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Tisor

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Everything posted by Tisor

  1. We are not able to reach the level of Franze Apache for example.. understand this is a huge mod with a lot of vehicles, so we cannot focus our effors in only one... Will be something in the middle.. near to reality, but not 100% functional... but for sure, won't be static displays.
  2. Yeah, that's the idea. A stringtable, but what I don't know is if this can be applied to the mod... as I always say, this have to deal with the scripting guys.
  3. First NH90 Cockpit preview Work In progress
  4. This is something we have not planned... Maybe the full mod will be in English, or maybe in Spanish... anyway, if the mod is finally in Spanish (Is spanish army mod so..) then we will have a translations manual or something like that. Take in mind the mod will go to around... 7GB... have 2 versions of the mod will give us a lot of headaches... Yes, they have them, but I cannot remember how we deal with the action to get inside them... You'll see anyway. Yes, of course.
  5. New preview!! The NH-90 is coming alive!!
  6. Of course, It would be drivable and you can walk inside it, as all of our ships. Weapons systems depends of the scripting team. Until the modelling is not finish, they don't get in touch with the programming, so we have no info about that for now... Well, for now we are preparing the RQ11 Raven to include on the mod. Maybe those UAVs can follow some day, as the mod will keep growing, won't die while it is release. But for now, no info about that. I can confirm the EF-18 is being modelled. The Typhoon was included on 5.1 so I think with some model corrections it will be included on 6.0, but cannot confirm now. The C130 will be also included. P-3 and A400M are not planned yet.
  7. A ver si te pillo por vuestro TS y hablamos Iban. To all, just to add to Iban post, we have also the Eurocopter Tiger in progress at the moment... As you see, a lot of things been cook by all the team. I'm not sure of this one being include, but I'll talk your request to the infantery team and see if they can deal with them ;)
  8. Twitter is always Spanish + English. The tweets are duplicated, one on each language. For the web, use Google Translator, we are sorry we cannot provide it in english for the moment... For now I think underwater vehicles are not planned, but this could change anytime. You mean this one? http://www.comunidadffaa.es/modules/mod_image_show_gk4/cache/imagenes_noticias.bmr_600gk-is-1.jpg (212 kB) It is already included on FFAA 5.1 and I'll will be also on 6.0, but with some model and texture corrections. The Alacran will not be modelled, you said the reason. For the ArmA 3 Gameplay is not usefull, it would be just "visual", and that's a lot of work on programming + modelling for only a visual addon... We are trying to make things work as the would. The closer thing we have done is the RG31 with the arm for EOD disposal... and will be hard to make it work with some functionallity so they can actually take IEDs off the ground.
  9. LHD61 will be scripted the same way the Galicia is, what you can see in videos. Was in ArmA 2 for testing, but will only be release for ARMA 3! Also, the Juan Carlos I will include those hangars for vehicles, for planes and for helicopters. The upper hangar (The one for airplanes/copters) will have scripted lifters tu take the planes into the hangar and outside. The LHD61 don't have catapults, It can only get VTOL aircraft and helicopters.
  10. I'm not sure about that... Naval vehicles, as I know for now are 3: LHD61, Galicia & LCM1E, but I know some more are coming. Helicopters we have the Tiger, the EC135 (Military version), Superpuma, Cougar, Chinook, S61... But weapons and vehicles... imposible to said. Anyway, visit our website and you can make yourself an idea of what's coming: http://www.comunidadffaa.es/ No date have been defined for now. We are not closer to release. First, we are gonna wait for the game to come with a stable version, in which we can test all and be 100% sure is gonna work. Then, we will release, but not expect it very close... Yes, it will.
  11. Hello all! Is time to come back to work and updates, after the summer holidays. We have keep on working, but without internet connection in our vacational destinations we weren't able to publish updates... So, for the first update, lets follow from where we were at... You remember the RG31 front panel?? Now the fully RG-31 interior is finished! Enjoy some pictures! Hope you like it... more updates coming!! Regards The FFAA Mod Team
  12. Hello all. Huge update today. This is what we have been working on in those weeks... and we can finally show it to you! The new RG31 interior!!!
  13. Model and textures are done, but there is more than the 75% work left... interior, normal maps, configs...
  14. "player incargo vehicle" as condition on the trigger. To auto-eject, you should place a UNLOAD CARGO or DISEMBARK waypoint on the unit.
  15. Hi. Thanks for the comments. The FFAA 6.0 won't be release until the ArmA 3 Final Release is out. From Alpha to Beta we have had a huge of errors on the configs, so we can imagine that the same could happen from Beta to Final version. BTW, here is a brand new video featuring the weapons we show you above, running on the Beta, plus the VAMTAC S3 vehicle. As always, this is Work In Progress. Final version could have changes. 0fOo_kFgx8Y
  16. Hello!! Long time since the last update, but we are back!! Two new weapons allmost ready for the fight! We are back in full throttle with the summer holidays :D
  17. Hello all! Today we can bring you a very early preview from the new, made from scratch, Eurocopter EC665 Tiger. This is the pilot cockpit. Gunner is on the way. Note this is VERY EARLY WORK IN PROGRESS. Lot to be fix, lot to be changed for the Spanish Model (For now we have used different images source, as German or French models, which are not as the Spanish one). Sorry for some render problems. This is due the continuos exporting from O2 to 3DS Max and so on, but don't care about it :) Hope you like it. More to come.
  18. Hello guys! New little update today. The 4x4 vehicle Anibal Santana is finally out of the paintshop. Still to be done some dirt and the normal maps, but there will be time for that. For now, enjoy the brand new interior and the amazing external textures by Lobo: Hope you enjoy it! More things to come in the next days!! Keep tunned!
  19. Hello! I'm sorry to say that there is no date for any release. At the moment, we are focusing on modelling, texturing, animations.. but, as you can see, all is being tested in ArmA 2 for the moment, but just the basic model and animations. All the config stuff, PhysX and so on are to be made.
  20. Hi all!! One of our collaborators from UST101, has given us a first preview of his new island, LYTHIUM, which will be designed to attend the requeriments for the FFAA MOD. Here you can see an early preview of it:
  21. Not necessary, because you will be controlling the robot from a case, like a "computer". You'll see in the next days when we keep the work going :D
  22. May is for shift in spanish. Forgot to translate it. Sorry!!
  23. No, we are making as they are nowadays. We look for a realistic mod that fits the reality as much as posible. Not planned I think. We are only making the robots that Spanish Army have in their operations. Apart from this one, we maybe will go for the Talon Robot (Used on the Spanish Army, as I said) but no other robots. Remember this is a EOD Pack for FFAA, not for all the armed forces :)
  24. Good day guys! Today we are bringing one of the most awaited updates on the process. Our EOD Robot is finally alive!!! As always, Work in progress here. Before you ask, the keymap is as follows: What do you think about this? :)
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