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Everything posted by nimravus
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Gonzo, here, Laser's para-rescue/CCT contains HALO jumping system http://ofp.gamepark.cz/index.php?showthis=9813
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Thanks for bugreport. I fixed the same problem with other cars, this one I missed. Ja, it's an old bug. The models need new textures or texture fixing, at least. AlexJ uploaded this pack about two years ago as a "trash", he's not going to finish it or any other addons for OFP.Later, Crazy Doctor, AFAIK, added some new textures, and I made some model tweaks. Sound criticism is highly welcomed :)
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Some guys are working on Manfred's BRDMs. Except BRDMs, they are BTR-70, GAZ-50 IFV, AT-3 Sagger static (like in FDF) and ZIL-135 (regular, Luna launcher and Uragan MLRS). AFAIK they are almost done. Don't know the exact date of release, though.
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Miki45, no offence, but I think, your model is almost useless for OFP. In the 1-st person view you won't be able to see all these rivets and hollows, anyway. Most of such small details could be made with textures only. For 3rd person lods such a detalization is useless. Even in the newest COD-series guns models far less poly-heavy. The best example of model optimization came to my mind is STGN's M4-series.
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Here's one of the replacement mods by chinese addonmaker Nocturne. VWMod 2009. Here's the discussion thread (in Chinese). http://www.chinavme.com/thread-11655-1-1.html And the download links: http://www21.zippyshare.com/v/3088876/file.html part1 http://www10.zippyshare.com/v/46458849/file.html part2 http://www6.zippyshare.com/v/11671120/file.html PART3 http://www65.zippyshare.com/v/5187839/file.html PART4 And English translation files for the mod's preferences by mmg545: http://www63.zippyshare.com/v/79178386/file.html To install them, replace the original VWMod files with the new ones from the archive.
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There is a whole Halo-mod, as far as i remember, soldiers mostly. If it is legal here, I can post a link to it.
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Brazilian Army,Marine Corps and Air Force units
nimravus replied to ivosm's topic in ADDONS & MODS: COMPLETE
Adding more lods, decreazing polycount in the 3rd person lods, making some parts of models more detailed and smoother in the 1-st person lod, fixing muzzleflashes (some of them don't shine). I've added belt animation for MGs using "invisible" textures like in some weaponpacks. I will send you fixed pack first before any release. I'm not going to steal these models or state they are made by me or something like that. :) Textures look quite crappy cause my work PC has a pretty weak graphic adapter. They look much better at my home PC. Minimi used conycal flashhider and different buttstock. In two words: source -
Brazilian Army,Marine Corps and Air Force units
nimravus replied to ivosm's topic in ADDONS & MODS: COMPLETE
IVOSM, I'm fixing your weapon pack, so I have a question to pinpoint something. What light MG is used by Brazilian Armed forces, M249 or Minimi? Cause there is s little difference in appearance between these LMGs. EG flashhider and buttstock. -
Sgt, do you want to increase AI fire distance or to adjust sights zoom according to bulletdrop?
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Relikki, chinese jeeps, I think Turkish Cobra for West side only
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There are some BIS-standard camo faces in Spetsnaz mod mine pack
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Those "boonie hats" look like Vietcong-style cork helmets, not Soviet boonies.
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Aldo, take a look at Mapfact's weapon pack. Mapfact guys made there a sort of changing mags simulation, as far as OFP engine allows.
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Laftdaddy, take a look here. ASLAV-25.
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Sanctuary, are there textures for WW4 soldiers with bigger resolution? Maybe, 1024x1024?
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CoC Unified Artillery
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FFUR 2007 contains slightly reworked Vix's old Stryker. It is made as an Armored, not a Car class. So, aiming is fixed, but Stryker lost it's wheeled-car physics.
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There is one. But quite a poor quality. http://ofp.gamepark.cz/index.php?showthis=10633
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Spetnatz Mine Pack With other Addons
nimravus replied to Blitzen's topic in ADDONS & MODS: DISCUSSION
You need to add a "Weapon_empty" into your unit's "weapons" line. And mines you want as magazines. EG: weapons[]={"AK47","Throw","Put","Weapon_empty"}; magazines[]={"AK47","Shep_mine","PMN_mine","PMN2_mine","PMN4_mine","PMP_mine","TM89_mine","TMK2_mine"}; And eventhadler as you've already done, of course. -
You'll need to edit config. CfgAmmo to be exact. Edit, or add, if missing, next lines: manualControl=1; The missile can be guided manually maxControlRange=350; Missile control range. (Wire lenght for MCLOS systems).
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formationX=5; formationZ=5;
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tiket Open config and find there class Man:Land class Find formationX and formationZ lines and edit them as you want. EG make formationX=5 and formationZ=5; http://community.bistudio.com/wiki/CfgVehicles_Config_Reference
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Open the dta folder and copy file dtaext.pbo from there to your mod's dta folder (if it does't exist - create it). Depbo the dtaext. There is 'equip' folder inside. There you can see HTML docs with technical data and information/history of the weapons in different languages. You can modify it freely. And there are two folders inside: 'w' and 'm'. W-folder for weapon icons, and M - for magazines icons. Just replace standard icons with yours of the same name and that's all. For example, w_m16.paa - means, that it is M16's icon. Make or get a new icon, name it w_m16.paa and replace the standard one with it. And delete that 'picture' line, if you have one, from your m16's config. That's the way it should be done for STANDARD OFP weapons like M16, AK74, PK, M60 and so on. Config is not used to assign picture for them.
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They should. But in OFP, weapon's characteristics depend on it's magazine, not on the weapon itself.