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Tisor

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Everything posted by Tisor

  1. I think it is not possible, as we only create the uniforms and so on, not the whole 3D model for the soldier, but maybe I could be wrong.
  2. Hello!! New update. Not that important today but... New vehicle has just go into paintshop... You remember the Anibal some updates before? This is how it looks for now: Another thing we can show a bit is the RG-31 interior, just the initial modelling. A lot to be done, as always: Slowly but safe, we'll keep you up-to-date of what's going on with the work. You can reffer to our Twitter (@modFFAA) for more information!
  3. I want to make public my surprise of seeing this... the programmers team are just incredible!! Hope you enjoy guys!
  4. Hi! We've got a new vehicle out of the paintshop
  5. That's a good question which I'll need to ask. Not a bad idea btw for troop transport. I'll ask in the next team meeting.
  6. Not planned. All of this is been scripted and configured for ArmA3, so only will be available in 6.0 for ArmA 3
  7. Not for the moment. Development have started but nothing to show for now.
  8. New preview of a Work In Progress. Just started texturing the Pizarro. Only base color added, note this is WORK IN PROGRESS Note: Image Quality has been raised down for the forum. Texture Quality is better than shown here.
  9. Hi all! We have started to map another vehicle for the mod... Have you ever seen how it is done? :D You want to know what vehicle it is?? Visit our twitter to discover it!!
  10. No, it isn't. If I'm not mistaking, Spanish Army does not have a desert version on that vehicle.
  11. We were inspired by the same TV Show then... hahaha! You know, I'm already thinking on simulate missions I have seen there with the mod, looking forward it comes into closed-beta! but shh, that's a secret! :P Seriously, we are proud you like the idea of the EOD Pack. This and the ships will be the "booms" of this version, but don't left away all the other work we are getting ready for all of you :D
  12. Of course, it is on our plans. We are studying what's the best way, but it looks like we are gonna add our own mine classes and object, so the vehicle will detect only that mines... but will see how to do it. Take in mind we are also modelling an RG31 with the arm so we should be able to dig up IEDs from the ground... Will try to give a nice playability to this EOD, will give more updates when they are coming.
  13. Hi all!! Some photos from our workshop... this two vehicles will be part of the EOD Pack at FFAA 6.0 Mod!! You can find more pics on our Twitter Account:
  14. First release is very far at this time. A lot ot work to be done. The initial idea is to release the whole mod at the same time, but this could vary depending on how the development of the different parts is taking place. Of course, we will be giving more info on this when we got it, but for now, we are not thinking on who or when to release, we are just focusing on creating new stuff and see how Arma 3 is evoluting (take in mind that we are on Alpha and it could change a lot until the final release)
  15. Hi! Today's update is about some weapons with the initial errors sorted out and allmost ready in ArmA 3. Check that video:
  16. Yes, it is on our plans, make the menus in english or either make a manual with translations of something.. Will find out what's the best way... ;)
  17. Well, for now I cannot tell you how it is reacting... atm we are testing how to do it, what's the best way and see how ArmA 3 handles it better. What I can promise is that our programmers will try to make it as smoother as posible it can be done, of course, but for the moment, cannot give you more info about that.
  18. Put a trigger over the unit. Set the trigger to present, activation anyone and repeatly. Condition: guy1 in thislist On Act: guy1 switchmove "AidlPpneMstpSnonWnonDnon_SleepB_layDown" On unit init add the setPos. Not tested, but is a work around.
  19. So, what does BIS promised?? Can I start modelling my little iRobot and i'll be able to make it controlable from a console? I mean, I was wondering if I can model it, make something like a console interface with some PiP with the 2 or 3 cameras of the robot, movible with the joystick and so on? I'm asking that because the actual UGV script from ArmA 2 is nice, but you still have people inside the robot and you are controlling in like if you were in. Nice thing could be to see, for example, and Xbox controller and by clicking on it, move the robot (or just some arrows and buttons...) Anyone have any idea on this? I have not seen any EOD robot for now in ArmA and could be the final add so I can finally simulate the missions from Bomb Patrol :P
  20. Could be nice to have an option to control the camera as a FLIR only (you know, just arrow keys to move the pointing) so it can be used by the copilot instead of auto-follow a car. I read you are implementing this so looking forward for it :D
  21. Tisor

    [Editor] Task modules

    For me is working with no problem, at least in the last 5 missions we have already tested made by me. Have you sync with all the players or only group leader? Group sync is not working, as stated in the post I tell before by the module creator.
  22. Not working in Multiplayer? Why?? Have created about 5 missions for MP with Task Modules and have no problems with them.
  23. Yes, you should add, after the second sleep 60: deleteMarker "M1"; deleteVehicle "EmptyDetector";
  24. Tisor

    New Helicopter flight model by HTR dev

    Tested the HTR for Take On Helicopters since yesterday. This in combination with Pilot4Hire mission have bring me ToH back... Amazing flight dynamics! Definetly ArmA 3 needs this!! And well, a start up system like the ToH one would be nice, so no more "Q" and lets fly :P
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