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Tisor

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Everything posted by Tisor

  1. Hi guys, I want to communicate the fact that in personal decision, I'm leaving the FFAA Mod team. Please, for further info, questions and models request, refer to the contact form that you could find on the mod website: http://ffaamod.es Thank you all for the support you are giving to the mod. Now I'm becoming part of this supporters also waiting for the next update :dancered::dancered: Best regards and see you in the combat field :bye:
  2. As always, if you wont pivot points, then pay for it... months asking for this feature, but looks like will never come... So sad that games like GTA V or similar have it and Arma 3, a simulator, cannot have this... Is so sad. We are very limited for making this "not war". The truck and trailers for logistics convoys, recoverys and so on can give Arma 3 a nice boost for those looking for simulation.
  3. And what about the workaround using the rope object in very short length?
  4. 1. Create the vehicles and give them a name 2. Create the LCM-1E and add this to init: _nil = [this,[V1,V2,V3]] execvm "\ffaa_ar_lcm\scripts\cargar_ve_lcm.sqf"; Where V1,V2,V3 are the names for the vehicles created before. Order is from front to back. If you want to left a slot empty, write "nil" We will have a new version this year but not sure if it will be a patch for 6.0.2 or a complete new version. Will depend on the content we are ready to release on that time. As per our license: So, you cannot modify our work without our permission and reskin is a kind of modify. We have already seen our work been reskined and no credits being given, no permission requested... so please, respect the license. Templates won't be available, at least for now.
  5. Hi all. I know that has been already discussed time ago. I've made a lot of research on the forum and spent 2 days reading, but all the posts ends in the same: this is bugged, this doesn't work, but when I see the ticket, it is meant to be fix already a long time ago. So now, I'd like to ask the mission gurus over here if they can help me and all the people wondering how, what would be the way to make this works. It's already being used, I think, by Epoch mod servers and so on, so shouldn't be imposible. I'm having trouble understanding how and what to run server side and what on the client side. I want to make clear that what I want to save the stats to the server profilenamespace and not to the user's one (don't one anyone to hack it :mad: ) So, the "algorithm" I got in mind would be something like this: I know this is a bit tricky and maybe I'm on the wrong way on the way I'm thinking, but yeah, I think we all together can get a working code we all can use in our missions (like life, wasteland or any other projects you have in mind). Hope we can help each other. Regards
  6. Tisor

    Legal violations by A3L: Arma 3 life

    I have to add that Phelps also left the A3L same time as me, a long time ago. On those time, we were the addons developers and we were making our very own addons, which I have proof of. Please, take this in mind. I'm an active member of A3 community and I don't want to get ban from an activity of 16 olders making money of something they don't know what they are doing. If anyone need more info, my private inbox box is open. --------------------------------------------------------- Edit: Conversation on steam with Caiden, I think this is enough proof:
  7. Tisor

    Legal violations by A3L: Arma 3 life

    Hi. I have to say I'm no longer involved with A3L since months when I see those stuff going on there. Please, remove me from that list as I don't have anything to do with A3L since they started their new adventure with Tonics mission... check their forums for that. If I need to contact with someone from BI for proof, please write me a PM. Regards.
  8. So looking at this... Would be better to sacrify server resources processing those queries (weapons player, getvariable, blablabla)? Wont be better to actually send the data to the server as an array/string already processed? I think is a matter of resources vs network traffic?
  9. Perfect explanation Viba. Really much appreciated, now I got the point on that. Very clear. So, what's better for the performance/network traffic? The client push the data to the server or the server pull the data from the client? I think we are getting a really useful post for everyone and could be a nice resource for all of us :)
  10. Can anyone please explain whats the utility of the publicVariableEH? Or at least how it works in this case. Your are talking about it but I dont get the point. I know it runs something everytime that variable changes, but why we need it for saving? And Viba, you mean that the client get the arrays ready before they ask the server to save them, right? So it doesn't have to make the calculation at the same time? Is that what you mean? You mean every client have the info ready and the server just collect everyclient info every x minutes? right?
  11. inidbi looks very easy to use... gonna give it a try tomorrow... thank you Tajin for your help.
  12. The reason why I'm trying this approach is because setting up extdb or inidb is so hard to understand and difficult on the server side. Using profile namespace, you dont need that much to setup more than a -mod=@server... So, I'm still trying to get to my approach, but i've not been able atm. Will post back if I got something but hope someone could throw a bit more of help over here so I could finnally understand how can a client ask for a value stored on a server variable... That's what is becoming hard to me to understand :( Thanks for your points Tajin.
  13. Hi all!! Some updates on the BAM, as MistyRonin suggested already shown on our Twitter: This will be the walkable area inside the BAM:
  14. You forgot tu add the cfgPatches at the start: CfgPatches // YOU FORGOT THIS ONE { class MY_CUSTOM_ZEUS_COMPOSITIONS { units[] = {}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {"A3_Modules_F", "A3_Modules_F_Curator"}; }; }; class CfgGroups { class Empty { side = 8; name = "Compositions"; class by_Takelmeifter { name = "by Takelmeifter"; class Special_Objects { name = "Sea"; class TRAWLER_AND_BUOY { name = "TRAWLER_AND_BUOY"; class Object1 {side=8;vehicle="C_Boat_Civil_04_F";rank="";position[]={-13.5313,-2.50977,6.57163};dir=355.473;}; class Object2 {side=8;vehicle="Land_BuoyBig_F";rank="";position[]={-4.12891,22.998,0.752317};dir=0.0251861;}; }; }; }; }; };
  15. Tisor

