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Dave4291

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About Dave4291

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  1. Will try that, thanks. :) Edit: Cheers, it worked :D
  2. I have an issue with trying to move a script in a mission serverside. Each client needs to run the script as it is part of a stats saving system, but for security reasons, the script needs to be kept on the server instead of being given to each client as part of the mission. Would appreciate any help finding a way to achieve this as I'm fairly rubbish at server/client scripting stuff. With the script serverside, the client calls the script using the line: _h = execVM "\serverScripts\script1.sqf"; waitUntil {scriptDone _h}; However the client can't find this script and it causes OA to freeze 25% through the final loading screen. I have also tried: _h = compile preProcessFile "\serverScripts\script1.sqf"; waitUntil {scriptDone _h}; The mission gets past the loading screen but a "script not found" error comes up. The script functions perfectly when it's client side, but I'd like to avoid that if at all possible. Anyone got any ideas? Thanks.
  3. Dave4291

    OA 1.55 server issues (linux)

    Resolved, thanks very much. :D
  4. Dave4291

    OA 1.55 server issues (linux)

    Got a friend doing the MD5 list, but here's the run script. ---------- Post added at 03:50 PM ---------- Previous post was at 03:27 PM ---------- Addons: Battleye: Expansion: Common: dta:
  5. Dave4291

    OA 1.55 server issues (linux)

    All names are in lower case, all permissions are -rw-r--r-- (755). All files are .pbo unless stated otherwise, and all bisigns are present. Edit: Crappy formatting, see Slikbaz's list.
  6. Dave4291

    OA 1.55 server issues (linux)

    Will try that, thanks. Edit: Nope, hasn't worked. :(
  7. Having real trouble with an OA server, and completely out of ideas how to fix it. Haven't found any help on searches either. Problem: OA on a linux (posix) server, 1.55, fresh install. All files present and not corrupt. serveroa and arma2oaserver files all present and appear to be working. When starting the server, the process will run for 5-10 minutes and seem to be working, but the server never shows up on the OA multiplayer lobby, and crashes shortly afterwards. No addons or other files are missing or were corrupted during upload, another guy helping me on this already did MD5 check on every file. We've been struggling with this for ages and are completely stumped, would appreciate any input. Copy of error log: Thanks.
  8. I'm trying to get a dedicated ARMA2 server running remotely on a Linux machine. The game is installed, but the server crashes shortly after starting it without appearing on the mulitplayer lobby. This error keeps coming up: I've seen the bug reported in another thread, but can't find a fix for it. Anyone able to help? Btw using ARMA2 1.07. Thanks
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