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Everything posted by nimravus
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Incubus, take a look at the link I posted. As far as I understand German, T-84 was released by modEmMike with the RHS permission, but the download links are dead for now. Waiting for links update.
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Guys, if somebody have RHS T-84 addon, share it please :) http://hx3.de/mod-addon-ecke-34/t-84-oplot-18215/
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Model's selections getting "cleared" or "zeroed" (I dunno what's the proper word) as a result of unbinarizing. That's the problem. You need to redefine the selections again or use nonbinarized p3ds with proper selections defined. As I remember, Sanctuary uploaded ww4 soldiers MLODs somewhere here.
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Incubus, OFRP Gazelle chopper?
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I can send You adjusted Greasegun, if You want.
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STGN, will there be plastic magazines similar to the old canadian ones?
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Bielow, I think, I44 Greasegun is too large, it needs size adjustment. Take a look at its magazine. It looks like an assault rifle magazine, not SMGs.
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Bielow, it's so easy to make You happy :D Here You are :) http://www22.zippyshare.com/v/62139781/file.html It's in Chinese, so I can only guess what they are talking about :D But it contains some interesting addons may be useful. Take a look at screenshot inside the archive, for example.
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Johansen never, I don't know. A buddy of mine found this mod at a chinese site. Unfortunately, I can't understand a damn word in Chinese :) Ps: If somebody's interested, I can upload a campaign for PLA_1979 mod.
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Almost ideal for Tonal :) The only bug I can see, is absence of insignias. The Australian flag is not the only insignia of ADF, AFAIK, they use armpatches.
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I didn't know it. I thought the dust cover is spring-controlled and is closed automatically each time the bolt is in forward position. Thanks for info :)
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Ya, now I see That's the gas tube, I think? My mistake, I thought, it should be connected to the barrel there: I thought, the cover opens automatically every time rifle makes a shot. Or it should be opened manually before shooting? I saw those pics at isayeret.com when it was free. There was an article about CAR-15, so, I suppose it was something like early CAR-15/XM-177 flashhiderSomething like that:
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I see, you made even gas tube! BTW, the ejection port cover, should it be that way (I mean in it's "lower position")? And that flashhider (with barrel extension?) - what's it? I saw something similar on Israeli M4s.
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Here's a link to new PLA 3.2 http://narod.ru/disk/25994026000/%40PLA_FS.rar.html The green button below the CAPTCHA is the Download button. Skiline5, SCAR: http://www28.zippyshare.com/v/75425962/file.html
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A little story for beginning. A long time ago, in my childhood I had a US M1928 SMG manual. And I felt in love :D Always wanted M1928 in OFP, but only now I became experienced enought to make it myself. I began from modelling M1928, but then decided to make a whole Thompsons line pack. I'm trying my best to make it as closer to real SMG as I can, the same time using as less polys as I can. Now I have almost completed M1928 basic model. I began from it, cause it is the most complex of the Thompsons line. For this moment it has 2113 faces, and lacks magazines, bolt animation and textures. By completing the basic model I will get some modifications - for example with/without stock, folded/unfolded Lyman sight, with/without Cutts compensator, various magazines. I want to make an easily modifying SMGs, to be used without any permission. For this, I will add a couple of "template models", so everyone could easily get an SMG he wants just by removing unneeded selections in the model. There will be M1928A1 and two M1s - standard and so called "Pathfinder modification". And more. I'm going to make UD M42 SMG, and, probably, a couple of Reisings. Though Reising SMGs were not widely used in combat, I just like it's appearance. ;) I've got alot of excellent photos, so it's just a matter of time. Any suggestions, critics, propositions are highly welcomed. :)
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Need some help with some Hummer addons
nimravus replied to Blitzen's topic in ADDONS & MODS: DISCUSSION
Hummwes's gunners use BIS m2gunner animation, proxies in the models are adjusted to fit standard animation. FFUR config replaces standard BIS animation file with its own: And that causes the problem, I guess. If you want to edit FFUR's config, you can make it by defining standard bis anim file to the m2gunner class, or just replace the m2gunner classes with the same classes copied from BIS config. So, you've done it. Hummwees should work correctly. But now, maybe (not sure though), it would cause problem with FFUR's static MGs, cause they use m2gunner animation too. It could be solved by creating a special class for FFUR MGs gunners.SO: - Open the FFUR config file with Notepad and use 'search' function. Type 'm2gunner' there and find the needed classes m2gunner="m2Gunner"; in CfgvehicleActions and M2Gunner, M2GunnerV1, M2GunnerDying, M2 gunnerDead in CfgMovesMC. Rename these classes. For ex, m2gunner_new, m2gunnerV1_new and so on. You'll use them later for ffur's static MGs. - Open BIS config file (use BinView for debinarizing), find m2gunner-connected classes and copy those lines to your FFUR config. Id est, you replace FFUR's M2gunner action with BIS one. Hummwees should work correctly now. But, do one thing more. Find M2StaticMg class in the FFUR config. There should be lines: See? M2 static uses M2Gunner animation. Replace ManActM2Gunner with (for instance) ManActM2Gunner_new (name of the vehicle action you just created). Probably, FFURs static MGs would work correctlly with BIS gunner animation, I'm not sure. ---------- Post added at 04:29 PM ---------- Previous post was at 04:21 PM ---------- Here's a piece of code needed from BIS config (CfgMovesMc class) class M2Gunner:Driver { file="M2Gunnerstat.rtm"; speed=10000000000.0; looped=1; variantsAI[]={"M2GunnerV1",0.7,"M2Gunner"}; interpolateWith[]={"M2GunnerV1",0.5}; equivalentTo="M2Gunner"; interpolationSpeed=1; connectTo[]={"M2GunnerDying",1}; }; class M2GunnerV1:M2Gunner { file="M2Gunner.rtm"; speed=-4; looped=1; }; class M2GunnerDying:DefaultDie { actions="NoActions"; file="M2Gunnersmrt.rtm"; speed=-1; looped=0; soundEnabled=0; connectFrom[]={"M2Gunner",1}; }; class M2GunnerDead:M2GunnerDying { actions="DeadActions"; file="M2Gunnersmrt2.rtm"; speed=10000000000.0; terminal=1; connectFrom[]={"M2GunnerDying",1}; connectTo[]={"DeadState",1}; }; -
Soul Assassin Aha. It's getting clear. If I understood properly, that function makes edges to LOOK (not actually makes) smoother via another "method of lighting" used. It makes faces to reflect light in some other way. The geometry of edges remain the same. Live and learn :D
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Agreed) STGN, do you mean lighting in the Bulldozer environment - for the screens only? Or some lighting that will afflict the model in-game?Sennacherib thanks for the tip. It will help alot. :) I almost never used this function and forgot about it.
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Blitzen, good 'Konkurs' ATGM Here: http://ofp.gamepark.cz/index.php?showthis=2056 and here: http://ofp.gamepark.cz/index.php?showthis=6192
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M1918 trench knife for Pathfinder mod.
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Archeologists :D Take a look here. There alot of various South American addons (Brazilian, mostly) http://armapoint.com/viewpage.php?page_id=80
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Bielow, dziekuje bardzo! :)
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I'm looking for ACSR-1938 mod patches. According to the ACSR38 topics I saw, there are four (?) patches from v1.5 up to v2.0. All the links leading to sendspace.com are dead. I haven't managed to find alternative ones. If someone knows where these patches can be downloaded, share the links, please :)
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Replace the Config.bin file inside your Libmod's BIN folder with this one.
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Here's a little program that can change gravity in OFP. Created by Voyager