it off fixed it. We need a couple of things done in the mission. I'll do them myself and post edits if you can tell me how. 1) We need harder Arcade mode. Like triple the amount of enemy units for each mission. 2) We need to port the map to Chenaraus, the sands of Takistan are becoming a bit boring and dull. :) 3) The service point really needs to be fixed. It removes ammo from the Venom we added and removes flares from any helicopter. Not sure what's up with it. If you can assist me in fixing it I'll post my edits to the thread. Thanks again, we are loving your mission we just need more of a challenge (just not simulation mode)
  4. Just ignore these posts. No one has any right to ask for content stripped when the newest version hasn't even come out yet!
  5. AWESOME! You rock man. When I want to add a new vehicle to the base, what should I name it? I noticed you have an odd naming scheme going on and I'm not sure what to use. I added a Venom and when I serviced it at the service point, it all of the ammo was taken from the vehicle. This may also have something to do with the flares being gone as well as I mentioned earlier. A group of about 16 of us have been playing this mission non stop the last 5 nights and it's been a blast. PS You should put a link to your devheaven site for the mission in your signature! You need to be proud and show it off!
  6. Code how hard would it be for me to move the FOB to the south airfield? Would that interfere with any missions? Would missions still be at that airfield?
  7. please read through threads before posting. This issue is for the next release and is currently not available in the latest release.
  8. Reezo I'm trying to create my own MOUT course using cargo containers but it just doesn't look too good. Any tips or links to existing MOUT courses? Also any way I could have the target pop up or move when the player gets near it? EDIT: Also I have a mout training course on my Practice Range, and now all of my other pop-up targerts on the firing range won't pop back up after shot. I tried limiting the radius of the MOUT course (which was already pretty far away) but it did nothing. Way I could fix this?
  9. I'm setting up a target range for new players to practice on. I've included various vehicles, a refilling ammo crate, target range, pop-up targets etc. What I'm trying to do is setup the Vehicle Cardboard targets to respawn after destroyed. I tried using Tophe's resupply script but it doesn't seem to work. Anyone have any ideas? Also, suggestions for adding more stuff to the practice range would be appreciated too! I'll link the mission file when I'm done for others to use.
  10. Ah ok. Well tomorrow night we're running Simulation! What did you think about my other suggestions?
  11. hehe, arcade.. How much harder is simulation?
  12. Code, the group I play with just ran your mission with around 12-15 people for a good 3 hours. Excellent times were had! A few notes: Service points are very finicky, trying to get the Blackhawk to rearm is a pain. Also it didn't rearm the flares. The difficulty seemed really low. No one was killed by infantry or vehicles the only deaths were FF or just silly accidents. Is this a server setting I need to make? Other than that the mission ran like a charm. I have some suggestions for your next version: Add airlifting abilities to helicopters. Add Bon's "Call in A-10" for snipers with laser designator script used in his TFOR mission. Add a cash system like from Benny's Warfare so that the points system actually have more of a use. More points the more gear you have access too. This would also make starting out a bit harder using weapons without scopes etc. All I can think of for now. Keep up the good work!
  13. Wolffy what would I need to do to add first aid options like dragging and carrying? Would I need to add a certain module? I added in the 3 First Aid modules and linked them to the function modules like all the others were. Should that be enough? EDIT: I noticed a revive folder in the modules folder. So I guess the functions were already there? Hrm...
  14. Never mind, I needed to load @cba as well as @cba_oa! The latest RC has "mmt_usmc" which OA does not have. I believe this is the mountain bike, correct?
  15. Does this mission require Combined Arms? I can't seem to run it using OA standalone with cba_oa
  16. zuff

    J.S.R.S. 1.5

    Is that an up-to-date version? I don't even see the JSRS-ACE folder on Six :/
  17. Nice work Wolffy! Is this the ACE version as well?
  18. zuff

    J.S.R.S. 1.5

    Good work LJ, your work is much appreciated.
  19. Thanks for the manual. I'll get to work on it as soon as I can. Any word on when the next version of WIT will come out? As for porting the mission, I'll see what I can do. I would love it if I could play this map on Fallujah. So you're saying I'd have to change some code around? I'm not too experienced on code, but I have ported Bon's mission to Lingor before.
  20. Hey Code, two things: 1) Can you give me a text document of your current User Manual? That way I can easily copy and paste and change it to a better english version. 2) How hard would it be to convert this mission to another map? I'm not asking you to do it, but say if I wanted to, what steps would I need to take?
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