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Mordegar

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About Mordegar

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  1. Mordegar

    Co_6 Power to the People

    I'm glad you enjoyed playing this mission. :) I made some minor updates to the Scripts and added Task Destinations in the latest version 0.8.
  2. Mordegar

    Co_10 Stratis Resistance

    Updated to Version 1.2 I could finally narrow down why the players weren't loading their full gear at the beginning of a game, this should make the first objective alot easier.
  3. Mordegar

    Co_10 Stratis Resistance

    Updated to Version 1.1 Needed to do this update asap because the last trigger wasn't working as it should.
  4. Mordegar

    Co_6 Power to the People

    Updated to Version 0.7 I had some feedback for adding 1-2 Rifles to the Girna crate for JiP or CtD players to ease up their life.
  5. Mordegar

    Co_10 Stratis Resistance

    Updated to Version 1.0.
  6. Hello ArmA Community! This Map isn't a complete new one but rather a redesign of my Co_6 Power to the People to a 10 Player Version with a different start and a different first objective. You'll start out in a Resistance Camp near a forest and your first objective is to stop a convoy that will be coming in from Girna to Agios Cephas. Once that is done, you need to attack Camp Maxwell and destroy the HQ and the cargo helicopter there, but watch out for helicopter reinforcements soon after! Your last objective is to attack Agios Cephas and to kill the Officer while you destroy the main buildings to render the Base useless for the Enemy. After that evacuate to the Resistance Camp at Jay Cove. Your primary source of Weapons and Supplys is the convoy, so try to not destroy the unarmed vehicles!. Theres a crate with basic supplys in your Camp but the Map relies on scavenging of fallen Enemys to complete it without having a nightmare. In case that you're lacking explosives for the objectives, theres always a crate hidden in or near a base with 5 explosive charges to use. There also aren't any rocket launchers until the last base so you have to use grenade launchers and grenades to deal with armed Ifrits! Features: Parameters: Time of Day, Terrain and Viewrange Respawn of Players and Offroads =BTC=Revive =BTC= Anti TK Script No Grenade in Base GET/SET Loadout to save your Gear Helicopter Reinforcements Minefields Download Links: v.1.2 http://www.file-upload.net/download-7436222/Coop_10_Stratis_Resistance_1_2.Stratis.pbo.html v.1.2 Armaholic Mirror: Stratis Resistance Co-10 [ALPHA] Version 1.0 now online: Changes: Rebalanced all Objectives Reworked the last Objective Fixed convoy getting stuck at a road blockade Version 1.1 now online: Changes: Fixed Base Tavor Trigger Added a Mortar Freefire Zone to Base Tavor Added Task Destinations to center on Tasks Version 1.2 now online: Changes: Fixed all starter loadouts to work on multiplayer servers Changed the inventory of the Convoy to work on multiplayer servers
  7. Mordegar

    Co_8 Free Stratis

    Updated to v.1.3. Changes: No Grenade in Base Script added Virtual Ammobox 0.7 updated Objectives updated - I expanded the objectives at Maxwell, Mike and the Airfield with an additional "destroy target" part. Description bug fixed
  8. Hello ArmA 3 Community! This is my second Map for ArmA 3 that is centered around a Unit of Independent Greek Militias that is trying to attack a couple of Objectives on the Southern Part of the Island. At first you'll have to scavenge your Equipment from fallen Enemys after you have freed the Town of Girna. Your next Objective is to attack Camp Maxwell and to destroy the HQ and their Cargo Helicopter over there. After that you'll have to get past a couple of Patrols and an Outpost to your last Objective, where you need to kill the Officer and to blow up the 3 Main Buildings to render the Base useless for the Enemys. If you're successful, head to the Resistance Camp at Jay Cove to finish the Mission. Features: Parameters: Time of Day, Terrain and Viewrange Respawn of Players and Offroads =BTC=Revive =BTC= Anti TK Script GET/SET Loadout to save your Gear Helicopter Reinforcements Minefields Download Links: 0.8 http://www.file-upload.net/download-7458394/Coop_6_Power_to_the_People_v08.Stratis.pbo.html Armaholic Mirror: 0.8 Power to the People Co-06 [ALPHA] Current Version: 0.8 Update to v.07 Changes: Updated the Crate in Girna to hold 2 Katiba Rifles for JiP Players Added No Grenade in Base Script Fixed a couple of patrol waypoints Removed NV Goggles from the Medic Update to v.08 Changes: Added Task Destinations Updated Get/Set Loadout Script Added a radio hint to Helicopter reinforcements Thanks again to the Linebackers Community for Testing and Feedback, to Giallustio, [KH]Jman and Aeroson for their Scripts.
  9. Mordegar

    Co_8 Free Stratis

    Updated Mirror to v.1.2. It'll work now with the new ArmA 3 Alpha Patch from the 25th of March.
  10. There seems to be a problem when editing a saved loadout and you try to get rid of your magazines, that it will load up your inventory with a random amount of 6.5mm magazines and hand or smokegrenades. It's a rare occasion, and some players on our server haven't encoutered that so far while others do it every match.
  11. Mordegar

    =BTC= Revive

    (V. 0.6) Can anyone please confirm if setting BTC_respawn_gear = 1; to BTC_respawn_gear = 0; will break the respawn and your Character will get stuck in a Black Screen? This is currently happening to me. Next thing is, that with the default settings in 0.6 i had a strange bug with rectangle map markers being placed on the map for every dead player after they respawned. This happend in a multiplayer game on a dedicated server today, while this won't happen when i host the game for a multiplayer server. I'll report is this will happen again next game on the same server.
  12. Mordegar

    Co_8 Free Stratis

    Updated Mirror to v1.0. I hope the performance is now better than in 0.8-0.9.
  13. Mordegar

    =BTC= Revive

    Seems like i had a corrupted downloadfile of your 0.6 Version the first time, because i tried it again with a new dl and now it's working again.
  14. Mordegar

    =BTC= Revive

    I've double checked all Description and Init entries and it's still not working, i have no idea what the fault is. :( As i said, 0.5 is working like a charm, but 0.6 won't do the trick.
  15. Mordegar

    =BTC= Revive

    Ok, i've removed the Ammobox and it's still not working so it's not the Virtual Ammobox. Do i have to set all of the triggers that you have built into your latest version 0.6 in your testmission? Maybe thats the reason... Edit: Ok, tried to setup all of those triggers and it's still giving me the black screen.
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