    Aetas Life RPG

    His lightbar script... Oh yeah, loving those people taking others work an saying is their... That's how this goes on now. Anyway, good job guys. Just try what I told you, add some lightpoints to dat lightbars :D
  16. Tisor

    Aetas Life RPG

    Nice lightbar... But you need to add some lightpoints to make it look better :D Anyway, why all people use same Action names/colors and directional modes than the ones I designed for A3L? Hahaha. It's funny.
  17. Well sadly then It's way private... My french is... Well, just 2 years on high-school 7 years ago... And I see those vehicles and say... Why I cannot play with this :( Would you mind to collaborate with other communitys if credits are given? I think the main focus here should be sharing so the much people can enjoy your work instead of keeping it to a small group of people... That's how A3 community should work... Anyway, congrats for your work, that Atego is outstanding.
  18. We took the decision to make it to the addon category. The reason is simple, we are not totally modifying the game. We are just adding some content you can play with on it.
  19. Hi all. Some time now since we don't drop any update around here. If you're following us on Twitter, you could have seen some WIP pictures about some of our brand new vehicles. Let me drop some of them here for you: So, what's going on now? According to our roadmap, we still working full ahead for version 6.0.3, while we have been working of some hotfix for that game changes. Also, work has started to get deeper in RotorLib Dynamics. The CH47 has entered an overhaul where we are starting to implement the new dynamics. Hard to start with a tandem rotor, but we will try!! Of course, all new helicopters will feature custom settings according to real world data. Is one of our focuses. Finally, we'd like to inform you that we have took the final step making our entry to Make Arma Not War contest. If you are want to support us, please visit our entry. Thank you all for you comments, and keep tunned!! FFAA Dev Team
  20. Hi. I'm project manager of Spanish Army Mod (FFAA MOD) and we are looking forward to take part of the MANW contest. We have our entry ready (Texts, header, team...) but the problem is that we don't have currently a Workshop ID for our mod. The reason is simple. Our mod is compose by a lot of PBOs and which weight goes up to 400MB. So, we are asking if there is any way to create a "promotional" Workshop page or something like that so we can finish the entry for the contest. We want people to see our work and start voting us, but of course for now we can't as there is no possibility to upload our mod to the Steam Workshop (until mod compatibility comes out). Can the MANW staff give us any feedback on how to proceed? Here or via PM, as desired. Best Regards, Tisor FFAA Mod Dev Team
  21. Tisor

    3ds to Oxygen 2 conversion?

    The problem I'm having on this sometimes is that my faces come duplicated. I mean, the face is visible from inside and outside the model while in SketchUp or 3DSMax (No matter which one I use) is only one face plane. Is there any script or something I'm missing to correct this? If posible without loosing the UV Mapping of course.
  22. That issue is the same think... You are used to mouse flying and thats why you think it doesnt work... Try FSX, DCS or any other sim and you will see.
  23. Tisor

    Max LAPD (WIP)

    Maxjoiner, you have to understand us. It's very easy to make some reskins, change some "name=" on the configs and change some user actions and et voilá, you have a new mod... This is not how this work... Take a look at the model. Phelps, who convert it for ArmA 3, took 2 weeks for it, as it was the first car he made. Same on my part. The Physx of this car took me several days, the lightbar system, which you don't have the last version, took me more than 2 weeks of work (and now everyone in Arma 3 Community is using my Liberty Lightbar without giving me any credit). The radar was also 2 days of work and wasn't finished... Anyway, what you have to concern is how we feel when all our work is taking without permission, without giving any credits and removing watermarks and so on... That's not the way for modding in Arma 3 Community. The good way to go is asking for help to other ones, and with appropiate conversation then we can get an agreement. If you had asked for permision to use this car, we may have give it to you but with a credit agreement. Just imagine you get money on MANW with our car, which took us more than one month of work, and you just spent maybe a few hours making a reskin... how do you think we'd had feel? So please, remove this content and if you wonder, send me a private message telling me where did you get the model, and what steps you did to change it for LAPD mod.
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