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Everything posted by SPC.Spets
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Here some little details, little details makes a big difference sometimes FIX 1st person view walking animation with the gun up, it looks like the soldiers have a bad leg What about a more detailed editor DATE and WHEATER? sometimes I need to make a night mission and I need to put a full moon light because theres no NV available A new map with snow? including offcourse new units
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600+ camo faces unlocked
SPC.Spets replied to Robalo's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Hey! thanks! -
WarFX : Blastcore
SPC.Spets replied to Opticalsnare's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Video Arma 2 Vanilla + Blastcore Warfx and sound Effects BETA Xe5MKJO2erM -
A.C.R.E - Advanced Combat Radio Environment - 1.1 Stable - Release Thread
SPC.Spets replied to jaynus's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I dont use ingame voice (VON) the default key is deactivated this is the video, is in spanish but that doesnt matter CYNzYkGP0Sk -
A.C.R.E - Advanced Combat Radio Environment - 1.1 Stable - Release Thread
SPC.Spets replied to jaynus's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
We always use ACRE for coop mission and I already know that. Im uploading a video now, so you can see it (hear it) -
A.C.R.E - Advanced Combat Radio Environment - 1.1 Stable - Release Thread
SPC.Spets replied to jaynus's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Yes, the weird voice is caused by this new Acre, very distorted and noisy. also you can hear 2 voices, one normal first and then the distorted radio effect with some delay of a few ms -
A.C.R.E - Advanced Combat Radio Environment - 1.1 Stable - Release Thread
SPC.Spets replied to jaynus's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I use FRAPS to record coop missions. And this new ACRE seems to use some kind of audio codec that messed up with FRAPS. Can it be possible? the voices over radio sounds fine ingame, but, when Im going to edit the videos the radio messages sounds very bad, horrible :( -
pwned! dirty thieft ok! where is my 1.3? xD
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1- BIS makes ArmA for consoles 2- M$ put an eye on it and offers some money to BIS 3- Arma 3 will looks like OP DR 4- say good by to ArmA
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ARMA 2: Operation Arrowhead & Reinforcements, version 1.59 - Patch released
SPC.Spets replied to Dwarden's topic in ARMA 2 & OA - GENERAL
Im open the game with a laucher and it also open Steam, but before that, some errors appears, PCM something EDIT: nvm, I use Verify Integrity on the PMC DLC. now is OK -
ARMA 2: Operation Arrowhead & Reinforcements, version 1.59 - Patch released
SPC.Spets replied to Dwarden's topic in ARMA 2 & OA - GENERAL
With the last patch we need to open th stupid steam again? is there a way to do not open it? -
Guys you should really try playing with Xbox 360 controller on PC
SPC.Spets replied to dr_zakharotta's topic in ARMA 2 & OA - GENERAL
no thanks, bye! -
ACE 1.9 (Advanced Combat Enviroment) for OA/CO
SPC.Spets replied to AnimalMother92's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
my ace_clientside_config.hpp was empty too, but the game works fine, interaction keys and everything, weird o.O -
ACE 1.9 (Advanced Combat Enviroment) for OA/CO
SPC.Spets replied to AnimalMother92's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
just to be sure, the ace_clientside_config, only says "class Identity {" now? or I have something wrong? -
ACE 1.9 (Advanced Combat Enviroment) for OA/CO
SPC.Spets replied to AnimalMother92's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
oh! Nice! Vote! -
ACE 1.9 (Advanced Combat Enviroment) for OA/CO
SPC.Spets replied to AnimalMother92's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Can you make the compass with 2 modes? I dont know, maybe a key to switch off that magnifying lens? -
WarFX : Blastcore
SPC.Spets replied to Opticalsnare's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I think that the ACE2 mod already have those tracers, ball tracers, and you can use also BDtracers that make the bullets iluminate the path Edit: jump to 2:05 were the firefight begins bKFM6VLIBhY -
lol, I did a sound mod for CS long time ago, all weapons fx made with my voice, like, bang! boom! atatatat! that was hilarious
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Editor based AI spawn script by trigger
SPC.Spets replied to Murklor's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Aparently the problem is caused by Zeus AI -
WarFX : Blastcore
SPC.Spets replied to Opticalsnare's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Great News! -
Editor based AI spawn script by trigger
SPC.Spets replied to Murklor's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hello. we are using this script to spawn enemy units for coop missions, but we notice that some enemy units are bugged, they dont move, and when you shot them nothing happen also, they dont die, just stay still. It happen a lot and its very annoying. This maybe caused by ACE2 -
good enough for me
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I did not made that, I dont want credits for that video, is too pervert :p
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ahahah nice!