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texkaz

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Everything posted by texkaz

  1. Hate to be this guy, but what is the advantage of your script? Why not just edit to loudouts through the virtual arsenal in eden editor? I'm asking because my group who I like very much force mission makers to use your script and I'm trying to figure out the advantage over just doing what I described.
  2. texkaz

    United States Air Force( 2015)

    Is this mod still kept up to date. My group is looking for a planes mod, but needs to be up to date. IE Jets DLC
  3. So if one wanted to make a compatibility mod between rhs and vme, how would one begin to go about that? I always thought RHS exported their armor system to all vehicles no matter what mod when it was active because I've fought tanks with RHS vs Bundeswehr, vanilla, etc and it seemed to not be a problem. It would be nice to have some sort of compatibility because there is no escaping the fact that RHS is widely used and with this coming out people are going to want to make China vs USA scenarios, especially with current world politics going the way they want. Art imitates life, life imitates art.
  4. Well now I have no excuse to finish up my VME-RHS campaign. Fucking awesome update but buyer be warned there are a metric tonne of bugs in the vehicles. I'm sure pookie knows about them. Like the helicopter cannons having no ammo and the massive recoil when you fire a cannon on the apc. But its the first time they added vehicles so it is what it is. Be happy they put the work into modeling this stuff. Finally someone pays attention to the naval aspect of the game. ASM missiles and a fucking ZUBR? A Zubr?!?!?!?!?! Are you dicking me? Awesome! You also have divers with the underwater rifles the Russians made in the late 60s. No mods pay attention to that part of the game, but you did. Congrats and thank you!
  5. what's this? Almost a gig of data updating? Is it here?
  6. texkaz

    RHS Escalation (AFRF and USAF)

    Well Altians are Greeks and both Cyprus and Greece use g3a3s as their main standard battle rifle. Cyprus does have a good amount of AKs though.
  7. texkaz

    RHS Escalation (AFRF and USAF)

    I like the addition of Tanoa and furthermore the addition of Altis lizard camo pattern. RHS is giving attention to the Altis conflict. Its nice. Now possible to Make Altians look more present day without downloading other mods. Because of this I can completley scratch off 500mb on dependencies for my campaign. Now if only the RHS team gave us a g3a3 rifle we could completley recreate a greek based army and I could nix another 500mb off of dependencies.
  8. texkaz

    RHS Escalation (AFRF and USAF)

    Well haven't checked up all the update. People say there are ALICE packs. Hell I guess now you can make Vietnam era soldiers now by dressing em up. You got the M81 woodland and all the bits and pieces to do it. Going back further in time seems like a good go. Anyways so I was out testing the air to air and helicopter atgms on all sides. GREAT NEWS! RUSSIAN HELOS are fixed and American helos....kinda? Well let me put it this was as for the American helos, unless you got a radar apache with appropriate hellfires the ai wont be able to use it, because on american helos you gotta lock onto a designator and then fire your hellfire locked onto to the designator....and it seems to be impossible to get the ai gunner to aim it right. But the system does work in theory. You just need a human gunner to do it right. As for the Russian helos, I really dug the target pod access for the pilot in the MI-28N. Makes spotting targets a bit easier. Next I went to try out the airplanes. So excited to dogfight like I can in vanilla...and this time with the MIG 29! Fuck yeah! And I got smashed by the CDFs ALCA. Hmmm, gonna take some getting used to without the vanilla radar that the F-22 and PAK T50 have. Personally I would like to see the vanilla radar on the MIG 29 and I saw what you did there. But since I dont think cockpits can be interactive I don't think you can do much with the radar set-up on the MIG 29. But it's y'all choice. I still enjoyed the MIG immensely. Even managed to shoot down a raptor, but stay away from those CDF ALCAS they will fuck you. AIM9x ftw. Speaking of which, I went to go try out the raptor and I noticed the radar range is still set to 6 km like it was before. Is this intentional or an oversight? Still work like a charm and I just shot stuff down like it was stupid. Then finally the PAK 50. 16km range like in jets dlc. Does the PAK have a more powerful radar than F-22? I doubt it. Anyways same thing. Shooting things down like it was stupid. But I noticed something with the R77 missiles. The R77M (modernazrivaniy?) is dogshit. Always get fooled by countermeasures even when you spam shoot. R77 regualr. Works perfectly fine. You'd think the R77m would work better since you know...its newer but idk. Either way. Glad the update happened. More than glad. I'm gonna make a MI28 N mission on Beketov to celebrate! EDIT: Random questions about shit I dont understand: What are the differences between all the PAK 50 variants? Now that dynamic loadouts are supported what happens to missions with apaches and things. Do all those different class names lead to the same model? Suggestion on American helos: I get what you are trying to do with the simulation and I think you should keep that as is. But maybe make a special 'AI variant' that the ai can use effectively. Basically a remodeled blackfoot from vanilla. Mission makers can put those in there and not have to worry about functionality. Final Bug report: The MI-24VT's loadout isn't working. Went to go set it and it just remained empty. All the other MI-24 work fine though.
  9. texkaz

    RHS Escalation (AFRF and USAF)

    Sounds like a gameplay vs realism issue. Can only work with the engine they give you. Is the Vanilla Kajman SALCO or no?
  10. texkaz

    RHS Escalation (AFRF and USAF)

    It prevented all sp heli missions. Have you tried the american helos? Same problem....atleast on my end. If this discussion continues on the regular update or megaupdate line. I would like to see more regular updates than present, even if its once every three months. Just something as a fail-safe against bi doing their mod breaking patches. You guys are so jam packed with content, I don't even look forward to it with breathless anticipation anymore (what's a new scope or a new variant of gorka to fixing the atgm issue?). I speak as a fan and a mission maker who works exclusivley with rhs. That being said, there are only two new things I want to see. That is the AAVP and an IL 76 so VDV can VDV and Marines can Marine. I hate using CUP because they are so big and their vehicles look like crap compared to your work. As for complainers. Well its damned if you do damned if you dont. You'll get guys like me coming into your thread complaining about bug fixes not being timley or people complaining about your WIP builds. You get shot either way.
  11. texkaz

    RHS Escalation (AFRF and USAF)

    I hope so, but BI does this a lot with their updates.
  12. texkaz

    Tanks DLC Feedback

    I dont care what you do with the DLC as long as you dont break the mods or atleast give some of the big modders like CUP and RHS a heads-up
  13. texkaz

    RHS Escalation (AFRF and USAF)

    Thanks for explaining Soul Assassin. See I had no clue you couldn't just separate it all out and was confused why you couldn't just fix it like all the one jet mods like saber has. Does Bohemia ever give you a heads up on these new issues? Because with the armor dlc coming out it would suck to have all your tanks non-functional right after you fixed the air issue.
  14. texkaz

    RHS Escalation (AFRF and USAF)

    Entitlement is demanding new content RIGHT NOW! No, I don't demand that. Take your time on the new content guys. The problem is you have all your air completely nonfunctional for half a year. CUP figured it out, many mods have figured out how to have missiles lock onto things after jets. What is the hold up? What roadblock are you guys coming across? But yeah, fuck me for giving feedback after half a year on a bug fix.
  15. texkaz

    RHS Escalation (AFRF and USAF)

    Why dont you guys release a fix for helicopter atgms and get your stuff up to par with the jets dlc? New content or not. Its been forever.
  16. Hey man, you were pitching your mod to me, not me making a request of you. IDC if you got OPFOR or INDFOR or not, I can make an american soldier REDFOR or INDFOR using some simple editor trick back from ARMA 2 days. No sweat off my balls. And you said on your steam page the ACE thing was a mistake anyways.
  17. I would've loved to use your mod (its the 25th Airborne or whatever mod right?), but you have ACE as a dependency and I just can't work with that. I know you said it was a mistake but if you hammer it out I will definitely think about using that mod.
  18. I really don't want to be that guy but I was planning on very soon releasing an almost finished campaign heavily feturing VME. Is it worth it at this point or is the update so much around the corner I should just hold off?
  19. Title more or less says it all. I am trying to see if I can make a police car without mods. The popular game mode altis life seems to do this, so how can it be done without using mods. Anyone have any ideas? What I came up with in the eden editor are the assorted skins and compenents in edit vehicle appearance. The boat, for example has a police skin, but I wanted a car. I look at the offroad and it has the ability to attach police lights but no police skin. Is there a way to transfer the boat skin to the offroad...or better yet the hatchback or SUV without using mods.
  20. yeah cant miss out on all that money by putting it on steam workshop. Thanks for the advice but no thanks for the licence. @gagi2 where you get those .paa files.
  21. thought about the gendarmerie truck but this is an altis centered mission. So I would have to find and extract the texture on the police boat and then how would I apply it in-game?
  22. texkaz

    ASR AI 3

    My situation is this: Enemy keeps reinforcing current firefights. Normally this is great. But there are several groups I want to stay in defensive positions and not engage in the fighting. I read that ai with radio have increased detection range. If I remove radios from the groups that I need to stay in a position will this eliminate the problem? Or is there some type of waypoint like "hold" I can use to tell the ai, "Hey I know there is a firefight going on 300m away but our orders are to stay here."
  23. Want the player to approach for extraction while a helicopter comes in and gets shot down. Figured I could do setdamage 1, but I'd rather have that missile visible...for cinematic effects. Тried messing with dotarget and dofire commands. They aren't working and honestly I'd prefer the sam soldiers not be seen or shot by the player as it would completely mess up the flow of my scenario.
  24. Its an sp mission that I would like to have easily adaptable to coop if I choose to do it. So honestly any command line that is simple and that could work for both would be great. If its run on the server means the missile is seen by everyone right? I might just opt for doing a plain old this setdamage 1 for simplicity sake if I have to mess with that stuff.
  25. Is that in a script.sqf or in the trigger?
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